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Mook Wilson
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530 followers
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Howdy, Folks!

With the Dungeon Fantasy RPG being released in the near future, we GURPSers have been having a lot of discussion recently about getting new players into GURPS by offering more "ready-to-run" items, things that a new group can just grab, quickly digest, and get on with the GURPSin'. Since I've already posted a lot of that sort of thing, I put together a guide to make everything more accessible and easier to find.

Grab and Go is divided into four sections: The Rules, GM Screen, Player Characters, and Adventures, all with links to various Game Geekery posts and game aids that attempt to lower the perceived complexity of GURPS.

It isn't a complete rehash, though... even if you're already familiar with all the old posts, I put together a new four-panel GM Screen that I think is pretty sweet (and it's 12-point font, for us Gamers of a Certain Age).

Hopefully Grab and Go will be useful to new groups starting up that just want to hit the table as soon as they can and see what this whole GURPS thing is about. If that's you... let me know how it goes!

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Howdy, Folks!

There's been a lot of discussion recently about getting new players into GURPS by offering more "ready-to-run" items, things that a new group can just grab, quickly digest, and get on with the GURPSin'. Since I've already posted a lot of that sort of thing, I put together this guide to make everything more accessible and easier to find.

Grab and Go is divided into four sections: The Rules, GM Screen, Player Characters, and Adventures, all with links to various Game Geekery posts and game aids that attempt to lower the perceived complexity of GURPS.

It isn't a complete rehash, though... even if you're already familiar with all the old posts, I put together a new four-panel GM Screen that I think is pretty sweet (and it's 12-point font, for us Gamers of a Certain Age).

Hopefully Grab and Go will be useful to new groups starting up that just want to hit the table as soon as they can and see what this whole GURPS thing is about. If that's you... let me know how it goes!

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Greetings, Gamers and Geekers!

A little of this, a little of that in the blog pot today.

I talk a bit about my first impressions of using Fantasy Grounds for GURPS, as well as Virtual TableTops in general.

Then I review a new (to me, anyway) product perfect for GURPS GMs: a foldable dry-erase gameboard with a hex grid. It's a thing of beauty, exactly what I was looking for (and the other side has squares instead of hexes for you non-GURPSers).

And finally, I dish a little about some genre TV shows I've been watching lately (Legion, Con Man, Preacher, Orphan Black, and Blood Drive).

This week's Scattershot brought to you by a five-day blur of sporadic sleep, TV binges, video game marathons, and looong conversations about GURPS on Fantasy Grounds with a couple of really passionate GMs.

Post has attachment
Greetings, Gamers and Geekers!

A little of this, a little of that in the blog pot today.

I talk a bit about my first impressions of using Fantasy Grounds for GURPS, as well as Virtual TableTops in general.

Then I review a new (to me, anyway) product perfect for GURPS GMs: a foldable dry-erase gameboard with a hex grid. It's a thing of beauty, exactly what I was looking for.

And finally, I dish a little about some genre TV shows I've been watching lately (Legion, Con Man, Preacher, Orphan Black, and Blood Drive).

This week's Scattershot brought to you by a five-day blur of sporadic sleep, TV binges, video game marathons, and looong conversations about GURPS on Fantasy Grounds with a couple of really passionate GMs.

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Greetings, gamerati! I trust you are all shiny and chrome.

This week's post is the second discussing a short GURPS Roll20 encounter I'm GMing for some gaming buddies (you may have missed the first, as I posted last week but neglected to make the usual rounds of announcements). It's from "Mad Max: Fury Road," pitting Furiosa, Max, Capable, and Nux against the Bullet Farmer, Rictus Erectus, and some War Boy henchmen.

I've taken some time to put together as GURPS-friendly a game as I can with the current non-official/fan-created Roll20 tools. Between the two posts, they show the map, tokens, a character sheet, macros, and rollable tables for Random Hit Location, Critical Hits, and Critical Misses.

GURPS on Roll20 isn't perfect, but between the excellent character sheets and easy to create macros/rollable tables, it's pretty damn good. I'm looking forward to running more (longer) one-shots once I get this initial encounter under my belt.

The plan is to record it for posterity, so with luck there should be a video posted in the not-too-distant future. Hope you find the posts useful!

Post has attachment
Greetings, gamerati! I trust you are all shiny and chrome.

This week's post is the second discussing a short GURPS Roll20 encounter I'm GMing for some gaming buddies (you may have missed the first, as I posted last week but neglected to make the usual rounds of announcements). It's from "Mad Max: Fury Road," pitting Furiosa, Max, Capable, and Nux against the Bullet Farmer, Rictus Erectus, and some War Boy henchmen.

I've taken some time to put together as GURPS-friendly a game as I can with the current non-official/fan-created Roll20 tools. Between the two posts, they show the map, tokens, a character sheet, macros, and rollable tables for Random Hit Location, Critical Hits, and Critical Misses.

GURPS on Roll20 isn't perfect, but between the excellent character sheets and easy to create macros/rollable tables, it's pretty damn good. I'm looking forward to running more (longer) one-shots once I get this initial encounter under my belt.

The plan is to record it for posterity, so with luck there should be a video posted in the not-too-distant future. Hope you find the posts useful!

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Greetings, folks!

Even I occasionally step out of my usual "150-250 point characters" GURPS comfort zone. Today's post has a few brief suggestions on keeping high-point characters and campaigns fun without imploding under the weight of their own awesomeness.

I find GURPS to be one of the few systems that can not only accommodate the spectrum of play styles, but also PCs from "50-point village guard" to "1,000-point demigod of butter" without the system falling apart. Do you have other favorite systems that handle this easily?

In other words: Black Widow, Iron Man, Thor, and the Hulk as a PC party is entirely doable.

How have your own high-point games gone?

Post has attachment
Greetings, folks!

Even I occasionally step out of my usual "150-250 point characters" GURPS comfort zone. Today's post has a few brief suggestions on keeping high-point characters and campaigns fun without imploding under the weight of their own awesomeness.

I find GURPS to be one of the few systems that can not only accommodate the spectrum of play styles, but also PCs from "50-point village guard" to "1,000-point demigod of butter" without the system falling apart.

In other words: Black Widow, Iron Man, Thor, and the Hulk as a PC party is entirely doable.

How have your own high-point games gone?

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Greetings, folks!

I have returned from the joyful chaos of Gamex 2017, bringing tidings of games well-played and much Xenomorph carnage.

The "Rescue or Bug Hunt?" adventure was an absolute delight to GM, and all the players seemed to have a blast.

In today's post I talk a bit about running it at the table, and also provide a download link for the 58-page PDF of the adventure (GM notes, simple screen, six PC pre-gens, player handouts, figures and ID signs, weapon tracking notecards, the works).

Finally, I discuss all the things I learned and/or relearned by GMing this weekend... hopefully some of these lessons will jog your own GM memories.

Any suggestions for the game? I'd love to hear ideas on making it even better!


Post has attachment
Greetings, folks!

I have returned from the joyful chaos of Gamex 2017, bringing tidings of games well-played and much Xenomorph carnage.

The "Rescue or Bug Hunt?" adventure was an absolute delight to GM, and all the players seemed to have a blast.

In today's post I talk a bit about running it at the table, and also provide a download link for the 58-page PDF of the adventure (GM notes, simple screen, six PC pre-gens, player handouts, figures and ID signs, weapon tracking notecards, the works).

Finally, I discuss all the things I learned and/or relearned by GMing this weekend... hopefully some of these lessons will jog your own GM memories.

Any suggestions for the game? I'd love to hear ideas on making it even better!

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