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Conclave

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Since we're an independent game developer, we're responsible both for improving Conclave and for spreading the word about it.  In recent months we've been keeping our heads down to concentrate on development, but the downside of that strategy is that we've neglected to post about what we've been up to!

So with that in mind, here's a recap of the biggest news:

* Earlier this week we released version 1.1 of the Windows desktop client, which improves the rendering of some of the game's fonts and icons on that platform.

* The Adventurers Hall received a major revamp. It's now easier to recruit players and find parties, and loading the Hall no longer interrupts the soundtrack.

* We remastered the character portraits so that they're truer to the colors in the original art.  We also fixed a few inconsistencies in how certain portraits were oriented and cropped.

* At the same time, the portraits and many other art assets are more compressed than they were before, making the game's screens faster to load.

* The icons for conditions and a few related stats got a total overhaul.  Their new style is closer to the other icons used in the game and easier to distinguish at small sizes.

* The trow starting ability got a new name (Trow Resilience) and an upgrade: it removes the poisoned condition in addition to improving your check rolls until your next turn.

* We added Hardy, a new selectable ability unlocked by Fortitude 8.

* We adjusted the difficulty of the Aerie encounter in Strange Bedfellows.

You can check out details on all of these in the forums (forums.10x10room.com).

Looking ahead, our short-term roadmap is still focused polishing the game ahead of its release on Steam.  We hope to have news on that before too much longer.

Happy adventuring!
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Conclave's profile photoRobert Fisher's profile photo
3 comments
 
Thanks for the reply. As a developer myself, and one who has been a part of a few 2-or-3-man start-ups, I understand the challenges.

But you certainly could have cut back a little on the things you are working on to provide some additional content. No amount of new features are going to attract new players if the current players aren’t out there helping you market. And while most may not be as vocal as I am, how many of your customers have stopped playing the game and nigh forgotten about it? Maybe I guess wrong, but I’d bet most of them. You could have a lot more positive Steam reviews if you have more active players. Being on Steam is only half the battle there.

And I’ve seen it time & time again where people mistake needing features to be competitive, but it isn’t proved out in the market. Good gameplay trumps extra features in the market time-and-time again. Adding features is important, but not nearly as important to a game like yours is showing that you’re committed to continually adding content.

I’m a big proponent of multi-platform development, so no complaints there. (Although, I’d argue you needed the framework for that in-place from the beginning to get the real benefits, but water-under-the-bridge at this point.)

Anyway, I hope you guys realize that I’m only commenting because I want you to succeed.
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Conclave

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And Linux makes three!

Three platforms supported by the Conclave desktop client, that is. You can find all the versions of the client on our Downloads page:

https://www.playconclave.com/downloads

The Linux version of the client is in beta and requires 64-bit Ubuntu 12.04 or later. We hope to support other distributions in the future once we've worked out some of the kinks there.

Meanwhile, Conclave is now in the top 100 games on Steam Greenlight! It's currently #96, and with a little more support it might be approved by Valve in the next batch or two. Thanks to all of you who have voted for the game. Once it's on Steam, Conclave will be exposed to a larger audience than we can reach on our own, and the more players it has, the more time and money we can budget for development of the new features and content we're working on.

#rpg #indiegames  
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I understand needing to extend you audience and the benefits it brings. But ignoring your existing customers for so long with zero content updates (and features that seemingly nobody wants) means we are increasingly unlikely to make future purchases or recommend the game to our friends who would use these new clients.
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Conclave

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Mac desktop client available; Windows client updated

Today we're taking the wraps off the Mac desktop client! If you're using OS X 10.6 or later, grab it from the Downloads page:

https://www.playconclave.com/downloads

We've also made a new version of the Windows client available for download. Since testing of the previous version didn't turn up any major issues, this update contains only a few behind-the-scenes changes.

Though the client is officially still in beta, we're upping the version number to 1.0 to reflect that it's stable -- knock on virtual wood -- and on par with the existing browser client. Of course, if you run into any issues, please let us know over in the Issues forum (http://forums.10x10room.com/viewforum.php?f=11).

