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Richard Davey
1,994 followers -
Game Dev ahoy
Game Dev ahoy

1,994 followers
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Richard Davey commented on a post on Blogger.
Aww this is finally out! Has been years in the making :) Our tiny little game was also ported to Atari 2600 (https://atariage.com/store/index.php?l=product_detail&p=1094), C64, Spectrum, C64 Basic, a lovely Atari XL (http://www.pouet.net/prod.php?which=62046) version and more. Quite amazing really!
Quartet
Quartet
ataricrypt.blogspot.be
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Come on Sony, you know you want to allow us to make games in it too ;)
We will be kicking of 2014 in style with a WebGL mega event featuring four great speakers. This special event will be live streamed on Google Developers Live. Sign up now, because this one will fill up soon!
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This game lib is growing at an astounding rate! I am watching the github and every email I get it's people from the community fixing or improving something, really exciting stuff.
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I won candy on the #googlebirthday doodle! Score: 134
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I've just finished my 11-part tutorial on how to make a platformer using FlatRedBall, Glue, and various other technologies.  For those of you who are using or interested in using FRB, here's a direct link to the tutorials:

http://documentation.flatredball.com/frb/docs/index.php?title=Tutorials:Platformer_in_Glue

I'd like to thank +Thorbjørn Lindeijer from +Tiled , +Richard Davey from Photon Storm for providing the assets used in this tutorial for free, +Matthew Shapiro  for the CSV plugin for Glue, and everyone else who has submitted to www.GlueVault.com.  
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Help support and grow Phaser

For those not yet familiar with Phaser it's an insanely awesome game framework built using Typescript but can also be used with javascript.  It's so dense with features it's insane! Here are some of them...

1. Ton of different camera controls
2. Built in Fx such as fading, shaking, etc
3. Mobile web support
4. collision detection
5. object grouping
6. State management
7. Particle system
8. Scrolling 
9. Tilemap support
10. Animation 

This is just naming a few of the features currently released in the stable build... If you look in the branches it's exploding with even more features!

Flixel love
For those of you who used Flixel heavily, well Phaser is built heavily around how Flixel was, except it's already caught up to what Flixel mostly was and is still growing fast!

Still growing
It's still really young but MY god +Richard Davey  and the community are on fire! Especially +Jesse Freeman who seems to be giving lots of feedback as well :-) And written some lovely tutorials which can be found on his site. So excited for this framework, so many possibilities!

Need your help! 
So right now it's moving so fast and so packed with features that it really needs code examples and just general help in understanding the inner works of the growing framework. So if your a game dev interested in javascript or typescript game dev PLEASE join the awesome community and check it all out!


Once again major kudos to +Richard Davey on making an awesome framework :-D

Community forum
http://www.html5gamedevs.com/forum/14-phaser/

Jesse Freeman tutorial
http://jessefreeman.com/game-dev/building-a-html5-game-with-phaser/


#htmlgamedev #phaser   #gamedev   #javascript   #typescript
Phaser
Phaser
photonstorm.com
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Probably the best vectorbobs object ever ;)

From the demo 'Vectorballs' by Hypnosis (1990) :
http://bitworld.bitfellas.org/demo.php?images=yes&id=6292

#amiga   #demo  
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