First of all Bruce Lee wasn't only a movie star, read a little, it's good for you, he was a martial artist and constantly fighting in the streets as a youngster, that was where he found out that only one art is not enough and developed his theories about JKD that changed the course of the martial arts as we know it.
Secondly, if you believe that you could fight Bruce Lee, think about what he did, he didn't do fighting sports, his theory was all about real fighting and the people that he left behind ,continue to practice this philosophy of fighting. That is not a cage fight or something with rules, it involves eye gouging, biting, no rules at all! And Bruce was in top physical form, no extra fat, all his muscles was top condition. If you just say that you would get him in a cage or something, you are just ignorant.
If you want to see how his art evolved, check out what Dan Inosanto is doing and how much respect he earned over the years by keeping an open mind. Also countless other masters that followed Bruce Lee's art continue to evolve it in really cool ways, that you are just missing out if you are just bitter and ignorant.
Anyway, I know that you cannot win them all, especially in internet commenting, and I know that countless people will come now and try to counter my angle of seeing reality. It will be easy, 'cause I won't reply.
My 2 cents, are -> Don't be jealous and bitter with others, draw your own unique path in life and be your own hero.
Only this time the subjects were found eating their ears!
If I can help, I'm in your desposal.
- MediaFlake LtdFounder & CEO, 2011 - present
I was born in Athens on December 9th, 1976. While still in elementary school I had my first contact with music through guitar playing. Additionally, I was interested in videogames from a young age, not only as a gamer, but also as a designer. Later, and as a hobby, I attempted my first game designs, learned how to use programming languages and eventually developed my own games and tools.
However, programming was not my only pleasure, as I also delved early into music and sound design. Therefore, after serving in the army, I studied Audio Engineering at the SAE technological institute, department of Athens, where I received my diploma (2002) with top grades. Right after graduating, and up to day, I took over lecturing duties, not only at SAE, but in other faculties as well.
In the year 2004 I started, as a project leader, with the Optical Media Mastering department development which belonged to the biggest optical media manufacturing company in Greece. In order to become more sufficient I received training on Authoring, Mastering & Replication for Optical Media, by a leader company of optical technologies, Singulus Mastering. Within a two years span, and while being in charge of the entire project, I managed to deliver a fully organized and productive department.
Currently, I own a studio where I manage Sound Design and Music Composition for Video Games and work on productions for the Independent Scene. My expertise on Game Audio makes me probably the first one in Greece working on the respective field and has given me the opportunity to host a series of successful seminars related to designing and creating adaptive sound and music for video games.
With regards to my achievements as a producer in the Music Industry, the On Thorns I Lay album entitled “_egocentric” was voted by the press as one of the 8 most influential hardcore sound music albums ever to be produced in Greece. I had received credit for the free software community by participating as an Audio Director in Phoenix Online Studios, working on “The Silver Lining” a fan created game based on Sierra’s King’s Quest line of adventures, a title licensed by Vivendi Games.
Additionally, as a member of the AES (Audio Engineering Sociaty), the GANG (Game Audio Network Guild), the IGDA (International Game Developers Association) and the HGDA (Hellenic Game Developers Association) I continue to innovate and go beyond commonly accepted boundaries on the development and evolution of new media and digital entertainment. Finally, during my free time, I enjoy myself searching further advancements on the development of modern omnimedia by taking place in various media, software and technology related development teams and projects.
- SAE Institute of TechnologyAudio Engineering, 2000 - 2002