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Ricardo Quesada
Works at Chukong
Lives in California, USA
638 followers|14,265,479 views
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Ricardo Quesada

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I started to code a unicycle game for the Commodore 64. The first thing that I realized was that I needed an game editor, so I started to code one: VChar64. Today I released v0.0.1 which has basic functionality but the functionality that is has, just…
I started to code a unicycle game for the Commodore 64. The first thing that I realized was that I needed an game editor, so I started to code one: VChar64. Today I released v0.0.1 which has basic ...
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alia m
 
Neat! I remember spending a lot of time with graph paper and a pencil designing aliens for my very first game back in `88 
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Android as my default phone

For the past 5 or 6 years, I used iPhones as my default phones. But a few months ago I decided to switch to Android. I tried Android devices before, but never as my default, as my main phones. At the beginning I started using a Samsung Galaxy S4 (a 2013…
For the past 5 or 6 years, I used iPhones as my default phones. But a few months ago I decided to switch to Android. I tried Android devices before, but never as my default, as my main phones. At t...
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Así es. En el DF.
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Ricardo Quesada

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In Part I I described to how integrated LiquidFun with Cocos2d-x. In this part (part II) I’ll describe how to render the particles using a basic water effect. Part I uses just one glDrawArrays(GL_POINTS, 0, total); to draw the particles. And although that…
In Part I I described to how integrated LiquidFun with Cocos2d-x. In this part (part II) I'll describe how to render the particles using a basic water effect. Part I uses just one glDrawArrays(GL_P...
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Ricardo Quesada

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Ricardo Quesada

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I stopped developing for the Commodore 64 in 1993. Since then a lot has happened: Back in late 80’s ~ beginning of 90’s: I did all my coding using the Commodore 128’s MONITOR command That means no text editor, no compiler, no linker. Similar to the…
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Ricardo Quesada

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Distintas fotos relacionadas con el monociclo
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Ricardo Quesada

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From LiquidFun’s site: Based on Box2d, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can use the library to create beautiful fluid interactive…
From LiquidFun's site: Based on Box2d, LiquidFun features particle-based fluid simulation. Game developers can use it for new game mechanics and add realistic physics to game play. Designers can us...
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Hay un par de videos the LiquidFun bastante buenos:
LiquidFun Physics Engine
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Tom Holub was tagged in Ricardo Quesada's photo.

Ricardo Quesada

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Have him in circles
638 people
angelhious guestley f's profile photo
Rob Blackwood's profile photo
Hex Lee's profile photo
Rohit Ragmahale's profile photo
Pruehs Nick's profile photo
Manu Mtz-Almeida's profile photo
Chris LaBonte's profile photo
carol de campo's profile photo
Terrance Mok's profile photo
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Currently
California, USA
Previously
Buenos Aires, Argentina - Heidelberg, Germany
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cocos2d
Introduction
Hi, 
I'm love to create technology, and to unicycle.
A few years ago, with some friends, we created cocos2d (the python version), and then I created the iOS (cocos2d-iphone) version, and now I'm working on the C++ version (cocos2d-x).

Work
Occupation
cocos2d
Employment
  • Chukong
    Chief Architect, 2013 - present
  • Zynga
    Architect, 2011 - 2013
  • Sapus Media
    Founder, 2008 - 2011
  • Core Security Technologies
    Head Engineer, 1999 - 2007
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Male