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Ramón Nogueras
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Ramón Nogueras

Using Glorantha in RPGs  - 
 
Hey, good people, do you have any good online resource to find plans of Bronze Ages (either historical or fantastic)? I don't have the time to create a plan for the Vadeli City of the Slarges in Griffin Island, and as the players are neck-deep in shit in the highest tower of the city and probably in need of scaping (I can tell the story later if there's interest), having a map would be most interesting.
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Ramón Nogueras's profile photoSven Lugar's profile photocole long's profile photoMartin Helsdon's profile photo
6 comments
 
Not online but 'The Aegean Bronze Age' by Oliver Dickinson, Oliver Thomas Pilkington, and Kirwan Dickinson

Has a number of plans of buildings and settlements. Yes, that Oliver Dickinson.
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Ramón Nogueras

Para novatos  - 
 
Hola amigos, vengo a contarles mi experiencia con un programita del amigo Pavel, para mejorar en ejercicios donde uno no progresa.

El programa se encuentra en el enlace, y aunque es para dominadas, yo lo he usado para mejorar mis flexiones con los dedos juntos (diamond pushups en inglés), donde mi máximo de repeticiones era un mísero 5. Tras los 30 días del programa hice el test, y pasé a 12, sin esfuerzos significativos. 

El programa es tan ligero (al menos al principio), que lo combinaba en la misma sesión que mis entrenamientos con kettlebells sin que pareciera que el uno afectaba a lo otro. Hoy he empezado un nuevo ciclo con 10 de esas pushups como serie inicial y lo he notado mucho más, pero para un ejercicio donde andemos por 5 repes máximo es fetén.

Lo que haré probablemente es hacer las kettlebells en el horario habitual de mañana temprano y las flexiones en cualquier rato que tenga por las tardes-noches, porque esa es otra, ocupa tan poco tiempo que lo puedes hacer en un momentín. Así mismo, los descansos entre series no han de ser largos, porque no te esfuerzas mucho.

Cuando acabe los 30 días de diamond pushups (que si sigo como hasta ahora probablemente subiré las repes a 25), haré esto mismo pero con dominadas, que es un punto débil que tengo. Y mientras sigo con el programa OLAD para kettlebells, del que ya hablé hace un tiempo. 
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Ramón Nogueras

Using Glorantha in RPGs  - 
 
Please enlighten me: what are the differences between HeroQuest and HeroQuest 2nd?

I got the first edition of HeroQuest when it got translated in Spain by Edge Entertainment. It was a game set in Glorantha, and therefore of interest to me as an RQ / Glorantha fan.

Now I understand that the 2nd edition of the game is setting - agnostic, and that it features deep rules changes from the first. For example, I understand that you do not need to create stats for NPCs, and things like that. Can someone enlighten me about these changes? Is the 1st edition still a worthwile game, or do the changes in 2nd improve it so much that it would be better to get the 2nd edition straight away?

As you know, I am currently running and RQ3 / soon RQ6 campaign set in Griffin Island in Glorantha, and I got Sartar: Kingdom of Heroes and the Sartar Companion for setting reference. But I am tempted of switching to HQ instead, as the material in S:KoH and the companion is so evocative.

Thanks in advance for the help
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Hervé Carteau's profile photoRamón Nogueras's profile photoChristoph Kohring's profile photoBen Baccaert's profile photo
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+Christoph Kohring Oh, that's great. I must have missed the Runequest news in all the other announcements ^.^
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Ramón Nogueras

Using Glorantha in RPGs  - 
 
Well, the Eurmalite PC got a permanent change of sex and became the first priest of Firshala in the Third Age. Not bad for a first session.

When the change happened, she fell to her knees shouting to the heavens:

"All my life I've wanted nothing but to grope boobs. THANK YOU, EURMAL!"

