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Petr Mazak (Sirien)
Attended Unicorn College Ltd.
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Petr Mazak (Sirien)

Settings, Worlds, Rules  - 
 
Let's have some fun!

Fate System Toolkit p. 104-5:

target of a spell is the person ... it’s being cast on. ... subject, a person which will be the focus of the spell’s effect on the target. For example, a love spell to make Jake fall for Andy would be cast on Jake (the target) focused on Andy (the subject).

Annoyance: The target rubs people the wrong way. If the spell has a subject, then the target of the spell is more easily annoyed by that subject.

So, how does this spell works?

Let the fight begins...
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Jonathan Beverley's profile photoRobert Jacobs's profile photoDerailed Sketch's profile photoPetr Mazak (Sirien)'s profile photo
7 comments
 
To be clear, those two quotations do not belong to each other. The first one is general description of the mechanic (p. 104), the second one is one particular spell of the spell list (p.105)

Anyway, as the spell is written, presence of the subject would reverse the spell - without subject, the target is annoying to people around. With the subject, the target is being annoyed by the subject.

There are two possible effects - target is annoying (especially to somebody) AND target is being annoyed (especially by somebody).

I'm asking here because I would like to have it in the way which makes sense in the translation I'm finishing now.

Hm. +Rob Donoghue ?
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+Fred Hicks - Hey. Fast Q regarding System Toolkit layout if I may.

Sometimes, Fate Core, Fate Accelerated Edition and Fate System Toolkit are written with low letters (first capitalize, "Fate Core"), sometimes with caps ("FATE CORE", using small caps, distinguishing first letter as large cap).

Is this an intention or just mistake?

If it is some intention, what is the logic behind it?
If it is a mistake, should it be low or CAPS?

Cheers :)
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Jack Gulick's profile photoNicola Urbinati's profile photoPetr Mazak (Sirien)'s profile photo
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just if anyone ever comes into this post...

After finishing the translation of the whole book, I came into the conclusion that low caps were meant to be everywhere. The reason is, that names of any books, movies or series are written with low caps in the Toolkit.

(which sucks, because now I will have to go back through the whole book and correct it, which is quite annoying. Well, it has been worst when I was changing my mind on translation keys during Core translation all the time, but still...)
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Combat rules hack (more realism) idea

We all (probably) know how boosts work in combat and how excellent job they do when it comes to bringing live combat dynamics into the conflict scene.

It's nice, but Fate is here still more dramatic than realistic (simulacionist). Real combat doesn't go in A/D A/D A/D A/D exchanges.

Lets say that Success with Style on Attack roll doesn't grant boost, but it takes away opponents next attack (meaning your opponent can not declare attack action).

When you hit with SwS, your opponent loses his next action, so you can deliver another attack "for free" (in the next round, if nobody interferes into your "duel")
I think that could create a little bit different combat dynamics than dynamics given by boosts.

When you are hit with style, than your opponent is forced to do something with your sudden superiority - call CA or full defense (which is not used so much now, at least as far as I noticed) to get your momentum away.

It could work nice for many styles, like Sword and Sorcery, I think.

Question is if this option should still cost 1 shift or not.
1
Kevin Veale's profile photoRobert Hanz's profile photoBenjamin Davis's profile photoPetr Mazak (Sirien)'s profile photo
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"disabling the attack action" is what I had in mind, for sure. Taking whole turn away would be annoying.
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Petr Mazak (Sirien)

Settings, Worlds, Rules  - 
 
MWAHAHA, one really tricky question

I'm fighting with some orc chieftain* on the bridge over bloody deep abyss. Bridge is long, but quite narrow (1.5m / yard), no railing. I decide I want to push him down into the abyss.
Now - what to do with it? Beating him out of stress and consequences seems like wrong solution. Resolving it with one pushing attack seems quite boring.

This should be dramatic, epic and awesome combat encounter, but honestly, I'm quite uncertain how to handle it. Suggestions / solutions?

* supporting / main NPC or PC (it is not interesting with nameless NPC). Point is - orc's got both stress and consequences
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Jack Gulick's profile photoPetr Mazak (Sirien)'s profile photoBrian Rock's profile phototodd estabrook's profile photo
32 comments
 
.
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Petr Mazak (Sirien)

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Minulej blog vyvolal celkem sranda diskusi, ale bohužel lidi tam ty samé argumenty omýlali jak na kolovrátku (očividně je někde jen nekriticky převzali), takže jsem to shrnul do jedné várky.
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Petr Mazak (Sirien)

Settings, Worlds, Rules  - 
 
Core / FAE stunt conversion issue

+Fred Hicks new publication: http://www.rpgnow.com/product/177639/Fate-Accelerated-Core-Conversion-Guide says:

Stunts created in Accelerated could be dropped into Core and vice-versa, after making modifications respective to how the circumstances of application are defined (the points of attachment to skills or approaches) because at the end of the day their method of construction is identical—it’s just laid more bare in gearhead-friendly Core, while elided behind convenient templates in Accelerated.

Well... I dare to disagree. A lot.

I was making some F-Core example characters for our Czech community where I was showing some edgy things you can do with basic rules and I played with stunts a lot, of course (=I wasn't using just bonuses, but I was creating stunts targeting/triggering consequences and so on)

Then I wanted to convert these characters into FAE to show the same. And I found, that it is nearly impossible - simple conversion was simply out of table. To keep the character itself, I would have to remake them again from a scratch, mostly because of stunts, which required complete remake into different stunts to get the same result / impression.


Do you have any experience with this? Anyone tried that as well with the same / different result as I had?

