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Millan “Fragfest” Singh
Works at XstreamTech Games
Attends BASIS Scottsdale
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Millan “Fragfest” Singh

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I have a hard time watching any move pre-2008ish that has a lot of special effects, because around that time is when visual effects really kicked off (mostly because of Physically Based Rendering).  That said, with the exception of the Catwoman movie, most of these look pretty solid for their time, so I don't feel like its fair to criticize them without mentioning that.
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Millan “Fragfest” Singh

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Krahu, if you want to double your channel size, all you will need to do is the following things: diversify your content (more games, maybe some VLOGs from time to time, etc), invest most (if not all) of your Youtube earnings back into your channel (ads, grow social media presence), and most importantly START UPLOADING EVERY DAY AGAIN!  Even if you don't want to do a commentary, do something anyway; make sure there is a new video every day for your fans, sometimes even two.  If you are going through some shit, use this as an outlet and share it: push through the hour or two it takes to make the video and get it out there.  If you start being consistent like you were back a few years ago, you will start to see some real rapid growth again.

Just some friendly advice from a long-time sub (since 2010ish).  I'd really appreciate a reply to, so I know this advice was read.  Thanks, and hope this helps!
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Millan “Fragfest” Singh

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Are there really no comments or is it just me...
PS: an hour-long game!  That's so grueling!
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Millan “Fragfest” Singh

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Not going to get it because no one plays on PC.  I swear, why does Activision even try on PC anymore?  Each game has a smaller and smaller audience on PC since MW2.  Activision should realize that releasing a good game and not a shitty port on PC will actually make money.
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BO2 ran great but ghosts isnt even functional on pc. There is usually a few thousand on BO2 though.
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Millan “Fragfest” Singh

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The game looks very cool IMO, but I think you have too much faith in EA.  I won't be buying this day one, but I will buy it if the reviews are good, people like it, and the game isn't broken.  From that trailer, it sounds like a different game, but we have to wait and see.  I will probably get a little bit hyped, but I won't make any stupid decisions.

That said, personally, I would have released the MP section as a DLC for like $15 and the SP as a standalone title for $25-$30, but then again, I like breaking the traditional AAA model.
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Millan “Fragfest” Singh

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I would pick Ghosts over Blops 2, but I would pick Dota over both of those. :p
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Millan “Fragfest” Singh

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This hurts me inside.  He NEVER used the sandstorm, or almost never.  Burrow into sandstorm into epicenter.  It's not that hard!
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Millan “Fragfest” Singh

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As far as I am concerned, the vanilla game didn't look graphically that inferior to teh 2012 demo.  There were some missing effects and things, but overall I didn't feel gyped about it.  What annoyed me though was that the 2012 demo had like 2-3x the car density and had things like two people in one car (which never happens in game btw except for police cars and enemy cars) and more NPC interaction than the final game did.  That was what annoyed me.
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Millan “Fragfest” Singh

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Millan “Fragfest” Singh

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So I read an article recently that proposed that eventually CoD's existing yearly release cycle will become less profitable, and that actually spiting the campaign and multiplayer was the way to go.  This article proposed that Activision releases a new CoD campaign every year, but staggers multiplayer releases to every two years or less.  And then, in the mean time, they just make more DLC to keep the game fresh.  Right now, CoD's biggest issue is that they can't keep the fans playing as long as they used to, and this might be the solution.
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Have him in circles
78 people
Theocharis Chatzisimos's profile photo
Karen-Frances Richman's profile photo
Sachin Pathangey's profile photo
Mark Vange's profile photo
Pálmi Kormákur's profile photo
Emily Xavier's profile photo
Wake Up Call's profile photo
Alan Gong's profile photo
Dave Hendler's profile photo
Work
Occupation
CEO and Project Lead at Leatharian Studios
Employment
  • XstreamTech Games
    Lead Producer/Level Designer, 2012 - present
  • Easily Amused Productions
    VFX Designer, 2011 - present
  • Leatharian Studios
    CEO and Project Lead, 2010 - present
  • Adaptive Curriculum
    QA Tester, 2010 - 2010
Basic Information
Gender
Male
Apps with Google+ Sign-in
Story
Bragging rights
Lead a video game studio, Certificate of Achievement at Camp Game, AP Scholar with Distinction
Education
  • BASIS Scottsdale
    High School, 2009 - present
  • Camp Game ASU
    Game Design and Production, 2010 - 2010
I hadn't been to Eastwind in quite a while, but I finally went back. I was very glad to see that it was still an amazing restaurant. Definitely recommend to everyone. Any reviews saying it was bad have no idea what good Japanese food is. PS: the bento box is the way to go.
Food: ExcellentDecor: ExcellentService: Very Good
Public - 2 years ago
reviewed 2 years ago
1 review
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