BEWARE MY PLAYERS HERE, SPOILERS AHEAD
Well, unexpected things happen when you mix Blueface's gifts with vengeance and stuff. This is a long post. By the way, not sure about the community's policy regarding APs or APish posts.
Yesterday we played our 34th session in my RQ3 (soon to be RQ6) Gloranthan Griffin Island campaign. And a great victory was achieved, and new troubles arised, thanks to the wise words of advice I got from the good people here.
Meaning: the Eurmalite PC almost fucked everyone's shit up. Pardon my French.
Some context: the group is a mix of 3 Sartarite Colymar PCs (and a Humakti NPC married to one of the PCs, more on that later) with a Grazer shaman and her bodyguard, and a Dara Happan thief. When in Sartar, they managed to mightily piss off the witch Erianda (from return to Apple Lane) by saving Gringle Goodsell and leaving Genertela with The Eye of the Halfbird so Tatius the Bright could not lay hands on it. Also, the Dara Happan thief, Dalla, managed to impale one of Erianda's beautiful legs in an ambush. So the witch sworn vengeance, and followed the PCs to Griffin Island.
They have managed to find the Windsword, sealing some agreements with Blueface and making a ton of enemies along the way while avoiding the quite powerful witch. We're in Dark Season 1621, just after the Windstop happened.
In the previous session the PCs made a botched attempt to steal Nidik's throne (because Rockheart the dwarf offered them insane amounts of metal to do so) and, luckily, they managed to avoid being identified while escaping the palace of Skilfil. So, after a few days laying low and minding their own business, when the Windstop happens, they decide to go to Port Soldier to talk to the High Priest of Orlanth there and see what they should do.
Thanks to previous actions of the group, they're friends with and respected by both Yalaring and Skilfil, and they have warned both kings of the inminent orc invasion (as Halcyon seems to be having plans in motion, and given that the PCs looted Ockless tomb and attacked the foundations of the Red Eye Temple, to boot, using a bigass gnome). So both kings decide to meet and plan for an alliance against the orcs, and Skilfil asks the PC to come along. It's just a very small detour from the route to Port Soldier, so PCs say OK. Also they know that Erianda is lurking around Nidikk, trying to ambush them, so the prefer to go with a large group.
Well, they arrive to the place of meeting (a Votanki winter camp halfway both citadels) and they speak with King Yalaring about their trip to Griffin Mountain and how they found Surlt's tomb without knowing it. The Eurmalite, who has a MASSIVE crush with Starnia Stormbreaker uses Easy Laughter (not sure if this is the correct name of the spell) to ingratiate himself with her, by making her laugh. Her, and everyone around in Nidik's camp. And everyone who comes by to see what the ruckus is about. Until there's no one on guard.
When Maunakea, the Grazer warrior comes out to check on the laghing noises, Erianda comes out a shadow a grabs him. She drags him out of the perimeter (something easy wiith the Eurmalite distracting the guards) and starts questioning him about the camp, who's there, and specially:
1. Who has the Eye
2. Who has the Windsword
3. Where is the dara happan bitch who dared to stab her.
Maunakea pretends to not be fluent in Tradetongue and also retarded to stall for time. Meanwhile, the PCs realize that the Grazer is missing and the Firshala / previously Ernaldan huntress finds the tracks and realizes that the witch is there, so they spread out, stealthily, looking for their foe.
Luck is with the group, and they find the witch before she eviscerates the helpless Grazer. Two of the PCs make some noises to distract Erianda while the dara happan sneaks behind the witch and...
... she instakills her with one of Blueface's magical items, a hairy ball who instantly separates the spirit from the body, allowing a shaman to become incorporeal and capture the victim's spirit. No resistance roll, no saving throw.
The Grazer shaman wants the PCs to allw her to capture the witch's soul, but the dara happan grabs the iron swords ot the witch and beheads her. So the spirit goes to the Red Moon, I guess. The PCs quickly and bloodily deal with a group of Lunar soldiers that were hidden nearby to help Erianda, and they gather the witch's magical stuff after desecrating the body a bit. They return the item to Blueface using the staff the shaman gave them to keep tabs on them (long story).
And then trouble strikes: when they're telling both Kings what happened, Daraessa (the previously Ernaldan huntress now Firshalan priestess) who is with child from Thorbjorn, the Humakti NPC, goes into labor due to the Windstop. TA-DAAAAA
Now, if you remember previous posts from me:https://plus.google.com/+Ram%C3%B3nNogueras/posts/VD8GP4G7qQU
You may recall that I was thinking about asking the PCs to heroquest to avoid the curse that may befall humakti that marry and have offspring (I believe I read about it either here or in S:KoH, not sure). My players were enthusiastic about heroquesting, so they've decided to run to Port Soldier and try to heroquest there with the help of Torath Manover.
Questions I have now:
Is it possible to heroquest an Orlanthi myth once Orlanth and Ernalda are dead?
Is the Windstop going to affect the capacity of Orlanthi priests to make the necessary rituals for heroquesting?
This is my first heroquest. I understand that I have to develop a myth with several stations, and in each station a pass/ fail condition, and consequences for both outcomes? Is that so? Am I missing anything? Am I dumb?
For the record, my PCs are not near RuneLord level or the like, so I am afraid that they will be chewing far more than they can swallow.
Thanks in advance!