Using Joseph Campbell's Monomyth is a great way to set up a FATE game or campaign. I am using it to make sense of the one I am doing now. I got some great pointers from someone of using the actual physical space the game and events happen in to be narrative. That's helping a lot. For example if the characters come to a crossroad they also have a big decision to make. I'm working on it. This whole process it taking longer than I expected but I am really enjoying it.
Add a comment...