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Richard Rogers (orklord)
2,277 followers -
Imaginationist
Imaginationist

2,277 followers
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The second episode is out!!!! Come check out +MadJay Brown​ running some awesomeness.
http://www.gauntlet-rpg.com/comic-strip-ap/coriolis-the-colonels-legacy-02

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Day 16: Which RPG do you enjoy using as is?

Lacuna Part 1 is perfect as is. I have never tweaked it. When I ran it for one player, I probably should have tweaked the Static Table, but I didn't. We still had a great time.

The mechanics are so inextricably tied to the setting in my head, I don't see how I could run something else in that dream city, and I adore the target number to heart rate to static cycle so much for this game that I don't see using it for anything other than Lacuna.

#RPGaDay2017
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Day 15: Which RPG do you enjoy adapting the most?
Over the last five years, the game I've adapted the most is definitely Apocalypse World. The adaptation part I enjoy is the initial pitch, the idea of what kind or flavor of apocalypse do we want to have this time? Is it Acid Rain? Or a Swamp World? Or giant monsters? Throwing out bold landscapes and environs and seeing what characters rise up is routinely an exciting creation with the groups who play with me.

The part that nearly gives me hives but is always worth the effort is setting or character specific custom moves. Man, those things freak me out. They're not hard, but I always worry about doing them right.


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Day 14: Which RPG do you prefer for open-ended campaign play?
My long-running campaigns have been D&D 1st and 2nd edition, Legend of the Five Rings 1st and 2nd editions, Vampire the Masquerade (our chronicle went from 1st ed all the way to 2nd ed revised), Werewolf: the Apocalypse and Savage Worlds (Shaintar).

I wouldn't call my longest running indie games series "campaigns". Crossroads was 15 sessions of Apocalypse World. Xion Crossings was two seasons (22 sessions) of Monsterhearts. I've ran 14 sessions of Masks High School.

_ I'm discounting all my play-by-post campaigns here. I consider them campaigns, but in a live session method of play, they would have lasted just a few sessions. Not really a campaign there._

I don't prefer open-ended campaign play in one RPG. I'm fascinated with long-running plots and deep character growth and watching a setting change and evolve over time. I don't think that requires one RPG. +Arnold Cassell opened my eyes to this idea waaaay back in Canon Puncture Show days when he talked about the Saga Series. Saga Series was a thing Arnold did at conventions where he would have one long tale that stretched over multiple game sessions, but the story parts were told using different RPGs. He would reskin most of the games (and make cool custom character sheets!) and I adore the idea.

I did a test of this idea with my Colony Ship Series where I ran an Impulse Drive game set on a Colony Ship headed to a faroff planet, and then alternated with sessions of Apocalypse World on that planet with the remnants of the advance settlers. It was fun! Got a little weird with timey wimey stuff, but I enjoyed it.

In 2018, I'm hoping to construct something like that. A multiple month-long "campaign" or chronicle that is comprised of a bunch of games and pocket stories along the way.

This will give me the long-term game feeling but allow me to explore and enjoy different game systems along the way. Also, I like the idea of seeing characters expressed in different game systems, it's really fun!

#RPGaDay2017
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Day 13: Describe a game experience that changed how you play.
My play is constantly evolving, there are so many experiences that have shaped my approach to the hobby.
- Running Dead Inside (by +Chad Underkoffler) for my wife and our home group while she was pregnant with our son. I thought it would be my last RPG ever because being a dad meant no gaming. And I jumped into this little indie game where there were no skills or stats, just Qualities, and thinking about how that worked, and seeing my friends enjoy describing their characters and knowing there were mechanics behind those descriptions, it was so fascinating!
- Playing Burning Wheel with +Judd Karlman over Skype ~10 years ago when our characters were about to participate in a journey across a continent and he said, "You know, this travel isn't as interesting as what happens when you get there, so let's jump ahead some time and pick up there." I still remember gawking at the monitor and saying, "Wait... don't we need random encounters and some rules for the journey.. or something?" (we didn't)
- Trying to play Mortal Coil (by +Brennan Taylor) with my buddy +Chris Perrin in a Shadowrun-setting, and we went to combat. After a couple rounds of discrete exchanges of coins, we... ran out. We ran out of the currency because we weren't playing the game in a broader, faster sense. I was stymied for a while, until we went back to the book and realized where we went wrong.
- playing Apocalypse World with +Remi Treuer and +Jarad Fennell for the first time and trying to go "action heroine" with Midnight, my Skinner, throwing her at challenges head first, and getting owned. It forced me to read playbooks for what they did rather than using a few trappings and playing the same way I normally liked.

