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Ricardo Quesada
Works at Chukong
Lives in California, USA
641 followers|14,325,749 views
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Ricardo Quesada

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Soldering, what could go wrong?

I’m good at software engineering, but in electronics, I’m a newbie. Nonetheless, I find electronics fascinating. Last year I did the first basic tutorials with Arduino, then I played a little bit with Raspberry Pi and CI20 (technically not really…
I'm good at software engineering, but in electronics, I'm a newbie. Nonetheless, I find electronics fascinating. Last year I did the first basic tutorials with Arduino, then I played a little bit w...
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I started to code a unicycle game for the Commodore 64. The first thing that I realized was that I needed an game editor, so I started to code one: VChar64. Today I released v0.0.1 which has basic functionality but the functionality that is has, just…
I started to code a unicycle game for the Commodore 64. The first thing that I realized was that I needed an game editor, so I started to code one: VChar64. Today I released v0.0.1 which has basic ...
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alia m
 
Neat! I remember spending a lot of time with graph paper and a pencil designing aliens for my very first game back in `88 
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Android as my default phone

For the past 5 or 6 years, I used iPhones as my default phones. But a few months ago I decided to switch to Android. I tried Android devices before, but never as my default, as my main phones. At the beginning I started using a Samsung Galaxy S4 (a 2013…
For the past 5 or 6 years, I used iPhones as my default phones. But a few months ago I decided to switch to Android. I tried Android devices before, but never as my default, as my main phones. At t...
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Así es. En el DF.
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In Part I I described to how integrated LiquidFun with Cocos2d-x. In this part (part II) I’ll describe how to render the particles using a basic water effect. Part I uses just one glDrawArrays(GL_POINTS, 0, total); to draw the particles. And although that…
In Part I I described to how integrated LiquidFun with Cocos2d-x. In this part (part II) I'll describe how to render the particles using a basic water effect. Part I uses just one glDrawArrays(GL_P...
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Ricardo Quesada

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Ricardo Quesada

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Who has time to maintain two personal blogs ? It is even difficult to maintain just one. So what I did was to merge my unicycle (monociclo.com.ar) blog into this one (towp8.com). I divided the them in categories: The unicycle blog is using the “unicycle”…
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I stopped developing for the Commodore 64 in 1993. Since then a lot has happened: Back in late 80’s ~ beginning of 90’s: I did all my coding using the Commodore 128’s MONITOR command That means no text editor, no compiler, no linker. Similar to the…
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Distintas fotos relacionadas con el monociclo
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From LiquidFun’s site: Based on Box2d, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can use the library to create beautiful fluid interactive…
From LiquidFun's site: Based on Box2d, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can us...
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Hay un par de videos the LiquidFun bastante buenos:
LiquidFun Physics Engine
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Have him in circles
641 people
Chris LaBonte's profile photo
Craig McFarlane's profile photo
Manu Mtz-Almeida's profile photo
Edy Kizaki's profile photo
Diego Abad's profile photo
Stephen Morris's profile photo
Himanshu Chhabra's profile photo
Hex Lee's profile photo
Benjamin Durth's profile photo
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Currently
California, USA
Previously
Buenos Aires, Argentina - Heidelberg, Germany
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Tagline
cocos2d
Introduction
Hi, 
I'm love to create technology, and to unicycle.
A few years ago, with some friends, we created cocos2d (the python version), and then I created the iOS (cocos2d-iphone) version, and now I'm working on the C++ version (cocos2d-x).

Work
Occupation
cocos2d
Employment
  • Chukong
    Chief Architect, 2013 - present
  • Zynga
    Architect, 2011 - 2013
  • Sapus Media
    Founder, 2008 - 2011
  • Core Security Technologies
    Head Engineer, 1999 - 2007
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Gender
Male