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Paul Gestwicki
284 followers -
professor, husband, father, gamer
professor, husband, father, gamer

284 followers
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This morning's blog post contains my suggestion for a self-assessment instrument for novice game designers. What questions would you put onto a self-assessment?
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Today's blog post collects some of my observations from the first two weeks of teaching game design to consider the problem of cheating: at what level of analysis does it occur?
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Here's a quick tutorial on command-line git being used with Unreal
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The second video in my Game Programming series is a very basic introduction to Paper2D in Unreal Engine 4.
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The Serious Games Knowledge Group at Ball State University is hosting the 2017 Symposium on Games in Academia. Today we have published our call for presentations. If you're doing any work related to games and higher education, if you have a game or work-in-progress to demo, we would like to hear from you! The symposium will be the afternoon of November 3, 2017. Full details are at the site.

https://sites.google.com/site/symposiumongames/
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Today's blog post is a tale of painting the ships from Emergence Event and its expansion, Emergence Event: The Awakening.
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Today's blog post completes this week's trio of posts, describing my work this week revising my CS222 Advanced Programming course.
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Today's blog post describes the significant changes I am making to my Game Design course in the Fall.
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Today's blog post shows my work painting the Twin Shadows expansion to Imperial Assault, with a short tangent about miniature photography.
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Tonight's blog post follows up on the one from the other day, explaining what decisions I made to restructure my Game Programming class as I hammered out the course description.
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