This is going to be insane.
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David Weihe's profile photoTed Marr's profile photoHervé Carteau's profile photoRamón Nogueras's profile photo
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Absolutely. And in the worst possible moment.
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Ramón Nogueras

General Discussion  - 
 
Hi people, it0s me with another probably lame question, this time about Eurmal cult.

As you may know, we're playing Griffin Island in RQ 3. An Eurmalite character is joining the group, and we went through chargen yesterday. My question is, which spiritual magic do the members of the cult have access to? Gods of Glorantha (at least the Spanish translation that I own) doesn't provide that info.
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David Cake's profile photoIan Borchardt (Reverance Pavane)'s profile photoRamón Nogueras's profile photoHervé Carteau's profile photo
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Yes, do that, Ramon. Pesky players have a way to peek above  the GM's broad shoulders. We also could write in the sacred Elasa Script so they can't understand. Did you know that azjqtpfaerj^qtihUI+144hlqh5gqk ?
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Ramón Nogueras

General Discussion  - 
 
Hello, good people. I have a quick question.

I am running a Gloranthan Griffin Island campaign, using RQ3 (not that the system is relevant to the question). The PCs are a mix of 3 Sartarite, 2 Grazers, and one Dara Happan thief (long story). They're looking for the Windsword to bring it back to Sartar and kick Lunar and Chaotic ass.

The thing is, we're playing in 1621 and if memory serves, this is the year that Whitewall falls. I know that YGWV and all that, and despite that I'd like to know which is the date of the Lunar conquest of the city. I know I read it in one of the many books I own, but for the life of me, I am incapable of finding it.

If I am right, Broyan kills the Bat and then he and his retinue ¿die?, ¿disappear? Also, I seem to recall that when the Lunars enter the city no one is alive inside. Then they kill Orlanth and the winds stop in Dragon Pass, don't they?

Which would be the consequences for the PCs? Would they know or feel in any way the consequences of the event? In Griffin Island there are several Orlanth temples.
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Christoph Kohring's profile photoHervé Carteau's profile photoRamón Nogueras's profile photo
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Hey +Hervé Carteau , they want the following.

First, they want to return the sword to Sartar so it can be used agains the Lunars.

More specifically, they want to kill Erianda the Witch (who is looking for them in the island), Tatius the Bright, and then they want to go into Snakepipe Hollow and kill the shit out of the broo chieftain living there, as one of the PCs has a personal vendetta against him (and also, being an Uroxi, going to Snakepipe to kill chaos is par for the course).

Also, they intercepted a message between Jar-Eel and Fazzur (another long long story) where they learned about a new Lunar hero called the Red Skull, that I based on a version of the villain in an alternate Marvel Universe. Basically, is a boy king with the power of being loved by absolutely everyone that sets eyes on him. They know that the boy is heroquesting in order to get ready to submit Sartar, and the West, and they are determined to kill him, or give the sword to some hero who can kill him.
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Ramón Nogueras

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No tengo palabras.
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Muy bueno . . . En el principio era el sonido.
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Ramón Nogueras

Using Glorantha in RPGs  - 
 
What do we know about slarges?

As usual, my question is pertinent to my current campaign. My players are looking for 7 arrows capable of piercing any magic, in the high place, where lizards live. Wandering around the wilderlands, and according to the Secret Map for the GM, they are around a huge lake called Lake Kta, and in the shores of the Lake, there's a Slarge City.

I didn't know slarges had cities, but well, they can use metal and forge it so it's not so weird.

So, what do we know about slarges? How would a slarge city be, at the shores of Lake Kta? With the Windstop going on, Sea Season shouldn't be as warm as usual, and lizards don't like cold. How many slarges will be there?

