Saying goodbye to Flash by the end of 2020

Adobe will stop updating & distributing Flash Player by the end of 2020.

If you have Flash content on your website it blog, it's time to update now, as many browsers will stop running Flash by default before that.

Facebook (games), Google (Chrome), Mozilla (Firefox), Apple (Webkit, Safari) and Microsoft (IE, Edge) have made related announcements on this news.

I've excerpted the most important bits below, but you should click through to read the entire announcement for full details.

Google's announcement
https://www.blog.google/products/chrome/saying-goodbye-flash-chrome/

If you regularly visit a site that uses Flash today [in the Chrome browser], you may be wondering how this affects you. If the site migrates to open web standards, you shouldn’t notice much difference except that you'll no longer see prompts to run Flash on that site. If the site continues to use Flash, and you give the site permission to run Flash, it will work through the end of 2020.

Mozilla's announcement
https://blog.mozilla.org/futurereleases/2017/07/25/firefox-roadmap-flash-end-life/

To provide guidance for site authors and users that continue to rely on Flash, Mozilla has updated its ​published roadmap​ for Flash in Firefox. Starting next month, users will choose which websites are able to run the Flash plugin. Flash will be disabled by default for most users in 2019, and only users running the Firefox Extended Support Release (ESR) will be able to continue using Flash through the final end-of-life at the end of 2020. In order to preserve user security, once Flash is no longer supported by Adobe security patches, no version of Firefox will load the plugin.

Apple's announcement:
https://webkit.org/blog/7839/adobe-announces-flash-distribution-and-updates-to-end/

Apple users have been experiencing the web without Flash for some time. iPhone, iPad, and iPod touch never supported Flash. For the Mac, the transition from Flash began in 2010 when Flash was no longer pre-installed. Today, if users install Flash, it remains off by default. Safari requires explicit approval on each website before running the Flash plugin.

Microsoft's announcement
https://blogs.windows.com/msedgedev/2017/07/25/flash-on-windows-timeline/

We will phase out Flash from Microsoft Edge and Internet Explorer, culminating in the removal of Flash from Windows entirely by the end of 2020. This process began already for Microsoft Edge with Click-to-Run for Flash in the Windows 10 Creators Update.

Facebook's announcement: https://developers.facebook.com/blog/post/2017/07/25/Games-Migration-to-Open-Web-Standards/

While games built in Flash will run on Facebook until the end of 2020, we strongly advise developers to follow the timelines set by browsers, as this may impact your decision to migrate sooner. The first milestone to target is summer of 2018 when Chrome introduces click-to-play for Flash-based content. To learn more about browser-specific timelines, check out the official announcements from Apple, Google, Microsoft, and Mozilla.

Adobe's announcement
https://blogs.adobe.com/conversations/2017/07/adobe-flash-update.html

Several industries and businesses have been built around Flash technology – including gaming, education and video – and we remain committed to supporting Flash through 2020, as customers and partners put their migration plans into place. Adobe will continue to support Flash on a number of major OSs and browsers that currently support Flash content through the planned EOL. This will include issuing regular security patches, maintaining OS and browser compatibility and adding features and capabilities as needed. We remain fully committed to working with partners, including Apple, Facebook, Google, Microsoft and Mozilla to maintain the security and compatibility of Flash content. In addition, we plan to move more aggressively to EOL Flash in certain geographies where unlicensed and outdated versions of Flash Player are being distributed.
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