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ReconstructMe SDK 1.4 and ReconstructMeQt 1.1 released

We are proud to announce the newest release of ReconstructMe SDK and ReconstructMeQt. We’ve put a lot of efforts into both releases in the hope of making 3D reconstruction easier, more robust and versatile.

Get it now!
Daniel Wood's profile photoReconstructMe's profile photomatthew bennett's profile photo
Is there a Mac or Linux version yet? 
Reconstruct me uses Visual C, so Windows only.
Whats reconstruct me Qt then?
What little I know about it, QT is the windowing system, which is cross platform. However the install requires a certain version of M$ VC 2010 redistibutible, making it Windows only.

If anyone knows better, please correct me.
BTW I'm excited about this and may buy a second Kinect on the way home!
Me too! I bought a nice Win 8 lappy for this, and the driver install requires signifigant workarounds. But 3D scanning is a tough/very cool ability, so I feel it's worth the investment.
+matthew bennett you can also install the Kinect SDK (not the runtime), it will support the XBox Kinect, limits the distance to a minimum of 80cm though
+ReconstructMe Thanks for that. I'm currently using the PrimeSense driver with my Xbox Kinect. The drivers aren't the problem, Windows 8 just makes it difficult to install unsigned drivers. I found the workaround in your forums, which also applied to Arduino under Win8
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