Thanks for sharing
Fate Accelerated/Core Conversion Guide - Got something that uses the Fate Accelerated defaults for Fate Core, and you wish it used Fate Core's defaults? Or vice-
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Troy Ray's profile photoPesterfield's profile photoFred Hicks's profile photoPetr Mazak (Sirien)'s profile photo
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+Pesterfield stop thinking about it, open the XLS table Fred created for this and just look how it works (play with the approach ratings in highlighted fields)- I believe it should be obvious then.

(regarding the example with Abigail in the book - you have to cross out the intersections which corresponds to those skills which are crossed out in the table in the book)
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*FATE SYSTEM TOOLKIT*

*Errata - please help*

p. 121: "Fair (+1)"
p. 122: "Good (+2)"
p. 123: "Good (+2)"
p. 124: "Great (+3)"

Those are summoning difficulties for Void Calling; following pages are correct (Poor -1, Good +3)

So... Q is obvious - which difficulty applies? Fair is +2, +1 is Average. Good is +3, +2 is Fair. Great is +4, +3 is Good...

(this is not mentioned in "Living errata" linked from Evil Hat web and the same mistake is written in SRD)

+Rob Donoghue, +Fred Hicks,

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Petr Mazak (Sirien)'s profile photoAndreas Davour's profile photo
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Ok, thanks for the update +Petr Mazak .
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Hi. Just one (may be) funny thing I have a desire to share.

I'm just translating Fate System Toolkit into Czech language and it is funny, as illustrators sometimes make simple-drawing images and they accidentally capture different emotions, than what are those they want to have there (probably).

Page 45, chapter "pre-compels as adventure design", there is a picture of a guy jumping through the window of some cafeteria, shooting all around with machine gun. In front, there are two women sitting across the table, which is being messed up by the shooting and they are turning out from the table. The intention (probably) was to capture some surprised / scared expression, but the body language and face expression they have...

Well, the right one looks like disgusted noble lady who just saw something really despicable and the left one seems like an angry grad school teacher. I'm just making up the conversation in my mind:

The right one (pretentiously): Oh, this is so inappropriate and tasteless, I can't even believe it...
The left one (angrily): If he doesn't stop doing it right now, I will stand up and- and he doesn't want me to stand up...

I wonder who those would be... some Exalted Solar-power like characters to whom is some jerk with machine gun really nothing else than just an annoying distraction...

well, anyway, I hope I'm not spamming here with it :D
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Hey guys :) One question: for those of you who know Apocalypse World and its move mechanic. With a friend of mine, we have some hunch, that we saw that before in Fate - may be in something for 3rd edition(s), may be in some hack for 2nd or 3rd edition... is it right or are we mistaken?

(If we are right, could you guide us where to find it?)

Thanks
1
Peter Gates's profile photoBenjamin Davis's profile photoMichael Moceri's profile photoPetr Mazak (Sirien)'s profile photo
6 comments
 
+Michael Moceri none of those :)

Moves got my attention for their capacity to push system elements in the background without weakening it.
Moves are triggered in fiction, therefore they start in narrative and they have already interpreted outcomes, which means that they end in fiction as dynamic narrative input and not as static outcome which needs to be interpreted before narration continues. Using moves seems to create continuous narrative flow of the game like in freeform (game without system), but with robust system in background.

This gives them several limitation so they can not be used for many types of game, but it is very interesting attribute of that mechanic which seems to be really strong in games which doesn't posses those limitations.
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An idea about relationship between free invokes and fate points.
pure theory follows

Often people who are new to Fate ask "ok, but why have I pay metagame resource (FP) to activate my character's most essential trait? It doesn't make sense - what if I run out of FP, I suddenly won't be *Swordmaster until I gain some more again?"

My answer so far is: "no, the perspective is opposite. Aspect describes some specific trait. But those traits - character or situational - usually can not be used 'ad hoc' and immediately when you need so. You usually have to turn the situation in your favor to take advantage of them. CA is how you do it, FP is just dramatic shortcut tu underline those traits in really cool moments."

Therefore: basic way of invoking aspect is free invoke gained from CA, not FP payment.

Any comments to that?
7
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Alexander Keane's profile photoJack Gulick's profile photoDonato di Niccolò di Betto Bardi's profile photo
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I'll think about that. Thank you.
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Petr Mazak (Sirien)

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So, according to the pope, physical assault is adequate response to an insult. And he said it in context of Paris shooting.

Shouldn't we also burn somebody for heresy or something like that?

Also: http://www.dailymail.co.uk/news/article-2911990/PIERS-MORGAN-did-turning-cheek-turn-punching-face-Pope-Francis-does-mean-s-OK-shoot-too.html
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Albion Takami's profile photoJunkie KJK's profile photoAnna Bella's profile photo
3 comments
 
You made a good point. This wasn't just an awful thing to say, it was an awful thing to say in the context of the Paris shooting which makes it  about a million times more awful. 
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sirien (/maelstrom/gamecon/d20.cz/MUVS...)
Introduction
if there is a figure in the Bible, which we should be grateful, then it is Satan. Apple of Knowledge is infinitely more valuable than a misty delusions

Sirien, člen o.s. Maelström
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usually, i'm right about things. i know that people don't like that, but I simply can't help myself... ;)
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  • Unicorn College Ltd.
    Economics and management, 2008 - 2012
  • Faculty of Arts, Charles university
    Psychology, 2007 - 2008
  • Gymnasium Nad Štolou
    ..., 1999 - 2007
  • Masaryk Institute of Advanced Studies, Czech Technical University in Prague
    Project Management of Innovations in a Company, 2012 - 2015
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