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PlayCanvas team mascot (and CEO) Will gets a grilling from chip design heavyweight ARM!
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Take a look at Seemore, our latest demo showing the awesome graphical power of PlayCanvas.

http://blog.playcanvas.com/seemore-physically-based-rendering-in-webgl/
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I've recently learned that we use Pythagoras a lot in our physics calculations and I'm afraid I don't really get the point. Here's an example from a book to make sure an object doesn't travel faster than a MAXIMUM_VELOCITY constant in the horizontal plane: MAXIMUM_VELOCITY = <any number>; SQUARED_MAXIMUM_VELOCITY = MAXIMUM_VELOCITY * MAXIMUM_VELOCITY; function animate(){ var squared_horizontal_velocity = (x_velocity * x_velocity) + (z_velocity *...
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We've updated the old Lunar Lander video. Now includes details on trigger volumes, collision, material editing and more.
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Could you upload the assets in an easy to download ZIP file? It's a pain in the neck to have to find the project on your website, and then download the assets individually.
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A new tutorial is up. How to write custom shaders for materials in PlayCanvas.
This tutorial uses a custom shader on a material to create a dissolve effect in GLSL. When you import your 3D models into PlayCanvas by default they will use a Phong Material. This is a versatile material type that can cover a lot of your rendering needs. It's especially useful as it maps well ...
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We're jumping for joy this morning! PlayCanvas is a finalist in the Technical Innovation category at this year's Develop Awards. They're kind of like the BAFTAs for game dev, so this is a very big deal for us

http://www.develop-online.net/news/develop-awards-2014-the-finalists-revealed/0192226
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Have them in circles
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TANX: An online multiplayer tank battle game from PlayCanvas!
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Vincent Scheib's profile photoKrishna Kishore Shetty's profile photo
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Physically based rendering comes to WebGL. 

http://blog.playcanvas.com/physically-based-rendering-comes-to-webgl/

See this amazing preview of our new upcoming rendering technology.

#webgl   #gamedev   #html5  
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Seems like Apple will be making some #webgl  announcements at #WWDC  this year. 

http://blog.playcanvas.com/apple-embraces-webgl/
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How do you make a video game in just 48 hours? PlayCanvas co-founder Will gives his thoughts on surviving a game jam.
Making a video game in 48 hours is tough. In fact, it's one of the most gruelling mental challenges you can face. But every 4 months, thousands of die hard game developers enter Ludum Dare, a game jam of epic proportions. And they're not doing it for the prizes (there aren't any) or even the ...
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You love Studio Ghibli? And you love pixel art? Then you'll really love 8-bit Ghibli! https://www.behance.net/gallery/8-bit-Ghibli/14924437
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8 ビット·宮崎 ファンアートとして意図。すべての著作権はスタジオジブリに帰属します。Intended as fan art. All characters are © Studio Ghibli, Inc.
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Have them in circles
41 people
Arkadiusz Ruta's profile photo
jazz ometeotl (jazz9ometeotl)'s profile photo
Lorenzo Wagner's profile photo
Alexander Petitjean's profile photo
Dinko Pavicic's profile photo
Francis Hart's profile photo
Trevor Davis's profile photo
Kevin Rooney's profile photo
Umar Hansa's profile photo
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Next-generation browser gaming
Introduction
PlayCanvas is a toolset for creating the next-generation of browser games. It’s a 3D game engine, a toolset that takes real-time collaboration seriously and a publishing system for getting your game out to the world.
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