Is there any source material about them?
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Ramón Nogueras's profile photoDavid Weihe's profile photoJoerg Baumgartner's profile photoHervé Carteau's profile photo
25 comments
 
To the vadeli, everybody else is red shirts. Except they enjoy seeing them suffer, too.
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Ramón Nogueras

Using Glorantha in RPGs  - 
 
Wish me luck, you all, because in an hour I will run my players through our first HeroQuest, "How Firshala Broke Humakt's Curse and Babeester Was Born." I am sure I've done a zillion things wrong, but alas, players are arriving.
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It's what I do too. Play it by ear, I mean. Long preparations aren't of much use anyway since players will think of the Unexpected. 
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Ramón Nogueras

Using Glorantha in RPGs  - 
 
BEWARE MY PLAYERS HERE, SPOILERS AHEAD

Well, unexpected things happen when you mix Blueface's gifts with vengeance and stuff. This is a long post. By the way, not sure about the community's policy regarding APs or APish posts. 

Yesterday we played our 34th session in my RQ3 (soon to be RQ6) Gloranthan Griffin Island campaign. And a great victory was achieved, and new troubles arised, thanks to the wise words of advice I got from the good people here.

Meaning: the Eurmalite PC almost fucked everyone's shit up. Pardon my French.

Some context: the group is a mix of 3 Sartarite Colymar PCs (and a Humakti NPC married to one of the PCs, more on that later) with a Grazer shaman and her bodyguard, and a Dara Happan thief. When in Sartar, they managed to mightily piss off the witch Erianda (from return to Apple Lane) by saving Gringle Goodsell and leaving Genertela with The Eye of the Halfbird so Tatius the Bright could not lay hands on it. Also, the Dara Happan thief, Dalla, managed to impale one of Erianda's beautiful legs in an ambush. So the witch sworn vengeance, and followed the PCs to Griffin Island.

They have managed to find the Windsword, sealing some agreements with Blueface and making a ton of enemies along the way while avoiding the quite powerful witch. We're in Dark Season 1621, just after the Windstop happened.

In the previous session the PCs made a botched attempt to steal Nidik's throne (because Rockheart the dwarf offered them insane amounts of metal to do so) and, luckily, they managed to avoid being identified while escaping the palace of Skilfil. So, after a few days laying low and minding their own business, when the Windstop happens, they decide to go to Port Soldier to talk to the High Priest of Orlanth there and see what they should do.

Thanks to previous actions of the group, they're friends with and respected by both Yalaring and Skilfil, and they have warned both kings of the inminent orc invasion (as Halcyon seems to be having plans in motion, and given that the PCs looted Ockless tomb and attacked the foundations of the Red Eye Temple, to boot, using a bigass gnome). So both kings decide to meet and plan for an alliance against the orcs, and Skilfil asks the PC to come along. It's just a very small detour from the route to Port Soldier, so PCs say OK. Also they know that Erianda is lurking around Nidikk, trying to ambush them, so the prefer to go with a large group.

Well, they arrive to the place of meeting (a Votanki winter camp halfway both citadels) and they speak with King Yalaring about their trip to Griffin Mountain and how they found Surlt's tomb without knowing it. The Eurmalite, who has a MASSIVE crush with Starnia Stormbreaker uses Easy Laughter (not sure if this is the correct name of the spell) to ingratiate himself with her, by making her laugh. Her, and everyone around in Nidik's camp. And everyone who comes by to see what the ruckus is about. Until there's no one on guard. 

When Maunakea, the Grazer warrior comes out to check on the laghing noises, Erianda comes out a shadow a grabs him. She drags him out of the perimeter (something easy wiith the Eurmalite distracting the guards) and starts questioning him about the camp, who's there, and specially:
1. Who has the Eye
2. Who has the Windsword
3. Where is the dara happan bitch who dared to stab her.

Maunakea pretends to not be fluent in Tradetongue and also retarded to stall for time. Meanwhile, the PCs realize that the Grazer is missing and the Firshala / previously Ernaldan huntress finds the tracks and realizes that the witch is there, so they spread out, stealthily, looking for their foe. 

