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Mook Wilson
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Howdy, Folks!

A few more thoughts today on creating and running one-shot adventures, either for conventions, in-store demos, or just to throw a little variety at your group.

The process naturally varies a bit depending on game genre, party size, etc. but a lot of commonalities remain. Here I discuss the three ingredients of any one-shot (the Rules, the Characters, and the Adventure), common roles for the pre-gen PCs (Social Interaction, Combat, Sneaking Around, Support), and some of my favorite Resources for GMs looking to up their game.

Enjoy!
A most lovely GURPSDay to all! Time once again to enjoy the bounty of GURPS goodness that Thursdays bring. One of the generous and so-appreciated Game Geekery Patrons recently asked me about tips for running an in-store GURPS demo, which is a question that literally pops up on every RPG community...
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Mook Wilson

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Howdy, Folks!

A few more thoughts today on creating and running one-shot adventures, either for conventions, in-store demos, or just to throw a little variety at your group.

The process naturally varies a bit depending on game genre, party size, etc. but a lot of commonalities remain. Here I discuss the three ingredients of any one-shot (the Rules, the Characters, and the Adventure), common roles for the pre-gen PCs (Social Interaction, Combat, Sneaking Around, Support), and some of my favorite Resources for GMs looking to up their game.

Enjoy!
A most lovely GURPSDay to all! Time once again to enjoy the bounty of GURPS goodness that Thursdays bring. One of the generous and so-appreciated Game Geekery Patrons recently asked me about tips for running an in-store GURPS demo, which is a question that literally pops up on every RPG community...
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Mook Wilson

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One of my absolute favorite game setups is for all of the characters to be members of a ship's crew, traveling from port to port, watching each other's backs as they adventure through danger and seek the next payday.

If it's good enough for Firefly, Farscape, Killjoys, and Dark Matter, it's good enough for me!

Today, I muse a bit on these shows and the roles their crewmembers fill, as a guide for creating PCs that do the same.
Whee! Happy GURPSDay! So, I've been thinking... A small ship's crew living and working together from job to job is pretty close to perfection as far as setups for an RPG go.
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Cowboy Bebop puts everyone on one ship, but gives them their own ships to use in-system. Firefly has one character in a shuttle with independent appointments, and has so many characters we can always leave a few on the ship. Generally it works pretty well as long as you stop and start at points where people can switch up, especially with notice.
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Mook Wilson

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One of my absolute favorite game setups is for all of the characters to be members of a ship's crew, traveling from port to port, watching each other's backs as they adventure through danger and seek the next payday.

If it's good enough for Firefly, Farscape, Killjoys, and Dark Matter, it's good enough for me!

Today, I muse a bit on these shows and the roles their crewmembers fill, as a guide for creating PCs that do the same.
Whee! Happy GURPSDay! So, I've been thinking... A small ship's crew living and working together from job to job is pretty close to perfection as far as setups for an RPG go.
7
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It's one of my favorite GURPS books! I don't think you'll be disappointed.
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Mook Wilson

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Greetings all!

A crazy holiday weekend and a pile of to-dos left me with very little time to post this week, so I thought today I would share an amusing gaming anecdote from waaaay back in the day... the Bunny Story.

Remember: not all the people you explain RPGs to are going to make their IQ check for comprehension.
Happy GURPSDay everyone! It has been a crazy holiday week, and I'm under a pile of to-dos, so I would like to share with you, apropos of nothing, one of my favorite gaming anecdotes... the Bunny Story.
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Mook Wilson

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Howdy, Folks! It's already been a week since the last Game Geekery post, so I am here once again with a blog post for GURPSDay.

Today, a few thoughts on why I, specifically, enjoy GURPS so much by looking back at my game-formative years, and why it is "The Synthesizer of RPGs." It's sort of my "RPG Origin Story," like if I were Wolverine.

I'm getting ready for a very much needed, very chill and relaxing long weekend. I hope you've got some of the same lined up!
Happy GURPSDay to all, and to all a happy GURPSDay! Today, I'm continuing to muse a bit on just why it is that I enjoy GURPS so much, to the point that it is the only game I've GMed in decades, and also sketch out a little about my early gaming history.
6
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I honestly know little about synths, but I did really dig that picture, it looks like something fun!

Naturally, I disagree about the delightful and dulcet tones of GURPS, but I can totally see why someone else would feel like that. Not everyone likes chocolate and that's-- I mean, that's chocolate.
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Mook Wilson

Shameless Plugs  - 
 
Howdy, Folks!

