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Patrick
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Just released my edge highlight/glow asset used in my game onto the unity asset store! Its available here for 20$
https://www.assetstore.unity3d.com/en/#!/content/79794

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Wolumetric....something. Looks cool I think; was using it to benchmark the optimized shader speed.
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I recently began working on a volumetric effects shader. It works by integrating over a scalar field (sort of like...rendering a density function), and makes it possible to create many new effects that would otherwise be very difficult or impossible to approximate with particles/billboards.

The pictures posted here only scratch the surface of the kinds of effects that can be created; the main limitations are how creative a scalar field you can come up with, and how computationally expensive it is.

I plan on using the the shader in my current project to replace the some of the more computationally expensive effects, but I am thinking about putting it in the asset store.

Were I to do that, the shader would have to be polished, documented, and I would also have to implement a bunch of common effects. To that end, is this something anyone would like to see in the asset store? And if so, what kinds of 3dscalar fields would you like to see? (For those not familiar with scalar fields, wikipedia does a decent job of describing them: https://en.wikipedia.org/wiki/Scalar_field)
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11/27/15
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I started working on a volumetric shader as a small side project, its very fast, just runs through some math equations. It solves the issue of billboards and particles clipping through surfaces. Also, since it is so fast, It can be used to replace some particle systems. (will have to make different volumes for that)

#unity3d
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11/20/15
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I decided to drop the price of the Damage FX asset to 50$. 
I will gradually increase the price as I implement user feedback and add more features (like the raymarching implementation). 

The raymarching implementation is turning out to be very difficult to optimize, in terms of complexity. Still working on it when I can.

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Made some more changes to the raymarching script. Now "raymarches" the impact point to allow for laser mining.
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My first go at raymarching:
http://i.imgur.com/vZUR6BT.gif

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Made this some time ago, been trying to get better at making music to include in my game.
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