Luck is with the group, and they find the witch before she eviscerates the helpless Grazer. Two of the PCs make some noises to distract Erianda while the dara happan sneaks behind the witch and...

... she instakills her with one of Blueface's magical items, a hairy ball who instantly separates the spirit from the body, allowing a shaman to become incorporeal and capture the victim's spirit. No resistance roll, no saving throw. 

The Grazer shaman wants the PCs to allw her to capture the witch's soul, but the dara happan grabs the iron swords ot the witch and beheads her. So the spirit goes to the Red Moon, I guess. The PCs quickly and bloodily deal with a group of Lunar soldiers that were hidden nearby to help Erianda, and they gather the witch's magical stuff after desecrating the body a bit. They return the item to Blueface using the staff the shaman gave them to keep tabs on them (long story).

And then trouble strikes: when they're telling both Kings what happened, Daraessa (the previously Ernaldan huntress now Firshalan priestess) who is with child from Thorbjorn, the Humakti NPC, goes into labor due to the Windstop. TA-DAAAAA

Now, if you remember previous posts from me:

https://plus.google.com/+Ram%C3%B3nNogueras/posts/VD8GP4G7qQU

You may recall that I was thinking about asking the PCs to heroquest to avoid the curse that may befall humakti that marry and have offspring (I believe I read about it either here or in S:KoH, not sure). My players were enthusiastic about heroquesting, so they've decided to run to Port Soldier and try to heroquest there with the help of Torath Manover.

Questions I have now:

Is it possible to heroquest an Orlanthi myth once Orlanth and Ernalda are dead?
Is the Windstop going to affect the capacity of Orlanthi priests to make the necessary rituals for heroquesting?

This is my first heroquest. I understand that I have to develop a myth with several stations, and in each station a pass/ fail condition, and consequences for both outcomes? Is that so? Am I missing anything? Am I dumb?

For the record, my PCs are not near RuneLord level or the like, so I am afraid that they will be chewing far more than they can swallow.

Thanks in advance!
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Harald Smith's profile photoRamón Nogueras's profile photoP T's profile photoRussell Hoyle's profile photo
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P T
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Very similar to my plans.
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Ramón Nogueras

General Discussion  - 
 
Hello people.

As I've commented before, one of the PCs in my RQ III game died fighting a grifon. The new player is considering a new PC, and has asked me about Eurmal.

As I understand from Sartar: KoH, eurmalites are not exactly outlaws but they are not exactly accepted, too, aren't they? How would the other Sartarite PCs feel about them? Is it a viable option?
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Harald Smith's profile photoKalin Kadiev's profile photoRamón Nogueras's profile photoHervé Carteau's profile photo
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Make sure the PC discovers there are many Truths. His Temple might say this or that about Swords marrying and having kids, but the City Temple might say something else. Have them Quest the hardest way : making CHOICES. Such as... if you don't have a child, you will get more powerful. Works everytime.
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Ramón Nogueras

General Discussion  - 
 
I have a question on Humakti and personal life.

At  the moment I am running an RQ 3 campaign, that started in Sartar and has now moved to Griffin Island (basically, the PCs are looking for the Windsword as a weapon against the Lunars and Chaos, as one of the PCs wants to kill this Broo Priest in Snakepipe Hollow).

To the point: during their adventures, the PCs met and befriended a Humakt initiate. Some time later one of the players decided that her PC liked the somber warrior, seduced him and now they're in a relationship. She's an Ernalda initiate, and wants to marry the Humakti and bear his sons.

Question is: can Humakti have families, or is there some taboo or restriction against that? I just got Sartar: Kingdom of Heores and I see it has a full chapter devoted to Humakt, but I haven't got around to read it yet, and the information in Gods of Glorantha is somewhat scarce. What do you think?
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Harald Smith's profile photoRamón Nogueras's profile photomartin gallagher's profile photoDavid Buswell-Wible's profile photo
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Absolutely FANTASTIC.
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