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Tidepool
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Tidepool is a programmable game world for kids
Tidepool is a programmable game world for kids

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30) five dollar bill. "For it had become the casino bill, the initial bet of an imagined winning streak that could fund the rest of my project"

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At long last, the new Tidepool point release with Colossal Cave Adventure!

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[dev] bird rules. "Coding in Tidepool is a declarative affair, where players define rules for agents to follow."

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[dev] object model. "The two biggest parts of a software design are the architecture and the object model."

[dev] object model. "Rule entities can be accessed through the SbRuleStore DAO, which works with the SbRule table."

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[dev] spelunking. "Colossal Cave Adventure was a big part of my early experience with computers. "

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[dev] the board. "That which governs my days is neither human nor corporate."

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[dev] next level debugging. "Yesterday while tracking down the bird bug, I used an incredible tool called Dynatrace"

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[dev] bird chamber bug. "Tidepool uses automatic version control, with automatic branching."

$150 Tidepool contribution from Sweden last night! Woo hoo! http://playtidepool.com/contribute
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