There are so many more examples, but those are some that popped into my head this morning.



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Day 12: Which RPG has the most inspiring interior art?

Tim Bradstreet's art for Vampire the Masquerade was the most evocative thing I'd seen since I sat down with the D&D Red Box and looked over that fantastic realm. One look at the iconic vampires in the pages of this book and I was inspired and intrigued. I wanted to be these monsters. I wanted to talk to them, see them in my mind's eye. I wanted to hear my friends give them voices and unlives.

I know at least one of the pics below was a cover, but the Bradstreet art permeates my memories of the game and all the books blend together in my giddy thoughts about VtM.

Honorable mentions to Planescape (DiTerlizzi!), Mouse Guard (Petersen!), and Dark Sun (Brom!!!!)


#RPGaDay2017
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8/12/17
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Day 11: Which ‘dead game’ would you like to see reborn?
Of course I could get all "edgelord" and say "No RPG is actually dead as long as people play it" or "if you've got the PDFs, then it isn't dead" or whatever.
I'd love to see a rekindling of interest in Underground RPG. This game, to me, was Marshall Law (comic) the RPG. It had amazing art, an incredible satirical look at commercialism and government that seems almost prescient now. Superpowers were creative and interesting, and some of them had a real cost (want to regenerate health? Well, you get head down to the Tastee Ghoul and grab some corpus crispies)
The idea of an alien crash landing giving the military/industrial complex of America a jump start on rewriting DNA for super powers fascinates me.
The heavy theme of the lives of military veterans and mental illness was so dark.
The in-world advertisements. The futuristic media of the world.
This game is a treasure, and I may not love the system itself, but everything else about it is right up my alley.


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It's a two-fer!
Day 9: What is a good RPG to play for about 10 sessions?
Like many of my friends, I'd go with Apocalypse World 2nd edition. Enough sessions to get to higher tier advances and playbook switches and holds and gangs. Fun stuff!

Day 10: Where do you go for RPG reviews
G+, the Gauntlet community, Drive thru RPGs, YouTube, RPG Net, in no particular order.

#RPGaDay2017
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Gauntlet Con is proud to announce one of our many guests is +Elizabeth Chaipraditkul (aka Liz C)

Liz is a game developer and writer who lives in the Netherlands. She is the owner of Angry Hamster Publishing and her company is currently working on a new game Familiars of Terra. She is also the lead developer of the Crescent Empire book for 7th Sea by John Wick Presents, and has written for companies such as Khepera Publishing and Third Eye Games. When not in her own imaginary world Liz keeps busy with crafting and walking her dog. You can find out more about her games at angryhamsterpublishing.com and follow her on Twitter @angryhamsterrpg.

Liz C will be running one of her newest games - Afterlife - Lost Souls edition:
http://www.drivethrurpg.com/product/195643/Afterlife-Lost-Souls-Edition

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Gauntlet Con is an online tabletop RPG convention happening 20th - 22nd of October, 2017. This event was brought to you by the generosity of our Patrons, and will feature games, panels, contests, and a virtual Discord tavern.

Keep up with all the excitement at the Gauntlet Con website here: http://www.gauntlet-rpg.com/gauntlet-con.html
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The latest episode of +1 Forward is out! This episode is a discussion episode with +Rach Shelkey. We talk about what aspects of the Apocalypse Engine can be transported into other games. It's a lively chat and I'm so thankful to have Rach as my co-host.

Our sponsor for this month is Queen City Conquest!
http://queencityconquest.com/

http://www.gauntlet-rpg.com/1-forward/porting-the-pocalypse
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