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Mook Wilson
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Mook Wilson

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Oh, man, funny/sad, all at once!
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Too soon.. 
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For the GURPS GM on the go? A peek inside the behemoth I wheel with me from game to game.

I would love to hear what kinds of things you all use to keep your games chugging along!
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My kit is much less involved. 3-4 books, a handful of 6's and maybe a theme music Flash. But then again I often lean on running games where people have a good set-up for play.
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Mook Wilson

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New post on introducing players to GURPS, for those of you into that sort of thing (you know who you are!)
What's the best way to introduce GURPS to new players? is an incredibly common GM question (just this weekend I came across three different conversations), so I thought I'd post some of the ways I go about it.
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It is indeed easy to get bogged down with excessive rules. 
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Mook Wilson

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Sorry, I didn't know what this device did...
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An alternative look at super-fast character creation. Especially useful for PCs in one-shots, introducing newbies, or just whenever the GM doesn't have much time.
Continuing with the “making GURPS quicker and more streamlined” theme of the last couple of posts, here is a failed submission from last year outlining a “quick and dirty” system for whipping up GURPS characters. The latest issue of Pyramid magazine, “Alternate Dungeons,” contains a great ...
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Oh, agreed -- I only use something like this for cons and one-shots. My regular group's PCs are much more standard (ex: http://www.themook.net/rpg/shadows/tetsu.pdf)
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Have him in circles
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Mook Wilson

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I showed these off before when I first found them on Reddit, but I'm glad to say I've partnered up with Paul Longino to host his 1979 Permanent Character Folder - styled character sheets for Fifth Edition D&D (and his lovely maps as soon as he gets a scanner for them) on the Dodecahedron!
This is an awesome flashback / forward for me. Back in the late 70's TSR put out a lovely four-page character "folder" for AD&D. The style was very similar to the famous "goldenrod" character s...
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Mook Wilson

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I would love to hear how other GMs/players cart all their stuff back and forth, and what that stuff is! Always on the lookout for new ideas to try. Here's the lowdown on mine...

If you don't enjoy office supplies and/or gaming fiddly bits, you will likely be bored to tears.
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Dave: it's a smaller group here, and we have a tendency to sidetrack. More of a personal gripe than anything.

That said, chromecast and a big tv make for really neat ship layouts.
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Super handy tool!
 
The GURPS Calculator Released Today!
v1.0.0.1

The GURPS Calculator has come back in a big way! Check out the second version of the beta here!

www.gurpscalculator.com
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I think this kind of thing is allowable because it is designed as a web page, and not as a mobile app (under "Can I Create a character generator or other game aid?," http://www.sjgames.com/general/online_policy.html)
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Mook Wilson

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I've whipped up a very simple Character Sheet for use with the Quick-Creation rules I posted a while ago... the front has the character sheet itself and a summary of those rules; the back has a list of Maneuvers, Attack/Defense Options, and Hit Locations. 

Should be a handy one-page for new GURPS players!
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Oops, m'bad ... that's how many hexes you can move that turn if you take that maneuver. I just assumed that for one-shots, the majority of characters would have a Move of 6.
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Mook Wilson

Settings, Worlds, Rules  - 
 
A follow up to last month's post about the GURPS/Fate love-fest.  http://www.themook.net/gamegeekery/fate-points-in-gurps/ 
I recently posted about ways to run GURPS in the style of Fate and made mention of the GURPS PDF Power-Ups 5: Impulse Buys, saying “This would be the book for GMs looking for something like the Fate Points economy in a GURPS game.” A couple of folks have asked which options, specifically, ...
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A follow up to last month's post about making GURPS "fuzzier."
I recently posted about ways to run GURPS in the style of Fate and made mention of the GURPS PDF Power-Ups 5: Impulse Buys, saying “This would be the book for GMs looking for something like the Fate Points economy in a GURPS game.” A couple of folks have asked which options, specifically, ...
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Great read! I'm working on planning my first foray into GURPS GMing and it's going to be a present-day/near-future sci-fi game. Everything I've read indicates that GURPS tends to get pretty crunchy and lethal once you're in Space, so I've been thinking of doing something similar to this to make it a little more fun and maybe a little less deadly, while still allowing me to present them with lots of deadly scenarios. I don't have that issue of Power-Ups yet, so I might need to pick it up, but I might also just wing it a bit and let the story points be open ended (within reason), allowing the players to come up with their own benefits rather than adding more rules to their plates.
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Have him in circles
443 people
Gamer's Heaven's profile photo
Caoimhe Ora Snow's profile photo
Nathan Murray's profile photo
Sebastian Vizcay's profile photo
Andy Houghton's profile photo
Jeff Demers's profile photo
Robert Skaggs's profile photo
Jonathan Henry's profile photo
Samuel Boyd Taylor's profile photo
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