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Richmond Sound Design Ltd.
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Virtual Sound System Core Audio Engine Software and Show Control
Virtual Sound System Core Audio Engine Software and Show Control

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Richmond Sound Design Ltd.'s posts

There has been a discussion on the LinkedIn "Theatre Sound Google Group" that was started in 2009 and this is what I just posted as the 37th comment since then: 

Your comments on why you didn't go for our RSD system is very interesting. My primary response is that I designed with analog equipment using cue sheets beginning in 1965 and created our user interface to be very much like those cue sheets looked so it was supposed to be very intuitive to designers who worked that way - plus it was intended to be intuitive to people who were familiar with lighting consoles and cue sheets. 

What we found was that very few sound designers paid much attention to lighting cue sheet design and it also seemed that most sound designers did their cue sheets in very unique ways so there was no standard even though many articles were written about them, primarily by Rick Thomas in TD&T in the 80s. 

My feeling is that SFX was mainly popular in the 90s not because it was laid out in a familiar way but simply because it was so basic and simple with very few advanced features which did not require a lot of training to understand or teach quickly. SR missed the mark when they created the latest version which suddenly was much more complex and required a steeper learning curve. The inside story is that the new user interface was designed primarily by a consultant who preferred our features and capabilities to the traditional SFX interface and it became less popular quite quickly. 

LCS was popular because it was promoted extremely heavily (which is what caused their bankruptcy at least once) and there were a number of very high profile designers who understood it and specified it on major shows. It was extremely complex and expensive and had a very steep learning curve which made it attractive to some venues but certainly not all. 

QLab is popular because it is somewhat like early SFX in that it has a very simple and straightforward user interface and has maintained that while adding most of its powerful features in the scripting which is only really applicable to power users plus the fact that when these scripts are needed, there are people on the mailing list who will write and provide these scripts quickly and without charge. I don't mean to belittle the importance of QLab at all but that's how I see it. 

SCS is the silent bomb of the theatre sound industry now and is our preferred user interface for our current main product, SoundMan-Server, which is currently the most powerful audio engine software in the world. SCS has almost 4000 licensed users and way more users of the free version but the users are very quiet about it mainly because it simply works without many issues. It uses SM-S for its higher end versions and to control live audio inputs, mainly to route and mute microphone channels programmatically. 

SM-S has been mainly used in the themed entertainment industry where the users have the time and training to learn how to use and program it and there are a number of third party apps that control it and use it in many types of environments. The most advanced use is with the LARES-Lexicon front end which uses it to route live reverberant sound fields to up to 700 individual output channels/loudspeakers at this point and the highest profile use is by Universal Studios for most of its dark rides in Florida, Hollywood, Singapore and soon Japan. 

How this has all evolved has always been of intense interest to me simply because I have specialised in this area since building my first sound distribution panel in January 1965 ;-)

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Open Call for wannabe brAVo 3d Beta Testers.

Whoever is interested must send an e-mail including the serial number of his mac and a description of the setup he will use for the test. OSX version, RAM installed and audio card characteristics are mandatory. The brAVo 3d minimum system requirements are Mac OSX 10.8.3 and a Mac Intel with 2 GB of RAM. Who will be accepted as official LA Digital Solutions Beta Tester will receive a link on We Transfer or Dropbox for the download of this and other upcoming beta versions, plus exclusive access to all the non commercial software produced by LA Digital Solutions, normally reserved to 3D Audio Group members.

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AudioBox II Models (13 photos)
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Project Photos (9 photos)
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