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Paul E. Horsman
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Published Sep 6, 2016: THE ROAD TO KALBAKAR (Wyrms of Pasandir #1) (fantasy adventure for 15+)
The cover image is by: Deranged Doctor Designs

Seventeen-year-old Eskandar is the lowest of the low among the crew of the Navy sloop Tipred. As ship’s boy, he runs messages, gets the dirtiest jobs and tries to stay out of his betters’ way. It is a dull but safe life, for the tired old Tipred patrols a shipping lane to nowhere and nothing ever happens to disturb their peace.

None aboard know Eskandar’s big secret. For he is not alone. In his head lives the voice of Teodar, who has guided and guarded him all his life, and who is teaching him magic. Teodar is a mystery; he won’t say who he is or why he is helping him. Eskandar has stopped asking; the voice is his only friend, and that is all that matters to him.

Life goes on placidly – until the sea monsters appear. To save himself and his ship, Eskandar has to use his secret magic and manages to defeat the monsters. Now his enemies know him and his humdrum life becomes a maelstrom of action – fighting monsters, desert robbers and even more fearful enemies.

Will Eskandar’s barely tested powers be enough against an undead necromancer who wants him killed? And what about those mighty wyrms in the sky, are they friend or foe? Follow Eskandar’s adventures as he gathers a strange band of companions in his battle against terrible enemies in The Road to Kalbakar, Book One of Wyrms of Pasandir.
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Published Jun 13, 2016: DE SHARDHELD SAGE, De Nederlandse editie (Dutch edition) (Een licht fantasy avonturenverhaal voor 15+)
De omslagillustratie is van Ravven

Wanneer de jonge slaaf Muus de blauwe scherf opraapt, weet hij niet dat deze Shard zijn leven zal veranderen. Als de Shardheld is hij eindelijk bevrijd van zijn gehate slavenbestaan, maar in plaats daarvan bindt de hemelscherf hem aan een doel even groots als verschrikkelijk.

Opgejaagd door de valse jarl Rannars moordzuchtige soldaten gaat hij op een hachelijke tocht door de besneeuwde wouden van de Norden naar Falrom, het verloren Brandende Land, waar de machtige Kalmanir steen op hem en de magie van de Shard wacht.

Muus is niet de enige die door de onbedwingbare wil van de Shard wordt voortgedreven. Zijn voormalige meester Kjelle, erfgenaam van een rijk zilvermijngoed; Birthe, tienerweduwe, wijsvrouw en boogschutter; kleine Hraab met zijn vreemde onwereldse wijsheid; de afgezette jonge prins Ottil van de Norden en anderen volgen hem naar het zuiden.

Bang om de levens van zijn vrienden te riskeren, ontvlucht Muus aan al zijn metgezellen behalve Moirra, het meisje dat van hem houdt, en samen reizen de twee naar het vurige Falrom, om de Kalmanir te bereiken voordat de vijand hen vindt. Zou jarl Rannar de Shard in handen krijgen, dan betekent dat de terugkeer van de wrede, waanzinnige Goden van Toen en hun wereld van oeroude monsters, en Muus is bereidt te sterven om dat te voorkomen.

Zijn vrienden zijn niet van plan op te geven, en zo gaat de wedloop van start.
Naar Falrom!
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Published Jun 14, 2016:
VAVAUN, The Shadow of the Ordelanden (light fantasy adventure for 15+).
The cover image is by Ravven.

After helping King Ghyll to his victory in Zihaen, the beastmasters Uwella and Damion turn their attention to their own country of Vavaun.
High time, too, for the rumors have been persistent. There is something wildly amiss in the Gray Order, the temple protecting Vavaun from the Dar’khamorth’s machinations.

When Uwella DeGry, herself a wikke of the Grays and the heir to the throne of Vavaun, returns home with Damion DeAsharte, her mate and main competitor, they find their country in dire straits. Vile sorcerers and their beastmen roam the land, killing and ravaging at will and the Gray Order has almost been wiped out.

With only two very young fire warriors to help them, the ducal beastmasters vow to liberate their country, defeat the Dar’khamorth and bring peace between their competing Houses of Gry and Asharte. Will even their mighty feline alter egos be strong enough to survive against the dark magic of the Revenaunt’s minions?

Vavaun is a tale of struggle, friendship and bravery against an enemy who plans total annihilation.
It is a stand-alone ‘Shadow of the Revenaunt’-adventure, running parallel to book 3, Ordelanden, and it starts after the final battle at the Owan Abai in Zihaen.
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Published Nov 14, 2015, the fully rewritten edition of:
ORDELANDEN, The Shadow of the Revenaunt #3 (Light fantasy adventure for 15+)
The cover image is by Ravven.

When young King Ghyll and his companions return triumphant from their quest to Zihaen and the battle that nearly cost the king’s foster brother Olle his life, they look forward to a bit of peace.

