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Nick Klingensmith
Works at Simbryo Corporation
Attended University of North Carolina at Charlotte
Lives in Charlotte
208 followers|88,216 views
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Nick Klingensmith

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Performant Stylized Shaders in Unity - Shader Basics
A shader is a piece of code that runs on your graphics card, and determines how triangles are drawn on the screen! Typically, a shader is composed of a vertex shader, for placing vertices in their final location the screen, and a pixel shader (generally ref...
A shader is a piece of code that runs on your graphics card, and determines how triangles are drawn on the screen! Typically, a shader is composed of a vertex shader, for placing vertices in their final location the screen, a...
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Nick Klingensmith

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Due to the recent weather, I made this, check it out! =D
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Interesting Sound with Doppler would make it awesome :D
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In his circles
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Nick Klingensmith

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Unity and ScriptableObjects
I relatively recently discovered Unity's ScriptableObjects, and fell in love with them immediately. For some reason, you don't see them around a whole lot, yet they solve a number of important problems, like... How do you store data in Unity? I assure you, ...
I relatively recently discovered Unity's ScriptableObjects, and fell in love with them immediately. For some reason, you don't see them around a whole lot, yet they solve a number of important problems, like... How do you sto...
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Placing procedural content in your games? Check this out, it just might help~
For me, creating procedural content is one of the most awesome things ever! Despite having created it yourself, you're still not quite sure what you'll expect this time. So today I'm going to discuss a problem that I often ha...
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People
In his circles
138 people
Have him in circles
208 people
Natalie DeLion's profile photo
Joel Kerr's profile photo
Michael Pliaconis's profile photo
J. Quest Green's profile photo
Lynn Marentette's profile photo
Grace C's profile photo
James Thomas's profile photo
Alejandro Quispe More's profile photo
Nicholas Allen's profile photo
Work
Occupation
Programming, Teaching, Games
Skills
Game and graphics programming, photography
Employment
  • Simbryo Corporation
    CTO, 2012 - present
    A small startup where I create mobile games with Unity, make mobile apps for iPhone and Android, and develop and maintain web pages.
  • Gun Media
    Programmer, 2013 - 2013
    Contract game programmer for Gun Media, working with Mighty Rabbit Studios.
  • Central Piedmont Comunity College
    Instructor, 2008 - 2013
    Programming instructor, course creator, and presenter for the Simulation and Game Development department.
  • Explore!
    Summer Camp Instructor
    Teaching game development summer camps
Places
Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Charlotte
Previously
Pittsburgh
Contact Information
Work
Email
Apps with Google+ Sign-in
  • Empires and Allies
  • Breach & Clear
  • Staying Together
Story
Tagline
Creator
Introduction
Twitter: @koujaku

Currently making indie games, and in general, coding up a storm. I helped create Simbryo, a small indie game development studio in Charlotte, and previously did contract work for Gun Media and Mighty Rabbit Studios.

Until recently, I was a part-time teacher at Central Piedmont Community College, where I taught Simulation and Game Development classes, primarily ones involving heavy code, such as SGD Programming II, Procedural Modeling, and Game Engine Design.

I'm also a University of North Carolina at Charlotte alumni, where I graduated with a Bachelors in Computer Science, and a minor in Art.
Bragging rights
ImagineCup World 2009 Finalist, Youngest teacher at CPCC
Education
  • University of North Carolina at Charlotte
    Computer Science, 2007 - 2011
  • Central Piedmont Comunity College
    Simulation and Game Development, 2005 - 2007
Basic Information
Gender
Male
Other names
twiggy, maluoi, koujaku