Meanwhile, we're hard at work on the Linux client and hope to have news on that by the end of next week.  After that, we're looking forward to focusing on new features and content for all of Conclave's platforms.
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Conclave

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Changes afoot with prices, licenses, and free quests

We're always looking for ways to improve Conclave, and today we're announcing some changes designed to make it available to players with more limited budgets.

First, we've reduced the prices of campaign licenses and guilds in the Store. After running some sales recently, we crunched the numbers and decided that we could lower prices indefinitely. A campaign license for your party is now $12.99, gift licenses are also $12.99, and a guild is $9.99.

Second, on April 14th the Store will start offering a new option: a $7.99 single-player license to complement the existing full-party one. We're calling this a Hero license, and it will let you play the entire campaign solo or with other license owners. Like the Party license, it'll include a 100 Renown bonus for your characters and the ability to respec them; it'll also come with 3 additional character slots, for a total of 5. If you only play solo or would rather have each party member pay his or her own way, the Hero license is worth a look. Gift Hero licenses will be available, and you'll also be able to upgrade to a Party license later if you want.

There's one trade-off we need to make. On April 14th we're also going to reduce the number of quests you can play without buying the campaign. You'll still be able to play the first five quests in the story -- 20% of the game -- completely for free, but the others will require a campaign license. We want everyone to be able to try the game before buying, and we think this is a fair way to do that while keeping our hosting costs manageable.

In other news, we should have the first desktop client ready for beta before long. Expect an announcement on that within the next couple of weeks.

As always, we appreciate your feedback, and thanks for your support.
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Robert Fisher's profile photoConclave's profile photoMichael Gentile's profile photo
6 comments
 
I bet people would pay for beta access on a forked server that has crono character wipes AND report bugs if you would make content your focus. I thought that was the reason you were going web based, to maximize accessability. I'm guessing you have to make an API? I'm dealing with a similar issue on my ( unreleased) project because we had to target native mobile. In hindsight, I wish we would have started with a responsive sight built in twitter bootstrap, got our content engine churning, then worried about platform expansion. Freemium lives and dies by constant content creation.
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Conclave

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Want to help +Conclave expand?  Vote for it on Steam Greenlight!

http://steamcommunity.com/sharedfiles/filedetails/?id=219348281

If you're not familiar with Steam, it's a very popular service that allows gamers to discover, purchase, and download games to their PCs.  Steam Greenlight allows independent developers like us to submit games for consideration.  If enough people vote for Conclave, Valve (the company behind Steam) will work with us to distribute it to Steam's sizable audience.

This means that if we're green-lit, we'll be releasing a desktop client for Conclave.  We have a working alpha -- it's one of the behind-the-scenes projects we've been working on recently -- and it's pretty much identical to the browser version in gameplay and appearance.  (Technically, it contains its own dedicated browser.)  We expect that anyone who buys the campaign through one version will be able to play it in the other, and players will be able to form cross-platform parties.

Voting for us on Steam Greenlight will have another important benefit for all of you that currently play the game.  As an independent developer, we rely on the support of players to fund future development; the more players that find about and purchase Conclave, the faster we can complete the new quests and features we've got in our queue for you.

So if you can, please take a moment to check out our Greenlight submission at the link above.  Thanks!
Steam Workshop: Greenlight. Conclave is an online RPG in the style of classic tabletop roleplaying campaigns. It supports both solo play and co-op parties of up to four players, who can adventure together in real time or take th
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Chris Warren's profile photoDeWitt Clinton's profile photo
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Conclave

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Though we've spent most of our time lately working on behind-the-scenes aspects of +Conclave, today we started to roll out some improvements you can see -- or hear, as the case may be.

First, you'll find that some additional screens such as character creation now play music from Sam Hulick's wonderful soundtrack for Conclave. Sound is still disabled on mobile devices for bandwidth and technical reasons, though we're looking at options for enabling it in the future.

In addition, transitions between some screens should be a little faster and smoother. Expect to see more music and user interface improvements roll out gradually over the coming weeks.

As always, let us know if you run into any difficulties!
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peewee rota (ThePunKing)'s profile photoRobert Fisher's profile photoConclave's profile photo
8 comments
 
We're glad to have it; it really does help us prioritize features.  For what it's worth, adding music has taken up very little of our time.  We happened to be working in an area that made it easy to change, and we thought it made sense to take advantage of the opportunity.  Of course we made sure to add the mute button to those screens, too. :)
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Conclave

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This afternoon we released an update to +Conclave that includes some changes designed to make it a little faster to load, plus fixes for a few rough spots in the user interface.  The most noticeable fix is an improvement to how smartphones handle scrolling with the Vault of Arms, character sheets, and other overlays.

