I'm just translating Fate System Toolkit into Czech language and it is funny, as illustrators sometimes make simple-drawing images and they accidentally capture different emotions, than what are those they want to have there (probably).
Page 45, chapter "pre-compels as adventure design", there is a picture of a guy jumping through the window of some cafeteria, shooting all around with machine gun. In front, there are two women sitting across the table, which is being messed up by the shooting and they are turning out from the table. The intention (probably) was to capture some surprised / scared expression, but the body language and face expression they have...
Well, the right one looks like disgusted noble lady who just saw something really despicable and the left one seems like an angry grad school teacher. I'm just making up the conversation in my mind:
The right one (pretentiously): Oh, this is so inappropriate and tasteless, I can't even believe it...
The left one (angrily): If he doesn't stop doing it right now, I will stand up and- and he doesn't want me to stand up...
I wonder who those would be... some Exalted Solar-power like characters to whom is some jerk with machine gun really nothing else than just an annoying distraction...
well, anyway, I hope I'm not spamming here with it :D
We all (probably) know how boosts work in combat and how excellent job they do when it comes to bringing live combat dynamics into the conflict scene.
It's nice, but Fate is here still more dramatic than realistic (simulacionist). Real combat doesn't go in A/D A/D A/D A/D exchanges.
Lets say that Success with Style on Attack roll doesn't grant boost, but it takes away opponents next attack (meaning your opponent can not declare attack action).
When you hit with SwS, your opponent loses his next action, so you can deliver another attack "for free" (in the next round, if nobody interferes into your "duel")
I think that could create a little bit different combat dynamics than dynamics given by boosts.
When you are hit with style, than your opponent is forced to do something with your sudden superiority - call CA or full defense (which is not used so much now, at least as far as I noticed) to get your momentum away.
It could work nice for many styles, like Sword and Sorcery, I think.
Question is if this option should still cost 1 shift or not.
I'm fighting with some orc chieftain* on the bridge over bloody deep abyss. Bridge is long, but quite narrow (1.5m / yard), no railing. I decide I want to push him down into the abyss.
Now - what to do with it? Beating him out of stress and consequences seems like wrong solution. Resolving it with one pushing attack seems quite boring.
This should be dramatic, epic and awesome combat encounter, but honestly, I'm quite uncertain how to handle it. Suggestions / solutions?
* supporting / main NPC or PC (it is not interesting with nameless NPC). Point is - orc's got both stress and consequences
I'm just writing down my own Fate hard-SF Open Game I used few times for Fate introduction purposes and if there is such place, I will be happy to translate it into English and share with others.
Although the evil hat wiki does provide some information, I always find myself wishing it would be nice if I could see stunts other players have chosen, perhaps filtered by genre or game type.
I rather like the way http://dfrpg-resources.wikispaces.com/ has a large selection of characters, aspects and stunts for Dresden Files.
*Errata - please help*
p. 121: "Fair (+1)"
p. 122: "Good (+2)"
p. 123: "Good (+2)"
p. 124: "Great (+3)"
Those are summoning difficulties for Void Calling; following pages are correct (Poor -1, Good +3)
So... Q is obvious - which difficulty applies? Fair is +2, +1 is Average. Good is +3, +2 is Fair. Great is +4, +3 is Good...
(this is not mentioned in "Living errata" linked from Evil Hat web and the same mistake is written in SRD)
So far I went with the adjective (and I've changed the numbers), but mostly because I'm the kind of player who uses adjectives more than numbers. Your version (going with numbers) may make more sense with the text itself (which states that those summonings are meant to be easy), so if I don't get the answer here I might change it... but still, I would appreciate to know the answer instead of "guessing" it.
( ...again, just for sure)
Sometimes, Fate Core, Fate Accelerated Edition and Fate System Toolkit are written with low letters (first capitalize, "Fate Core"), sometimes with caps ("FATE CORE", using small caps, distinguishing first letter as large cap).
Is this an intention or just mistake?
If it is some intention, what is the logic behind it?
If it is a mistake, should it be low or CAPS?
(If we are right, could you guide us where to find it?)
Moves got my attention for their capacity to push system elements in the background without weakening it.
Moves are triggered in fiction, therefore they start in narrative and they have already interpreted outcomes, which means that they end in fiction as dynamic narrative input and not as static outcome which needs to be interpreted before narration continues. Using moves seems to create continuous narrative flow of the game like in freeform (game without system), but with robust system in background.
This gives them several limitation so they can not be used for many types of game, but it is very interesting attribute of that mechanic which seems to be really strong in games which doesn't posses those limitations.
pure theory follows
Often people who are new to Fate ask "ok, but why have I pay metagame resource (FP) to activate my character's most essential trait? It doesn't make sense - what if I run out of FP, I suddenly won't be *Swordmaster until I gain some more again?"
My answer so far is: "no, the perspective is opposite. Aspect describes some specific trait. But those traits - character or situational - usually can not be used 'ad hoc' and immediately when you need so. You usually have to turn the situation in your favor to take advantage of them. CA is how you do it, FP is just dramatic shortcut tu underline those traits in really cool moments."
Therefore: basic way of invoking aspect is free invoke gained from CA, not FP payment.
Any comments to that?
Shouldn't we also burn somebody for heresy or something like that?
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