Slice Open Boring Modules
How do you describe gamification in its simplest form?
This recurring subject is currently spotted on Gamification Network Group on Linkedin. Such discussion has been started by +PepePaez , Pricing Strategy & Gamification Enthusiast, Technologist and Coder.
My preferred definition is "Slice Open Boring Modules, Insert Interesting Incentives", reported by Amber Stucky, Performance Consultant at Expertus.
Amber's SOBM/III model got three likes (together with Accenture's Thomas Hsu, who proposed a... modified Werbach (scroll my page for Kevin Werbach's)
But I find gamification itself is a wrong word. So I suggest my bridge definition:
Gamification is the word used for the first-ever use of motivational design and behavior design in the digital world -> see motivational design, behavior design".
What do you think?
Let me know!