Instead, Ghyll finds his desk stacked with reports of giant wolves and monstrous birds terrorizing the outer provinces of his kingdom, and the local authorities demand he does something about it.

Olle discovers his newly acquired estates lie in the heart of the wolf-plagued lands. When the king’s brother decides to look over his domain and see what all the trouble is about, he soon finds out the monsters aren’t the only threat.

Meanwhile Zethir, the king’s trusted spy, walks around with a dark secret he cannot divulge. He battles both inner torments and the Dar’khamorth assassins infesting the palace, and the whispering in his head drives him deeper and deeper into the darkness.

The royal squire, Torril, disappears and war threatens... Intelligent rats beleaguer a nearby city-state... An allied ruler is murdered... To top it all, Queen Kerianna takes to her bed with pregnancy complications. That bit of peace is further away than ever.
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Published June 29, 2015 - The revised edition of:
ZIHAEN, The Shadow of the Revenaunt #2 (Light Fantasy Adventure for 15+).
The cover image is by Ravven.

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How did his parents and brothers die? Where their deaths really accidents, or were they killed? These questions young Ghyll Hardingraud must answer before he can ascend Rhidauna's throne. 

Ghyll’s search for the truth leads him and his Companions on a journey back to the past as he slowly unravels a dark conspiracy. 

Once crowned, the young King Ghyll still has to finish the mission his dead uncle imposed on him. The journey takes him and his trusted friends through inhospitable lands and dangerous swamps to the endless steppes of Zihaen, looking for the Voice from the West. He discovers he isn't the only one. His vindictive enemy pursues him, aided by undead forces. 
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Published June 29, 2015 - The revised edition of:
RHIDAUNA, The Shadow of the Revenaunt #1 (Light Fantasy Adventure for 15+).
The cover image is by Ravven.

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The night before his Coming-of-Age, Ghyll and his two friends escape their castle on a clandestine boar hunt that will forever change their lives. 
The hunt proves a disaster, and with one of them badly wounded, they return just in time to see their island castle destroyed by macabre warriors from a dragon boat, and by flocks of fire-breathing birds. Ghyll's eighteenth birthday turns into a nightmare as they flee into the night. 

Now begins an epic journey to find out who is trying to kill them – and most importantly, why? 

Fortunately, they can count on the help of new friends, including a sometimes overly enthusiastic fire mage, an inexperienced paladin and a young beastmistress who is also a ferocious mountain lioness. 
It soon becomes clear that not one but several sorcerers want to kill them. Are those blackrobes really followers of a terrible, long-forgotten organization? 

And whose cold hand reaches across the boundaries of space and time to crush weakened Rhidauna?
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This is the definite proof of my upcoming Fantasy Adventure "Lioness of Kell", for Y.A. & Older, made by Ravven.

It is, on purpose, something quite different from my original Dutch covers, so your comments would be welcome.
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The cover of my novel 'Shardfall' made the final round of the Bookgoodies Cover Contest. For the end sprint I need comments and shares!
Should anyone be kind enough to help, here is the page: http://bookgoodies.com/cover-contest-shardfall-the-shadow-of-the-revenaunt-1-by-paul-e-horsman/
Many thanks!

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My third and final book of the Shardheld Saga is now published!

Muus decides to slip away from his friends and finish his fateful journey alone. In the dead of night, he leaves the Imperial palace for the fast naval galley that will bring him across the sea to Gaul. From there he plans to cross the Barrier Alps into Falrom and seek for the Kalmanir stone he must revitalize. 
Neither his friends, nor the Gods who sent him on this quest, agree with his decision. 
The druidess Moirra has sworn to stay with him till the end. She, by now wise to Muus’s ways, follows him secretly on board the Imperial galley just before she sails. 
Hraab and Prince Ottil, shocked from their sleep by the angry God Iowynh, manage to lie their way into the next galley to Gaul and follow them. 
Meanwhile from the North, Kjelle and Birthe travel toward the Barrier Alps. Kjelle wants to aid his former slave as best as he can and the Gods have given Birthe her own task in the whole undertaking. 
Tuuri, finally free of his oath to the false Jarl Rannar, goes south as well, intend on warning the Shardheld of his former master’s plans. 
Finally Rannar himself, with the Fynni high shaman Rev, slaughter their own way to the Barrier. They want the skyshard and feed its magic to their own Old Gods.
The final race is on. To Falrom! 
Will the Shardheld win, and restore the world’s magic? Or will foul Rev succeed, and bring back the cruel primordial Age of the Gods Before? 
Follow Muus’s final chance to save all in this third, gripping book to its moving completion in faraway, burning Falrom.

(From the 4* Readers’ Favorite review by Ray Simmons: “What Paul E. Horsman really excels at in Shardheld and The Shardheld Saga is world building. He has created a world with hints of the glory that was Rome, the proud warrior culture of the Vikings, and the mysticism of the Druids of old Britain.”)
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