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Monomyth Games
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Monomyth Games is an indie video game company based in Adelaide, Australia. Makers of Need to Know, now on Kickstarter.
Monomyth Games is an indie video game company based in Adelaide, Australia. Makers of Need to Know, now on Kickstarter.

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ICYMI, have a listen to Byron's new track 'Beg', for Need to Know's new music system. http://ow.ly/jArf309jwGF

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Having fixed our image upload issue, we've posted a new Kickstarter update! See what we've been up to here: http://ow.ly/8wFg309flS1

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Kickstarter update for Need to Know incoming - in preparation, Backer Polls 6 & 7 will close in 24 hours, so get your votes in soon!!

Our work on the evidence generator took a bit longer than expected this week, but nonetheless programming on the evidence generator for web history is almost done! Once that's finished, adding the other evidence types will be much quicker.

Up next, we'll extend the generator to different evidence types, we'll continue our story work, and also post a Kickstarter update!

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The basics of our suspect details generator are now in place!
Over the next few months, we'll be extending it, and building up a database of names, occupations, etc. and their interactions with each other.

This week, we'll move onto the evidence generator, while continuing with story elements and backer faces.
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Need to Know's 'coming soon' page on GOG.com is now live! Check it out here: http://ow.ly/7ODP308C4kx

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Want to see the whole world at once? We've added support for ultra widescreen aspect ratios, coming to future releases of Need to Know!
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With our new music system in place (check out its test interface in the image), this week we're further developing our suspect details generator.

This generator produces things like names, nationalities, salaries and CODEX notes for a suspect. If all goes to plan, it'll be able to produce interesting suspects with details that make sense. It's coming together well, and we're looking forward to sharing some of these generated suspects once the system is ready!
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This week in Need to Know: we'll be working more on Clearance Level frameworks, and replacing our music system with a simpler but more versatile version, which will give Byron more freedom in his soundtrack work.
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