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Conclave

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Changes afoot with prices, licenses, and free quests

We're always looking for ways to improve Conclave, and today we're announcing some changes designed to make it available to players with more limited budgets.

First, we've reduced the prices of campaign licenses and guilds in the Store. After running some sales recently, we crunched the numbers and decided that we could lower prices indefinitely. A campaign license for your party is now $12.99, gift licenses are also $12.99, and a guild is $9.99.

Second, on April 14th the Store will start offering a new option: a $7.99 single-player license to complement the existing full-party one. We're calling this a Hero license, and it will let you play the entire campaign solo or with other license owners. Like the Party license, it'll include a 100 Renown bonus for your characters and the ability to respec them; it'll also come with 3 additional character slots, for a total of 5. If you only play solo or would rather have each party member pay his or her own way, the Hero license is worth a look. Gift Hero licenses will be available, and you'll also be able to upgrade to a Party license later if you want.

There's one trade-off we need to make. On April 14th we're also going to reduce the number of quests you can play without buying the campaign. You'll still be able to play the first five quests in the story -- 20% of the game -- completely for free, but the others will require a campaign license. We want everyone to be able to try the game before buying, and we think this is a fair way to do that while keeping our hosting costs manageable.

In other news, we should have the first desktop client ready for beta before long. Expect an announcement on that within the next couple of weeks.

As always, we appreciate your feedback, and thanks for your support.
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Michael Gentile's profile photoConclave's profile photoRobert Fisher's profile photo
6 comments
 
I bet people would pay for beta access on a forked server that has crono character wipes AND report bugs if you would make content your focus. I thought that was the reason you were going web based, to maximize accessability. I'm guessing you have to make an API? I'm dealing with a similar issue on my ( unreleased) project because we had to target native mobile. In hindsight, I wish we would have started with a responsive sight built in twitter bootstrap, got our content engine churning, then worried about platform expansion. Freemium lives and dies by constant content creation.
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Conclave

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Want to help +Conclave expand?  Vote for it on Steam Greenlight!

http://steamcommunity.com/sharedfiles/filedetails/?id=219348281

If you're not familiar with Steam, it's a very popular service that allows gamers to discover, purchase, and download games to their PCs.  Steam Greenlight allows independent developers like us to submit games for consideration.  If enough people vote for Conclave, Valve (the company behind Steam) will work with us to distribute it to Steam's sizable audience.

This means that if we're green-lit, we'll be releasing a desktop client for Conclave.  We have a working alpha -- it's one of the behind-the-scenes projects we've been working on recently -- and it's pretty much identical to the browser version in gameplay and appearance.  (Technically, it contains its own dedicated browser.)  We expect that anyone who buys the campaign through one version will be able to play it in the other, and players will be able to form cross-platform parties.

Voting for us on Steam Greenlight will have another important benefit for all of you that currently play the game.  As an independent developer, we rely on the support of players to fund future development; the more players that find about and purchase Conclave, the faster we can complete the new quests and features we've got in our queue for you.

So if you can, please take a moment to check out our Greenlight submission at the link above.  Thanks!
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Chris Shabsin's profile photoChris Warren's profile photo
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With the holidays rushing toward us like a herd of stampeding urus, we thought we'd improve your gift-giving options by discounting all game licenses in the +Conclave store.  This includes gift licenses as well as items bought for yourself -- that still counts as gift-giving, right?

Through the end of the month, a campaign license is $12 (about 37% off) for your own account and $9 (40% off) when purchased as a gift for someone else.  The Guildmaster add-on is also $9 (40% off).

Hope that makes some of your budgeting decisions a little easier.  Happy holidays!
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Alessio Serini's profile photoKris Bruneau's profile photoAikSong Chia's profile photoConclave's profile photo
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We're eager to release new adventures too.  Part of making that happen is ensuring we have enough players to sustain development for the work we have in mind.
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Conclave

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If you've ever wanted to share our Google+ page and were thrown off by its unfriendly URL, there's now a friendly shortcut: plus.google.com/+Playconclave.  (Lowercase also works.)  Happy to see the Google+ team rolling these out.
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If you're curious about the tech behind Conclave, check out the latest Developer Diary on our blog:

http://10x10room.com/2013/10/26/developer-diary-peeking-under-the-hood/.

