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Raph Koster
5,052 followers -
Game designer, author of A THEORY OF FUN, sometime writer and occasional guitarist.
Game designer, author of A THEORY OF FUN, sometime writer and occasional guitarist.

5,052 followers
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I just posted up the slides and a video of my talk at the University of Alabama Huntsville, called “Digital Bards: Interactive Media and the Evolution of Storytelling.” The video is an audio recording plus the slides; something I suppose I ought to do…

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I wrote this in the days immediately after 9/11. I recorded it onto a 4 track cassette recorder, basically live, then overdubbed some harmony vocals I was hearing in my head. It’s a sketch. It’s way way long. It’s tentative. Pretty sure the whole thing is…

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I’ve mentioned it a fair amount of Twitter and Facebook, but I wanted to call attention to it here again, for those who still follow such antiquated things as blogs! I’ll be speaking at the newly revived Austin Game Conference, taking place in Austin of…

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My piece on how “AR is an MMO” traveled far and wide this week. Among the appearances: I wrote a follow-up entitled “I Really Did Mean MMO” that anyone who liked the first post would probably like. New World Notes asked me a few questions via Twitter DM,…

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A lot of people, as I expected, have focused on the semantics of whether or not “AR is an MMO.” Mostly, they say “well, you really mean ‘it’s like an MMO.'” It isn’t really “like.” It actually “is.” I think people fall into the trap of thinking that the…

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I’ve said this before, but in the wake of the viral success of Pokémon GO, it needs to be said again. Augmented reality is just a virtual world, an MMO, a MUD even, with all of the same design issues, plus a few new ones. The goggles fallacy [pullquote] I…

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I spent last week up in the mountains around Banff, Canada, with a spectacular group of people, as we talked about “computational modeling of games.” This was a workshop held at the Banff International Research Station, or BIRS, and organized by Andy…

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I just got back from a week in Helsinki, Finland. I was there to run some game design workshops at Next Games, and do a lecture for them as part of an event they were hosting. The request was for a talk of a similar shape to the one I gave at GDC: looking…

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I hear video will be up in a few weeks, but in the meantime, here are the slides and the text for the little five minute talk I gave at GDC as part of the FlashBackward keynote. For some reason, I felt the pressure on this talk much more than usual. Five…
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