Dear Gamemakers, are you trying to get your players killed?
According to the Rule-Fragments released, at Phase 1, there will be 13 shards+ 4 Targets availabe for players to contest. That would result in 294 players
at every shard or target with the current rules.
Now all portals in Vienna are not in an open field, but in a city with streets, buildings, tourists and locals etc. You cannot just drop 294 people at random locations and expect an anomaly to work.
Earlier this series, Hamamatsu (ca. 4000 agent on the ground) had
Clusters of 200 portals per cluster + 16 shards + 8 Targets (17,9 players per faction/portal)
Seattle (ca. 2000 agents on the ground) had 18 shards and 8 Targets (38.5 agents per target)
Rio (ca. 500 agents on the ground) had 9 shard and 4 targets in the first phase (38.5 agents per target on average)
You have a responsibility to the players, Niantic. Use Hamamatsu as reference. Vienna will be even bigger. Some basic crowd-control considerations need to be done. This game is not worth being trampled to death in a mass-panic.+Pooja Srinivas +Anne Beuttenmüller +John Hanke +Linda Besh +Emily Dent +Niantic Project +IQTech Research +NIA Ops +Andrew Krug
rule fragments released today:http://investigate.ingress.com/2016/03/12/anomalyintel-fragments-recovered/