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Petr Mazak (Sirien)
Attends Masaryk Institute of Advanced Studies, Czech Technical University in Prague
Lives in Prague
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Hey guys :) One question: for those of you who know Apocalypse World and its move mechanic. With a friend of mine, we have some hunch, that we saw that before in Fate - may be in something for 3rd edition(s), may be in some hack for 2nd or 3rd edition... is it right or are we mistaken?

(If we are right, could you guide us where to find it?)

Thanks
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Peter Gates's profile photoBenjamin Davis's profile photoMichael Moceri's profile photoPetr Mazak (Sirien)'s profile photo
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+Michael Moceri none of those :)

Moves got my attention for their capacity to push system elements in the background without weakening it.
Moves are triggered in fiction, therefore they start in narrative and they have already interpreted outcomes, which means that they end in fiction as dynamic narrative input and not as static outcome which needs to be interpreted before narration continues. Using moves seems to create continuous narrative flow of the game like in freeform (game without system), but with robust system in background.

This gives them several limitation so they can not be used for many types of game, but it is very interesting attribute of that mechanic which seems to be really strong in games which doesn't posses those limitations.
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An idea about relationship between free invokes and fate points.
pure theory follows

Often people who are new to Fate ask "ok, but why have I pay metagame resource (FP) to activate my character's most essential trait? It doesn't make sense - what if I run out of FP, I suddenly won't be *Swordmaster until I gain some more again?"

My answer so far is: "no, the perspective is opposite. Aspect describes some specific trait. But those traits - character or situational - usually can not be used 'ad hoc' and immediately when you need so. You usually have to turn the situation in your favor to take advantage of them. CA is how you do it, FP is just dramatic shortcut tu underline those traits in really cool moments."

Therefore: basic way of invoking aspect is free invoke gained from CA, not FP payment.

Any comments to that?
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Jack Gulick's profile photoDonato di Niccolò di Betto Bardi's profile photoDarren Miller's profile photoSimon White's profile photo
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I'll think about that. Thank you.
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Petr Mazak (Sirien)

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So, according to the pope, physical assault is adequate response to an insult. And he said it in context of Paris shooting.

Shouldn't we also burn somebody for heresy or something like that?

Also: http://www.dailymail.co.uk/news/article-2911990/PIERS-MORGAN-did-turning-cheek-turn-punching-face-Pope-Francis-does-mean-s-OK-shoot-too.html
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Albion von Darx's profile photoAnna Bella's profile photoJunkie KJK's profile photo
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You made a good point. This wasn't just an awful thing to say, it was an awful thing to say in the context of the Paris shooting which makes it  about a million times more awful. 
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Is there some web collecting Fate game Scenarios (Open Gaming scenarios, adventures and so on)?

I'm just writing down my own Fate hard-SF Open Game I used few times for Fate introduction purposes and if there is such place, I will be happy to translate it into English and share with others.

(+Fred Hicks ?)
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Fred Hicks's profile photoPetr Mazak (Sirien)'s profile photoBill Garrett's profile photoFrank Hampshire's profile photo
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I see players of fate (and also myself) getting stumped for ideas for stunts and aspects (stunts especially for me) quite a lot.

Although the evil hat wiki does provide some information, I always find myself wishing it would be nice if I could see stunts other players have chosen, perhaps filtered by genre or game type.

I rather like the way http://dfrpg-resources.wikispaces.com/ has a large selection of characters, aspects and stunts for Dresden Files.
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Petr Mazak (Sirien)

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A do úvodní třetice... něco o mých poznatcích z Austrálie (a Německa) o tom, jak se žije tady u nás.
Je to spíš o celkové myšlence než o konkrétních příkladech, ale je to něco, s čím mi tu dost lidí od doby co sem přijel zpátky poněkud škrábe po nervech a už mě nebaví to čas od času psát každému zvlášť.
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Petr Mazak (Sirien)

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Sice zpětně, ale tenhle SEBův článek stojí za přečtení...

(+Sebastian Chum  sorry že Ti tam ty blogy čtu mlčky, ale ty diskusní systémy a podmínky na iDnes sou fakt super-retardní)
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Combat rules hack (more realism) idea

We all (probably) know how boosts work in combat and how excellent job they do when it comes to bringing live combat dynamics into the conflict scene.

