: That's good advice. After thinking about it for a bit, I don't believe I'll be making them roll the Icon dice that often. I'm running an urban sandbox campaign so it's easier to drive the narratives over the course of an adventure with the Icon dice rather than schizophrenically swapping from session to session or heal to heal.
, thanks for the link to Donoghue's blog. There was some interesting stuff in there. Not sure how I missed it in my searches. :)
, Good point about not needing to hit every icon every session. I'll avoid this unless few icon rolls are successful. As I said, I think I'm going to try to drive plot and narrative with the icons. This means (to me) giving out bonuses in terms of contacts and relationships rather than magic items or rerolls or what have you.