And if you're working on a web game or app yourself, we're always happy to answer questions and share our experiences.

#Conclave #gamedev  
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Michael Gentile's profile photoJonathan Butler's profile photoDerek Bruneau's profile photo
6 comments
 
It's a continuing challenge for us, too.  And sometimes the "hard way" works out: if I remember correctly, Flickr emerged from a set of tools that were originally intended to be part of a game.
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Conclave

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We've been a little quieter around here recently, but it's not because we haven't been busy; we've just been focused on a couple of areas that aren't as visible yet.

One is that we've been working on plans for the next phase of Conclave. We've got a ton of ideas to draw from, plus many of you have made excellent suggestions here, on our forums, or on our feedback site. As part of our planning, we're spending some time talking with partners who might be able to help us accomplish more of our goals for the game, or at least accomplish them faster than we can now.

Another is that we're taking this opportunity to upgrade Conclave's infrastructure, particularly the software libraries we depend on for some of the game's functionality. While this won't have a big effect on the game immediately, it'll make it much easier for us to fix issues over the long haul. There are a couple of performance improvements we're especially eager to get to that depend on this, for example.

We'll keep you posted. In the meantime, we'll also be sneaking in small fixes and improvements here and there when we get the chance.

Onward!
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Have them in circles
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Andreas Geisler's profile photo
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Conclave

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Just a quick note: Conclave's winter sale ends Monday, March 10th!

If you've been thinking about picking up the full campaign for yourself or a friend, now is the time. Campaign licenses (and guilds) are more than 1/3 off in the Conclave Store.

http://www.playconclave.com/products/purchase
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Though we've spent most of our time lately working on behind-the-scenes aspects of +Conclave, today we started to roll out some improvements you can see -- or hear, as the case may be.

First, you'll find that some additional screens such as character creation now play music from Sam Hulick's wonderful soundtrack for Conclave. Sound is still disabled on mobile devices for bandwidth and technical reasons, though we're looking at options for enabling it in the future.

In addition, transitions between some screens should be a little faster and smoother. Expect to see more music and user interface improvements roll out gradually over the coming weeks.

As always, let us know if you run into any difficulties!
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Conclave's profile photoSebastian Welsh's profile photoEric Nielsen's profile photoRobert Fisher's profile photo
8 comments
 
We're glad to have it; it really does help us prioritize features.  For what it's worth, adding music has taken up very little of our time.  We happened to be working in an area that made it easy to change, and we thought it made sense to take advantage of the opportunity.  Of course we made sure to add the mute button to those screens, too. :)
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This afternoon we released an update to +Conclave that includes some changes designed to make it a little faster to load, plus fixes for a few rough spots in the user interface.  The most noticeable fix is an improvement to how smartphones handle scrolling with the Vault of Arms, character sheets, and other overlays.

You can read a few more details about the release in the forums:

http://forums.10x10room.com/viewtopic.php?f=10&t=1314

Let us know what you think!
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Conclave

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While we're still spending much of our time on longer-term projects, we were able to sneak out an update to Conclave that includes bug fixes and a few other improvements. Full details are in this forum post:

http://forums.10x10room.com/viewtopic.php?f=10&t=1293

#Conclave #rpg
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Stephen Fisher's profile photoConclave's profile photoMike Davey's profile photo
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+Mike Davey, the mobile experience is definitely something we're planning to improve.  It's a challenge fitting all of Conclave into such a small screen, but we've got some ideas.  As for the chat reminder, we do update the browser's page title whenever new messages come in; that's easy to miss on mobile, though.  We'll take a look at that as well when we improve the mobile experience.
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Have them in circles
274 people
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Sam Young's profile photo
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Join up to three friends in the RPG you can play anytime you're on the web.
Introduction
Conclave® is a multiplayer web-based fantasy game that captures the spirit of tabletop gaming with friends.