I've been consumed by thinking about Play Anything since I finished reading it over the holidays. It's Ian Bogost's book about play, what it really is from his perspective, in contrast to how we think about it culturally. And I think it's profound. It's one of those ideas that's not at all how we think now, but that will seem obvious in hindsight in a year or two. It's a bit overwritten and repetitive. I think it could have made its argument at 80% or less of its published length. But I forgive it, because if I admit its perspective, and its associated terminology--ironoia, etc.--it changes how I think about design, about the value in games, about the expectations I make of players, and even about what makes a game publishable. It's absolutely going to change how I think about and talk about games.
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