Interested in how motion is portrayed on displays and why 60 fps matters, regardless of whether you're a web developer, Android developer or anyone working with animation? Then this is for you.
very interesting, the thing about the eye following a single motion is something I have noticed, I used to think it would only look bad in high contrast situations on LCDs (say a ball being thrown across the sky), but I definitely think at 24FPS that sortfo thing just looks bad to me no matter what the contrast levels. Is it that when your eye follows it, it 'accelerates' its computations and is looking at the object more precisely temporally? Like the way when you look suddenly at a clock the second hand can seem to take ages to move?
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