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Pete Robie
Attends Animation Mentor
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Pete Robie

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Not Blender related, but covers some great tips on shooting DSLR footage and explains different camera settings to achieve the best raw footage for your cinematic.
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Pete Robie

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Pete Robie

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Incredible tattoo transformations with a digital touch.
 
Body art transforms into stunning 3D ‘moving tattoos’ animations http://ow.ly/Xlrvl
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Pete Robie

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'HDRI lighting Shortcut' update : added color correction ( https://github.com/Nikos-Prinios ). Embedded image. 8:42 AM - 20 Jan 2016 from Île-de-France, France. 2 Likes. Reply to @nikos_prinio. Home · Sign up · Log in · Search · About. Not on Twitter? Sign up, tune into the things you care about ...
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Pete Robie

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Words of wisdom from DreamWorks Head of Character Animation, Simon Otto. http://buff.ly/20fGIF3
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Have them in circles
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Pete Robie

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[Add-on] Hdri Lighting Shortcut update :
• separated ambient and main light source for better control of the shadows.
• Blurring the hdri image is now possible so you can get blurry reflexions of the environnement but still have sharp reflexions of the objects.
• Color wheel for easy color adjustment
• Cleaner interface.

Download : goo.gl/bUapI4 (still beta !)
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Pete Robie

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Working on a skin shader in Blender for some of the characters thrown on a quick ZBrush model. Rendered in Cycles.
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People
Have them in circles
752 people
Marty Mullen's profile photo
Joseph Scott's profile photo
Stephan Irgenfried's profile photo
Geri “Kari” Nonnewitz's profile photo
mohammed saleh's profile photo
P. Dennis Sambola Jr's profile photo
Cliff Stein's profile photo
Cambito's profile photo
Louis Lap's profile photo
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Tagline
Dad, artist and developer in TX. Determined to make a difference.
Education
  • Animation Mentor
    Animation, 2013 - present
    You first learn the fundamental principles of animation, including an introduction to body mechanics. You also learn the value of integrating a character into your work. Then, as the class progresses, you develop a deeper understanding of these principles to create even more balanced and believable creatures and movements — and culminate with a walk.
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