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Hybridartifacts
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FORTUNE'S WHEEL
Some recent art for the game:

The Palace of Leaves
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FORTUNE'S WHEEL - update:

I have been looking into the possibility of doing a custom deck for Fortune's Wheel for a little while now. One of the options I was looking at was the card site for drivethrurpg as I was going to use drivethrurpg to print the books. While the book section has the ability to print and dispatch in Europe, the card section alas does not seem to at all. I got a shock when I looked at getting a sample deck of one of the ones available there delivered to the UK and the cost of deck+delivery+customs charge was going to be insanely high.

It was always something I was just curious about though - the game can use most standard Tarot decks so it really does not need a special deck for the game. As a Tarot collector I actually rather like the idea of people collecting various decks based on their personal preferences and the game world they are playing in (Fortune's Wheel being a game where you can end up in all sorts of varied different universes).

I have had a few discussions with some of the people who were backers of the Kickstarter attempt or who have found about the game since and ideally if I were to create a deck using an established Tarot deck manufacturer would be the ideal anyway - higher quality cards and boxes being one advantage while the other would be it avoids all the problems of POD deliveries limitations, costs and customs fees for people getting them outside the USA.

As it is, with the very limited time I have now to work on completing the game its not currently a priority (much as I would love to create a deck) as I simply do not have the time. As it is I am now mostly squeezing developing the game into at best one day a week. This was the sort of situation I had hoped to avoid - if the kickstarter had been funded I could have delayed returning to full time work (which for me at the moment means a 57 hour week when I factor commuting in as well) and got the game finished. That didn't alas happen which is why its just occasional updates that I am doing here. What I am probably going to have to do is dedicate my holiday time to working on the game (which will be wonderful, I am looking forward to that) to give it a bit more of a push and get it finished.

All that said, I am still working on the game and have been doing some writing and art for it. In the meantime, the free pdf samples at www.fortuneswheel.co.uk are playable even if they are also just the basics rather than the more ambitious vision I have for the game.
Fortunes Wheel RPG
Fortunes Wheel RPG
fortuneswheel.co.uk
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https://www.youtube.com/watch?v=Zd9uhNCH5pA

Enjoy...and if you enjoy, why not back he album?
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Latest art update for Fortune's Wheel...
Map of Witching for the Fortune's Wheel Tarot based RPG - WIP

I have been working on creating a map of Witching, the 'Earthside' part of the game setting - still a work in progress as I am adding detail. The map will be both for the book and a large poster so it needs to be created for a high resolution. So far I have also only been roughly adding the railway line and roads, and I still need to do a fair bit of work on the real world part of the map showing parts of Devon and Dorset as well.

Witching is an island off the coast of England which has been magically hidden in 'the Witching Fold' since before the Norman Conquest. The Witching Fold hides it from peoples attention unless they are actually there. It disappears because it simply becomes trivial, a fiction or dream that fades from our notice over time as we simply forget it exists. It guards a place of great importance - the last portal to another world called 'the Erebus' where all our fictions, myths, legends, dreams, hopes, fears and nightmares become 'real'...

For more information on Fortune's Wheel see:
https://www.facebook.com/FortunesWheelRPG
http://hybridartifacts.tumblr.com
http://www.fortuneswheel.co.uk
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Map of Witching for the Fortune's Wheel Tarot based RPG - WIP

I have been working on creating a map of Witching, the 'Earthside' part of the game setting - still a work in progress as I am adding detail. The map will be both for the book and a large poster so it needs to be created for a high resolution. So far I have also only been roughly adding the railway line and roads, and I still need to do a fair bit of work on the real world part of the map showing parts of Devon and Dorset as well.

Witching is an island off the coast of England which has been magically hidden in 'the Witching Fold' since before the Norman Conquest. The Witching Fold hides it from peoples attention unless they are actually there. It disappears because it simply becomes trivial, a fiction or dream that fades from our notice over time as we simply forget it exists. It guards a place of great importance - the last portal to another world called 'the Erebus' where all our fictions, myths, legends, dreams, hopes, fears and nightmares become 'real'...

For more information on Fortune's Wheel see:
https://www.facebook.com/FortunesWheelRPG
http://hybridartifacts.tumblr.com
http://www.fortuneswheel.co.uk
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More art for Fortune's Wheel

I may still tweak this one a little, but otherwise it is done.

It shows three Knights of the Rose in Hawkshill Place (the Court of Air’s ancestral home) building a shard with the Tarot.
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Some new art for Fortunes Wheel www.fortuneswheel.co.uk

Gloamspite - A Fey Lord of the Autumn Court.

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Fortune's Wheel again - following up from posting the map of Witching for the game...

The area around Tor Bay is known as Bride's Bay in Witching - I have just created some artwork showing the area and the town of Hackett's End. Hackett's End is visible on the Western coast of the map of Witching I posted earlier. It is a fairly sleepy port with a lighthouse and small harbour and it is located where the River Hackett empties into the sea.
The Town is known for the observatory tower overlooking the harbour which was built there in the 18th century by Sir John Mordaunt. Other historic buildings are the Olde Dragon Inn which serves some rather fine local real ales and the church of Saint Adjutor. Saint Adjutor is patron saint of swimmers, sailors and drowning victims and every April 30th the locals ring bells and then toss the statue of the saint that normally sits in the church into the harbour to sink. Every year it has returned back to its normal place in the church afterwards but nobody ever sees it return. At some point it must have spent some time under the sea as it is encrusted with barnacles.
Anyway, here is the picture... It is a lovely place to visit (ghosts and strange creatures that commonly haunt Witching aside).
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Not having posted in a while its about time I did an update for Fortune's Wheel. We decided to have another go at a Kickstarter for the game but my being laid low by a really nasty bug delayed things a bit.

I have just finished the updated text for the game sampler so it includes both the step-by-step system guide and some extra material, mostly relating to the game world so people can get a better feel for that. Its a couple of weeks behind schedule because of being ill and still needs to dropped into a pretty sample layout but I have now passed it on for that to be done so it should be ready fairly soon hopefully.

Once thats done and I have the new video recorded we are nearly read for the relaunch.

In the meantime, here is a map of the initial setting for the game, Witching...

You may have noticed it is a large island just off the south coast of England, near Dartmouth. The reason you may have failed to notice it on regular maps or if you have actually visited the area is that it has been hidden in a magical fold in time and space, and even if you did find your way onto the island part of the glamour that hides it also clouds the memory of visitors once they leave, so you could have been there and just forgotten it. The roads and railway line are a bit rough and there is some way to go yet on texturing to add a sense of elevation.
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I've just launched a Kickstarter that will fund an exclusively illustrated dark-fantasy tarot deck paired with a solitaire narrative adventure game. You can pledge just for the cards if you want, and you will get a pdf game rulebook for free. Or you can pledge for cards and a print rulebook. Hope you'll check it out.
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