Lee: There is no opponent.
Shaolin Abbott: And why is that ?
Lee: Because the word "I" does not exist.
Δήλωση για υποτροφία εδώ:
Για ερωτήσεις και πληροφορίες, επικοινωνήστε με την σχολή στο 210-3217661. :-)
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Cheers to all and up the Irons!
- MediaFlake LtdFounder & CEO, 2011 - present
I was born in Athens on December 9th, 1976. While still in elementary school I had my first contact with music through guitar playing. Additionally, I was interested in videogames from a young age, not only as a gamer, but also as a designer. Later, and as a hobby, I attempted my first game designs, learned how to use programming languages and eventually developed my own games and tools.
However, programming was not my only pleasure, as I also delved early into music and sound design. Therefore, after serving in the army, I studied Audio Engineering at the SAE technological institute, department of Athens, where I received my diploma (2002) with top grades. Right after graduating, and up to day, I took over lecturing duties, not only at SAE, but in other faculties as well.
In the year 2004 I started, as a project leader, with the Optical Media Mastering department development which belonged to the biggest optical media manufacturing company in Greece. In order to become more sufficient I received training on Authoring, Mastering & Replication for Optical Media, by a leader company of optical technologies, Singulus Mastering. Within a two years span, and while being in charge of the entire project, I managed to deliver a fully organized and productive department.
Currently, I own a studio where I manage Sound Design and Music Composition for Video Games and work on productions for the Independent Scene. My expertise on Game Audio makes me probably the first one in Greece working on the respective field and has given me the opportunity to host a series of successful seminars related to designing and creating adaptive sound and music for video games.
With regards to my achievements as a producer in the Music Industry, the On Thorns I Lay album entitled “_egocentric” was voted by the press as one of the 8 most influential hardcore sound music albums ever to be produced in Greece. I had received credit for the free software community by participating as an Audio Director in Phoenix Online Studios, working on “The Silver Lining” a fan created game based on Sierra’s King’s Quest line of adventures, a title licensed by Vivendi Games.
Additionally, as a member of the AES (Audio Engineering Sociaty), the GANG (Game Audio Network Guild), the IGDA (International Game Developers Association) and the HGDA (Hellenic Game Developers Association) I continue to innovate and go beyond commonly accepted boundaries on the development and evolution of new media and digital entertainment. Finally, during my free time, I enjoy myself searching further advancements on the development of modern omnimedia by taking place in various media, software and technology related development teams and projects.
- SAE Institute of TechnologyAudio Engineering, 2000 - 2002