My mini Titanfall review
The game involves mechs, is built on one of my favorite engines (Source) and is an FPS. Seems like a good spin on an old type of game. All signs point to it being a good game.
But then I played it. I want to like this game, I really do. Unfortunately, it falls short for me on the PC. Nothing is obviously broken in the game, unfortunately, it doesn't quite feel like it should. The guns don't feel like they have any weight to them at all (no significant recoil), the mechs feel clunky and limited, and the whole 6v6 + bots thrown in is just awkward and weird. All the mechanics felt like they were tailored for a console which isn't necessarily a bad thing, but I don't think they handled the transition to PC gracefully (something that many other games carry out flawlessly).
Lets start with the guns. In order for their to be any reason to choose different guns (auto pistol excluded) there have to be tradeoffs. I don't mean shotgun vs assault rifle, I mean in terms of the "weight" of the weapons. You can spray with an AR and feel no recoil whatsoever, making one of the foundations of an FPS, the guns, feel boring and lifeless. When I play a game, I expect pistols to shot slowly, but relatively accurately, while assault rifles should be able to be sprayed in close quarters, and played with short bursts when you move long range. This game didn't do that all. Then, coupled with the smart pistol that you don't even need to really aim to get a kill, this game seems very console oriented in their gun mechanics. I'll need to play it on my brother's Xbox One to determine if my issues are just due to the platform or the game itself.
For the titans, one of the main selling points of the game, you feel like a big animal in a small cage. Your route is very constricted and small objects like stairs and short walls block your path. This is intentional to keep the game balanced for people not currently in titans but winds up feeling artificially restrictive. Battles between titans usually end up being missile volleys with the force-field effect until someone runs out and tries to outstrafe the other person.
The last place I found issue was with the player limit. It feels artificial in all senses. Killing a bot (with pretty terrible AI) isn't as satisfying as being challenged by another player. I realize that it's likely to keep there from being too many titans on the field as once, but I feel this could be remedied by a gamemode where titans spawn less often and people are on foot more. Only seeing another live player about a third of the time that you're playing is pretty unacceptable in an FPS.
On the good front, they handled the animations and switching between a titan and a pilot pretty seamlessly. There is also some promise in the way that they have their maps laid out (minus the restrictive feel in the titans). And although I'm not a huge fan of matchmaking, I feel they handled it pretty well in that I never spent too long waiting for a match to start.
I realize that it's a beta, but I'm not sure if the core gameplay mechanics are what they are betaing.
tl;dr: Game feels like it was designed for consoles and should probably stay there.