Profile cover photo
Profile photo
Mook Wilson
527 followers
527 followers
About
Mook's posts

Post has attachment
Greetings, gamerati! I trust you are all shiny and chrome.

This week's post is the second discussing a short GURPS Roll20 encounter I'm GMing for some gaming buddies (you may have missed the first, as I posted last week but neglected to make the usual rounds of announcements). It's from "Mad Max: Fury Road," pitting Furiosa, Max, Capable, and Nux against the Bullet Farmer, Rictus Erectus, and some War Boy henchmen.

I've taken some time to put together as GURPS-friendly a game as I can with the current non-official/fan-created Roll20 tools. Between the two posts, they show the map, tokens, a character sheet, macros, and rollable tables for Random Hit Location, Critical Hits, and Critical Misses.

GURPS on Roll20 isn't perfect, but between the excellent character sheets and easy to create macros/rollable tables, it's pretty damn good. I'm looking forward to running more (longer) one-shots once I get this initial encounter under my belt.

The plan is to record it for posterity, so with luck there should be a video posted in the not-too-distant future. Hope you find the posts useful!

Post has attachment
Greetings, gamerati! I trust you are all shiny and chrome.

This week's post is the second discussing a short GURPS Roll20 encounter I'm GMing for some gaming buddies (you may have missed the first, as I posted last week but neglected to make the usual rounds of announcements). It's from "Mad Max: Fury Road," pitting Furiosa, Max, Capable, and Nux against the Bullet Farmer, Rictus Erectus, and some War Boy henchmen.

I've taken some time to put together as GURPS-friendly a game as I can with the current non-official/fan-created Roll20 tools. Between the two posts, they show the map, tokens, a character sheet, macros, and rollable tables for Random Hit Location, Critical Hits, and Critical Misses.

GURPS on Roll20 isn't perfect, but between the excellent character sheets and easy to create macros/rollable tables, it's pretty damn good. I'm looking forward to running more (longer) one-shots once I get this initial encounter under my belt.

The plan is to record it for posterity, so with luck there should be a video posted in the not-too-distant future. Hope you find the posts useful!

Post has attachment
Greetings, folks!

Even I occasionally step out of my usual "150-250 point characters" GURPS comfort zone. Today's post has a few brief suggestions on keeping high-point characters and campaigns fun without imploding under the weight of their own awesomeness.

I find GURPS to be one of the few systems that can not only accommodate the spectrum of play styles, but also PCs from "50-point village guard" to "1,000-point demigod of butter" without the system falling apart. Do you have other favorite systems that handle this easily?

In other words: Black Widow, Iron Man, Thor, and the Hulk as a PC party is entirely doable.

How have your own high-point games gone?

Post has attachment
Greetings, folks!

Even I occasionally step out of my usual "150-250 point characters" GURPS comfort zone. Today's post has a few brief suggestions on keeping high-point characters and campaigns fun without imploding under the weight of their own awesomeness.

I find GURPS to be one of the few systems that can not only accommodate the spectrum of play styles, but also PCs from "50-point village guard" to "1,000-point demigod of butter" without the system falling apart.

In other words: Black Widow, Iron Man, Thor, and the Hulk as a PC party is entirely doable.

How have your own high-point games gone?

Post has attachment
Greetings, folks!

I have returned from the joyful chaos of Gamex 2017, bringing tidings of games well-played and much Xenomorph carnage.

The "Rescue or Bug Hunt?" adventure was an absolute delight to GM, and all the players seemed to have a blast.

In today's post I talk a bit about running it at the table, and also provide a download link for the 58-page PDF of the adventure (GM notes, simple screen, six PC pre-gens, player handouts, figures and ID signs, weapon tracking notecards, the works).

Finally, I discuss all the things I learned and/or relearned by GMing this weekend... hopefully some of these lessons will jog your own GM memories.

Any suggestions for the game? I'd love to hear ideas on making it even better!


Post has attachment
Greetings, folks!

I have returned from the joyful chaos of Gamex 2017, bringing tidings of games well-played and much Xenomorph carnage.