It's nice, but Fate is here still more dramatic than realistic (simulacionist). Real combat doesn't go in A/D A/D A/D A/D exchanges.

Lets say that Success with Style on Attack roll doesn't grant boost, but it takes away opponents next attack (meaning your opponent can not declare attack action).

When you hit with SwS, your opponent loses his next action, so you can deliver another attack "for free" (in the next round, if nobody interferes into your "duel")
I think that could create a little bit different combat dynamics than dynamics given by boosts.

When you are hit with style, than your opponent is forced to do something with your sudden superiority - call CA or full defense (which is not used so much now, at least as far as I noticed) to get your momentum away.

It could work nice for many styles, like Sword and Sorcery, I think.

Question is if this option should still cost 1 shift or not.
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Kevin Veale's profile photoRobert Hanz's profile photoBenjamin Davis's profile photoPetr Mazak (Sirien)'s profile photo
13 comments
 
"disabling the attack action" is what I had in mind, for sure. Taking whole turn away would be annoying.
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Petr Mazak (Sirien)

Settings, Worlds, Rules  - 
 
MWAHAHA, one really tricky question

I'm fighting with some orc chieftain* on the bridge over bloody deep abyss. Bridge is long, but quite narrow (1.5m / yard), no railing. I decide I want to push him down into the abyss.
Now - what to do with it? Beating him out of stress and consequences seems like wrong solution. Resolving it with one pushing attack seems quite boring.

This should be dramatic, epic and awesome combat encounter, but honestly, I'm quite uncertain how to handle it. Suggestions / solutions?

* supporting / main NPC or PC (it is not interesting with nameless NPC). Point is - orc's got both stress and consequences
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Jack Gulick's profile photoPetr Mazak (Sirien)'s profile photoBrian Rock's profile phototodd estabrook's profile photo
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.
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Minulej blog vyvolal celkem sranda diskusi, ale bohužel lidi tam ty samé argumenty omýlali jak na kolovrátku (očividně je někde jen nekriticky převzali), takže jsem to shrnul do jedné várky.
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tak další věc co mi místy leze krkem
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Petr Mazak (Sirien)

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Když už jsem si tam ten blog otevřel... tohle je něco co jsem poslední dobou řešil s více lidmi, tak proč to nesepsat.

(asi tam výhledově naházím víc podobných věcí co jsem za poslední dobu řešil)
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Neodolal sem...

Mimochodem, iDnes blogy sou dobrej fašismus, chtěj víc osobních údajů jak CIA... (nicméně tech úroveň těch blogů je zoufalá)
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Miky Velenský's profile photoPetr Mazak (Sirien)'s profile photo
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+Miky Velenský hezký vidět, že pořád žiješ :)

Jo no. Já ten blog úmyslně napsal jen ve vztahu k té metafoře, celá problematika víry a její nesmyslnosti by byla na trochu jiné téma.

Jinak teda těch nových důkazů a argumentů jsem moc neviděl, obvykle potkávám jen nekonečné variace toho co tu už milionkrát bylo.
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Story
Tagline
sirien (/maelstrom/gamecon/d20.cz/MUVS...)
Introduction
if there is a figure in the Bible, which we should be grateful, then it is Satan. Apple of Knowledge is infinitely more valuable than a misty delusions

Sirien, člen o.s. Maelström
Bragging rights
usually, i'm right about things. i know that people don't like that, but I simply can't help myself... ;)
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Prague
Previously
Prague - Würzburg
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petr.mazak@gmail.com
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208-980-071
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Australia, Bentley (Perth), WA
Czech Republic, Prague, Prague 2 (Vinohrady)
(old) Germany, Würzburg
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Education
  • Masaryk Institute of Advanced Studies, Czech Technical University in Prague
    Project Management of Innovations in a Company, 2012 - present
  • Unicorn College Ltd.
    Economics and management, 2008 - 2012
  • Faculty of Arts, Charles university
    Psychology, 2007 - 2008
  • Gymnasium Nad Štolou
    ..., 1999 - 2007
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Sirien
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