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Ralph Barbagallo
Works at FLARB LLC
Attended University of Massachusetts Lowell
Lives in Los Angeles, CA
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Ralph Barbagallo

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Here's a lengthy interview I did with ScottBonnie
I’m originally from the Boston area, but have been living in Los Angeles for over 15 years. I got a degree in Computer Science from the University of Massachu...
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Ralph Barbagallo

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InnAR Wars won the AR/VR prize in the Project Tango App Contest! Congrats to all the winners!
 
Announcing the Project Tango App Contest Winners & Special Dev Kit Promotion

After receiving 190 submissions, reviewing 36 prototypes and then identifying 10 finalists, we’re excited to announce our 3 Category Winners and 1 Best Overall App as voted by the Project Tango Community.

Best in Show: WeR Cubed by WeR VR

Utility Category Winner: Phi.3D by DotProduct

AR or VR Category Winner:  InnAR Wars by Flarb LLC

Entertainment Category Winner: Ghostly Mansion by Cyron Software

Congratulations to the first ever Project Tango App Contest Winners! And a big THANK YOU to all of you who have participated. 

In the coming weeks, we will also offer a 50% limited-time discount on a single Project Tango Tablet Development Kit sold on the Google Store. Keep an eye out on our Google+ community for an update on the sale.
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Awesome, +Ralph Barbagallo​! 👍 😀
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Ralph Barbagallo

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I'm one of the 3 AR app finalists -- download and rate, please!!!
 

Project Tango Team With App Contest Final Submissions

Find the links to the Project Tango App Contest Final Submissions on our website (https://goo.gl/Fgecej) and check them out if you haven’t already. The quality and interaction of each  application has progressed quite a bit since the proposal phase. We’re always excited to see what the Project Tango community is creating so we took some time yesterday to run through the final submissions (couldn’t pry Tito away from his device)

Please post your thoughts and remember to download (https://goo.gl/Fgecej), play and rate your favorite app for the Best Overall App. Judges will be meeting soon to review their scores of final submissions. In the meantime, we’ll keep playing.
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Yeah, nobody does. :)
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Ralph Barbagallo

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Video from demoing InnAR Wars at VRSC demo day. Despite some bugs, it went well!
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Is there any way to load an ADF while the Tango Service is already running? All the examples initialize the tango with a UID of an ADF, but none of them change it while it's running. Is the only way to do it to reload the scene with a new UID so that the Tango-reinitializes? Calling InitProviders with a new UID give a null pointer exception.
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So....is there any way to get the ADF file off of a device and on to another one in Unity?  I've seen these older posts featuring +Chuck Knowledge 's solution involving rooting the Tango to get files off the SD card--but I doubt I'll be able to depend on rooted Tangos for my game.  I need to share the ADF file between two Tangos....what's the best way to do this?  Can I somehow upload the ADF to a server and download it from another one?

I've been looking at this example:

 http://stackoverflow.com/questions/30373763/export-adf-to-tango-sdcard-with-nash-unity-adf-write-permission-denied/32016316#32016316

But it doesn't look like there's a legit way of doing this?  I REALLY need the ability to share ADF files between Tangos to get InnAR Wars done for the contest...is there any way this can be fast tracked for the next Tango SDK update??
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In other news, it seems the latest Tango update has broken Tango Explorer's Area Learning mode? It crashes as soon as you hit the learn button. Perhaps this is because I have a lot of ADFs on the device in the old format?  Is there a way to purge them? Area Manager crashes at startup as well--perhaps for the same reason?
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+Stuart Elder  Your issue is quite different, but its a known issue that we are working diligently on fixing. Rest assured that there is light at the end of this tunnel.
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Does SetDepthCameraRate actually work? It seems like the frame rate, even when set to 9000 (as is the case when you set it to "Enabled") is running at 1/10th the frame rate as it used to. My old version of InnAR Wars before I used this API runs fine, but now the depth cursor updates like at less than 1 fps.
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Yeah--either this new SDK somehow locks it at less than 1 fps, or the plane detection / point cloud stuff is broken.
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Download this on Project Tango and review it, please!!!!
For Project Tango-enabled devices only.NOTE: MULTIPLAYER IS CRASHING IN THI...
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Ralph Barbagallo

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I had the opportunity to show off InnAR Wars during VRSC's Demo Day at USC School of Cinematic Arts. Despite a few bugs--the game showed pretty well! Here's some video of people trying it out.
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Ralph Barbagallo

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So I submitted InnAR Wars, but for some reason, multiplayer only works in debug mode, not release mode. I'm working on figuring out why it crashes in release mode...until then:

Here's the store version: 

https://play.google.com/store/apps/details?id=com.flarb.arwars&hl=en

But if you want to download the Debug mode version, use my Cloud build link.  This should build in debug mode and let you try multiplayer out:

https://build.cloud.unity3d.com/distro/install?id=W1AKORWJwe
For Project Tango-enabled devices only.Two players battle for domination ov...
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So I have the import / export of the ADF working via intents (I think!) (Oh and THANKS +Chuck Knowledge ) but the final piece is to share the ADF with the other device. And, I thought this would be the easy part!!

The problem is, Unity doesn't have bitstreams in UNET yet--so I can't just send the file via LAN.

I've tried Amazon's S3 SDK for Unity and while it works in the editor, any API calls crash the Tango.

What's everyone using for uploading / downloading binary files in Unity for Android?

There doesn't seem to be a Google Cloud Storage SDK for Unity--I guess it's back to PHP and www form uploading?

I was thinking of maybe trying to stick the entire ADF in Parse--but I'm not sure the other device would be able to get at it (or if Parse accepts objects that big)
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+Ralph Barbagallo you can use Node.js with express to do that and heroku for host the files.
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In his circles
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Have him in circles
197 people
Updates News Technology Fast!'s profile photo
Adam Puhl's profile photo
Shawn Green's profile photo
Adam Glickman's profile photo
JonMichael Bukosky's profile photo
Bobby Taylor's profile photo
Jonathan Hawkins's profile photo
Dorothee Sossa's profile photo
mary ederline gomez's profile photo
Education
  • University of Massachusetts Lowell
    Computer Science, 1993 - 1998
Basic Information
Gender
Male
Story
Tagline
Uh....is this thing on?
Introduction
Designer, developer, programmer, and consultant on mobile, social, MMO and uh....even "transmedia" games.
Bragging rights
I once ate 12 lobsters in a single sitting.
Work
Occupation
Human Tornado
Skills
game development, public speaking, mobile games, Unity3D, C#, Java, iOS, JavaScript, Flash, ActionScript 3, Google App Engine, Amazon Web Services, Python, MySQL, PHP
Employment
  • FLARB LLC
    Human Tornado, 2001 - present
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Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Los Angeles, CA
Previously
Dallas, TX - Boston, MA
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InnAR Wars - Android Apps on Google Play
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