The "Rescue or Bug Hunt?" adventure was an absolute delight to GM, and all the players seemed to have a blast.

In today's post I talk a bit about running it at the table, and also provide a download link for the 58-page PDF of the adventure (GM notes, simple screen, six PC pre-gens, player handouts, figures and ID signs, weapon tracking notecards, the works).

Finally, I discuss all the things I learned and/or relearned by GMing this weekend... hopefully some of these lessons will jog your own GM memories.

Any suggestions for the game? I'd love to hear ideas on making it even better!


Post has attachment
Hiya, "Aliens" fans!

The prep for this game is chugging along nicely, and I seem well on track to being finished for Gamex 2017 next weekend. I am very pleased with how the adventure turned out, and look forward to sharing all the finished GM notes and player packets for download after the convention.

For now, here are the character sheets for the four pre-gens: Castellano (Corpsman), Rogers (Tech and Repair), Bennett (Smart Gunner), and Garcia (Sniper). If I can find the time, I may make a couple more for variety/backup.

They are 300-point Colonial Marines, ready to get in way over their heads and bring the pain to whoever, or whatever, stands between them and mission completion.

Oorah, GURPSers. Don't disturb any strange eggs...

Post has attachment
Hiya, "Aliens" fans!

The prep for this game is chugging along nicely, and I seem well on track to being finished for Gamex 2017 next weekend. I am very pleased with how the adventure turned out, and look forward to sharing all the finished GM notes and player packets for download after the convention.

For now, here are the character sheets for the four pre-gens: Castellano (Corpsman), Rogers (Tech and Repair), Bennett (Smart Gunner), and Garcia (Sniper). If I can find the time, I may make a couple more for variety/backup.

They are 300-point Colonial Marines, ready to get in way over their heads and bring the pain to whoever, or whatever, stands between them and mission completion.

Oorah, GURPSers. Don't disturb any strange eggs...

Post has attachment
Hello, and happy GURPSDay to all the GURPians!

Today's post outlines the game I'll be running at the next local convention in May, Gamex 2017. Here is the description blurb:

"As they head back to Earth, a platoon of Colonial Marines receives a distress call from a remote Weyland-Yutani research facility. Initial reports sound like a pirate or corporate attack... but could it be something far more dangerous? Come find out! NO GURPS experience needed."

That's right, we'll be suiting up some Colonial Marines as PCs to take on, I don't know, pirates, or corporate mercenaries, or xenomorphs, or something!

Should be lots of fun, lots of firefights and explosions and carnage, and maybe even a scene of role-playing or two, who knows?

I am having some trouble with parts of the narrative, though, and would to love get some advice on ironing that out. If you've got a few, maybe read and kick me some suggestions?

Until then, I leave you with the immortal words of Sergeant Apone.

"A day in the Marine Corps is like a day on the farm. Every meal's a banquet! Every paycheck a fortune! Every formation a parade! I love the Corps!"

Post has attachment
Hello, and happy GURPSDay to all the GURPians!

Today's post outlines the game I'll be running at the next local convention in May, Gamex 2017. Here is the description blurb:

"As they head back to Earth, a platoon of Colonial Marines receives a distress call from a remote Weyland-Yutani research facility. Initial reports sound like a pirate or corporate attack... but could it be something far more dangerous? Come find out! NO GURPS experience needed."

That's right, we'll be suiting up some Colonial Marines as PCs to take on, I don't know, pirates, or corporate mercenaries, or xenomorphs, or something!

Should be lots of fun, lots of firefights and explosions and carnage, and maybe even a scene of role-playing or two, who knows?

I am having some trouble with parts of the narrative, though, and would to love get some advice on ironing that out. If you've got a few, maybe read and kick me some suggestions?

Until then, I leave you with the immortal words of Sergeant Apone.

"A day in the Marine Corps is like a day on the farm. Every meal's a banquet! Every paycheck a fortune! Every formation a parade! I love the Corps!"
Wait while more posts are being loaded