My lunchtime thoughts on creating Tiered Opponents in Fate. I'd love to hear your thoughts.
Tiered Opponents in Fate
RandyOest.com ★ Thoughts on Design, Games, and Business 25 Aug 2015 on Fate. Tiered Opponents in Fate. I'd like to share with you a technique for creating an epic take out the bad person scene in the Fate RPG with what I call Tiered Opponents. (Actually, that's a lie.
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- I used something like that on my Pearl Dawn setting where monsters have to be defeated in some specific way, but your article gave me some additional ideas for that.Aug 25, 2015
- Brilliant!Aug 25, 2015
- 's article (and advice) has been very useful for me when setting up suitable conflict challenges for groups of characters, and I think that an opponent built as multiple actors/characters is an essential tool to have handy.
Your article outlines the idea very clearly and the example is great.Aug 25, 2015
- Nice idea.
An alternative to making it a requirement to defeat "low-tier" opponents first is to give the "high-tier" opponent an advantage while the "low-tiers" are still around.
E.g. the head could have defence:Nx2, where N is the number of remaining low-tier opponents. This would give the players the option of going for the head, but making it a low probability play.Aug 26, 2015
- I really like that idea. Thanks!Aug 26, 2015
- I've added a postscript to the post.Aug 26, 2015
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