A few more thoughts today on creating and running one-shot adventures, either for conventions, in-store demos, or just to throw a little variety at your group.

The process naturally varies a bit depending on game genre, party size, etc. but a lot of commonalities remain. Here I discuss the three ingredients of any one-shot (the Rules, the Characters, and the Adventure), common roles for the pre-gen PCs (Social Interaction, Combat, Sneaking Around, Support), and some of my favorite Resources for GMs looking to up their game.

Enjoy!
A most lovely GURPSDay to all! Time once again to enjoy the bounty of GURPS goodness that Thursdays bring. One of the generous and so-appreciated Game Geekery Patrons recently asked me about tips for running an in-store GURPS demo, which is a question that literally pops up on every RPG community...
3
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Hear, hear! We once got halfway through playing a con game before realizing it was straight up Old West and not a "Space Western" like Firefly... the character sheets still included stats and gear like "FTL Mechanic" and "Laser Pistol" even though it was Tucson, 1886. :)
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Mook Wilson

Shameless Plugs  - 
 
One of my absolute favorite game setups is for all of the characters to be members of a ship's crew, traveling from port to port, watching each other's backs as they adventure through danger and seek the next payday.

If it's good enough for Firefly, Farscape, Killjoys, and Dark Matter, it's good enough for me!

Today, I muse a bit on these shows and the roles their crewmembers fill, as a guide for creating PCs that do the same.
Whee! Happy GURPSDay! So, I've been thinking... A small ship's crew living and working together from job to job is pretty close to perfection as far as setups for an RPG go.
11
Jeff “foxxtrot” Craig's profile photoMook Wilson's profile photoWinchell Chung's profile photoron d's profile photo
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ron d
 
+Jeff Craig
yes, there's an authority/command structure.
However it's not like the crew can afford to call HQ for every problem.
The only real difference is the scale of the problems.
And there's nothing stopping you from merely focusing on a secondary away team instead of the primary bridge crew.
Even Wesley Crusher is taught the lesson that he can't run home to mommy when in charge of a team.

Space is big, really big. You wouldn't believe how big it is.
As such even the biggest ship in the universe is nothing compared to the universe itself.
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Mook Wilson

Shared publicly  - 
 
Greetings all!

A crazy holiday weekend and a pile of to-dos left me with very little time to post this week, so I thought today I would share an amusing gaming anecdote from waaaay back in the day... the Bunny Story.

Remember: not all the people you explain RPGs to are going to make their IQ check for comprehension.
Happy GURPSDay everyone! It has been a crazy holiday week, and I'm under a pile of to-dos, so I would like to share with you, apropos of nothing, one of my favorite gaming anecdotes... the Bunny Story.
2
Add a comment...

Mook Wilson

Shameless Plugs  - 
 
Greetings all!

A crazy holiday weekend and a pile of to-dos left me with very little time to post this week, so I thought today I would share an amusing gaming anecdote from waaaay back in the day... the Bunny Story.

Remember: not all the people you explain RPGs to are going to make their IQ check for comprehension.
Happy GURPSDay everyone! It has been a crazy holiday week, and I'm under a pile of to-dos, so I would like to share with you, apropos of nothing, one of my favorite gaming anecdotes... the Bunny Story.
1
Add a comment...

Mook Wilson

Diskussion  - 
 
Howdy, Folks! It's already been a week since the last Game Geekery post, so I am here once again with a blog post for GURPSDay.

Today, a few thoughts on why I, specifically, enjoy GURPS so much by looking back at my game-formative years, and why it is "The Synthesizer of RPGs." It's sort of my "RPG Origin Story," like if I were Wolverine.

I'm getting ready for a very much needed, very chill and relaxing long weekend. I hope you've got some of the same lined up!
Happy GURPSDay to all, and to all a happy GURPSDay! Today, I'm continuing to muse a bit on just why it is that I enjoy GURPS so much, to the point that it is the only game I've GMed in decades, and also sketch out a little about my early gaming history.
5
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Great read
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Mook Wilson

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Happy GURPSDay, folks!

In the nearly two years since "How to Be a GURPS GM" was released, 25 new GURPS PDFs have been published. Today I give a brief rundown on where those new books would fit in "HTBAGG," and a couple of ideas for things I'd add.

As a side note, I did a short interview last week with an online gaming site about GURPS in general, and "How to Be a GURPS GM" specifically -- should have a link to share in a few weeks.

Hope your upcoming weekend has some gamin' goodness in it!
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Have him in circles
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