I was wary of 3D in cinemas because of the director controlled focus. I watched Puss in boots and was jarred by the defocussed leaves on the tree in the beginning of the film.
I saw the Oculus and thought that as long as the games never put in any depth of field, the thing would work, but wouldn't ever have the full visual cues you need for depth close up.
This new solution taking light field as the basis, not only makes the screens much thinner, but also gives user driven focus. This, my friends, is the real future of 3D displays.
NVIDIA's Light-field Glasses Prototype demo @ Siggraph 2013
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