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Mithril and Mages

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Tad bit of a departure on my generator front.  A little aggregation with natural language processing.   The latter isn't quite up to snuff.  
There is a full trailer for Ash vs Evil Dead and it is glorious! Inspired by this awesomeness and acknowledging that Cinematic Unisystem is the system I have the easiest time writing for, I've decided to bring back Ash Wednesday. Enjoy the trailer! Okay, once you calm down, we'll continue.
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Working toward mobile friendly pages.  Last time I did so people went off on me.   I'll just ignore them and older browsers this time.   
Random City and Town name generation via existing town names.
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Thanks.   Fixed.  Several minor problems like that I gradually am finding across the data.  
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Been busy over the holidays.   20 new generators and 3 reworked to add additional information.   The bulk of the new ones are specialized variants of a prior generator with a focus on making them user-friendly.   
Random Generators for a Variety of Modern Business.
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Bug fix in the LLNPC generation routines.  Low Dex was applying positive rather than negative modifiers to the Armor Class.   
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Nine Labyrinth Lord Utilities
Useful Stuff for Creative People

Monster Generator The monster generator is a quick stat-block generation system. As you are writing up your setting or module, you can quickly grab the statistics of the creature and plug them into the document. Additionally, it defaults to generating treasure based on the hoard class for the creature.

Monster Stocker The monster stocker is designed to quickly produce a wide rage of creatures based on dungeon level. The utility produces 100 variable creatures at a time based off the quality Monster Mark work from Oubliette magazine. Optionally, the utility can generate treasure or not depending on your preference.

NPC Generator The NPC system produces small stat blocks for non-player characters. Unlike the awesome meat shield system it produces simplistic, fully stated characters with a minimal level of equipment. As a bonus it adds in suggested spells / spell books for the magic wielding classes.

Spell Books Generating spell books is a pain. Especially for non-player characters. The spell book system can quickly produce a list of known spells tailored by the level of the caster. Originally designed as a support module for the NPC generation system, the results are useful in many other situations.

Spell Scrolls Ever have that oh crap moment when random treasure results in a magical spell scroll? Tailor the results based off scroll type and number of spells. The spell scroll module was original a supporting function for treasure generation but is useful as a stand-alone generator.

Treasure By Hoard Class The original and oft used generator was designed to roll a lot of dice for you quickly and efficiently. It produces a list of treasure based on a particular Hoard type. Regenerate as needed until something strikes your fancy.

Treasure Book on Demand Designed for the off-the-cuff game masters, TBoD produces a massive list of treasure covering each and every hoard class. The end result is a PDF document uniquely generated every instance. Production of booklets is computational expensive, for those people in a hurry a new book is generated every night. You can grab it and go with no wait.

Monster Mangler Oddball stuff is cool. Everyone knows the traditional monsters, the special abilities and their weaknesses. Change 'em up. The Mangler couples many of the elements of Raggi's Esoteric Creature Generator but applies them to standard creatures. The results are not for the weak.

Treasure By Level Someone asked. Code happened. Treasure by Level fuses the appendix of AD&D with all the peripheral Labyrinth Lord systems to produce treasure based on dungeon level. The results are fun but need some suaving to blend into a campaign.

Where do you find all these? http://www.mithrilandmages.com/
Roleplaying thoughts, writings, works and utilities covering everything from fantasy through science fiction games.
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All the data from the medieval name generator bundled up in a couple of PDFs for $0.98 or individual documents for $0.59 each....
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Loving the various archives of Sanborn Maps for Old West towns.   It's a great source for a quick town map.  Sanborn operated from the late 1860's through 2007 so many alternate maps are available -- quite often in the public domain. 
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I enjoy the Deck of Many Things for pure chaos.   This variant is for 5E.  Interestingly, the new rules allow draws to be sequential so many of the cards can be drawn multiple times.   
Deck of Many Things Generator DandD
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Same vein as the Labyrinth Lord and 1E utilities but far shorter due to the brevity of the 5E random treasure tables.   
Create a entire PDF book of random treasure results for 5th Edition Dungeons and Dragons.
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New look and style rolling out.   Hoping for mobile friendly across the board by the end of the month. 
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Special discount on Namespace: Wild West Names.  Thousands of names from the old west era for $0.59.  The offer is valid until the end of the month. 

http://rpg.drivethrustuff.com/index.php?discount=23158

Many people got the Medieval Forenames volume in the +Indie+  bundle for free but may want to pick up Namespace: Surnames as well.   Marked down to $0.50 using this special offer through August 4th.

http://rpg.drivethrustuff.com/index.php?discount=3988
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Namespace: Wild West Names launched today. Volume #3 in the Namespace series covering names from 1860-1890.
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Random Utilities, Thoughts and Materials for RPGs
Introduction
Focused on creation of useful utilities to speed game preparation, stimulate the imagination and to inject a wee bit of chaos.