You can read a few more details about the release in the forums:

http://forums.10x10room.com/viewtopic.php?f=10&t=1314

Let us know what you think!
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Conclave

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It's been a while since we posted an update. Time to rectify that!

If you frequent our forums, you might have already seen the news that Conclave was recently Greenlit for Steam, Valve's digital distribution platform. If not, it's worth checking out our full post about it:

http://forums.10x10room.com/viewtopic.php?p=3572#p3572

This is a pretty important milestone for the game, and one that in the long run should let us focus more of our time on development and less on raising the funding required for that development.

As part of preparing the game for its launch on Steam, we'll be making a number of improvements over the next couple of months. Among the first we'll be rolling out are some small but noticeable upgrades to the text and graphics of the interface. Here's a glimpse:
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Conclave's profile photoPatrick Rogers's profile photoMichael Gentile's profile photo
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Follow me for notification when our first comes out in the coming months.
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Conclave

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If you've been waiting to get +Conclave on your desktop, today's the day: the Windows client is now available as a public beta.

To get it, head over to the new Downloads page:

https://www.playconclave.com/downloads

Playing through the client should be almost identical to playing through your browser. If anything, it should be a smidgen faster.

We've tested the client on Windows 7 and 8. In theory it should work just fine on Vista as well, though we haven't been able to test there yet. If you're using Vista, please give it a shot and let us know how it goes.

Assuming all goes well, we should also have Mac and Linux versions ready in the next few weeks.  After that, we want to get back to spending most of our time expanding Conclave's features and adventures; we've already started some design work there.
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Jonathan Butler's profile photoConclave's profile photoMike Davey's profile photoSloan Poe (mrklaw)'s profile photo
6 comments
 
I would happily pay a few dollars for a map and town set of your art arts 
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Conclave

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Just a quick note: Conclave's winter sale ends Monday, March 10th!

If you've been thinking about picking up the full campaign for yourself or a friend, now is the time. Campaign licenses (and guilds) are more than 1/3 off in the Conclave Store.

http://www.playconclave.com/products/purchase
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Conclave

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With the holidays rushing toward us like a herd of stampeding urus, we thought we'd improve your gift-giving options by discounting all game licenses in the +Conclave store.  This includes gift licenses as well as items bought for yourself -- that still counts as gift-giving, right?

Through the end of the month, a campaign license is $12 (about 37% off) for your own account and $9 (40% off) when purchased as a gift for someone else.  The Guildmaster add-on is also $9 (40% off).

Hope that makes some of your budgeting decisions a little easier.  Happy holidays!
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Conclave's profile photoAikSong Chia's profile photoKris Bruneau's profile photoRemedy Loame's profile photo
2 comments
 
We're eager to release new adventures too.  Part of making that happen is ensuring we have enough players to sustain development for the work we have in mind.
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Conclave

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If you've ever wanted to share our Google+ page and were thrown off by its unfriendly URL, there's now a friendly shortcut: plus.google.com/+Playconclave.  (Lowercase also works.)  Happy to see the Google+ team rolling these out.
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Have them in circles
310 people
Eric Mccormick's profile photo
Paul Prestidge's profile photo
Andrew Mertz's profile photo
Barac Wiley's profile photo
Peter de Leeuw's profile photo
Johan Eriksson's profile photo
malk salem's profile photo
Nathan Olmstead's profile photo
Alan Monroe's profile photo
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Tagline
The cross-platform online RPG with the style of a tabletop roleplaying campaign.
Introduction
Conclave is a cross-platform online RPG that captures the spirit of classic tabletop campaigns.  The game takes place in an original fantasy setting rich in lore, and its adventures mix turn-based combat encounters with story-driven decision points that depend on your skills, traits, and previous choices.

Conclave supports both solo and multiplayer play, and groups can adventure at any pace from realtime to a turn a day.  The game is playable from any browser as well as desktop clients for Windows, Mac, and Linux.

To try it out, visit playconclave.com.