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Second part of my Top 100 list, with ranks from 74 to 50. 
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Artem Safarov's profile photoMikko's Gameblog's profile photo
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This is basically the top 10% – I've played about thousand different games. The top 100 was cut from about 350 best games I've played. 

King of Tokyo is nice, and I'll gladly play it, especially with my kids, but it's not something I'd always suggest myself.
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I wrote a review of Realm of Wonder, an upcoming Finnish game, set for an Essen release. It's an interesting fantasy adventure that reminds me of Talisman, but is clearly a more modern and more streamlined design. Neat as it is, it seems a bit under-developed. 
Realm of Wonder is a new, upcoming title from Mindwarrior Games (and Tactic). They asked me if I could write a review of the game in exchange for pre-production copy of the game now and couple of c...
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Koboldbande or Troll Trail is a simple co-op game for 4-year-old children. Nice, looks good, easy to play – but quite easy, so this doesn't work too well for older children. But, if you have 3- or 4-year-olds, and want a nice co-op – Koboldbande is a good choice.
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My brother visited, and brought with him Cthulhu Gloom, as he knew I wanted to try that. I've never played even the basic Gloom, but find the idea of partially transparent cards interesting.

It was. The basic gameplay here offers pretty much nothing – play cards, either to improve your own position or to hinder your opponent – but the theme is funny and well executed. I'd assume the game can become rather unbearable with a larger number of players, but with two, the "take that" element wasn't bad.

A nice, light game, with a funny theme, then. Indifferent.

The Chronicles of Narnia: The Lion, the Witch and the Wardrobe – The Liberation of Narnia is a fairly awful memory game. Roll a die, try to find a matching card from a face-down array of cards. The goal is to create a route across an 6x4 array of cards. In the end, there are two cards: one is Aslan, the other is the Witch. If you find Aslan, you win, if you find Witch, all that you've done is reset and you start again. Awful, but the cards are shield-shaped, which is kind of neat. Avoid
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Board games, after a long break! Today's goal was clear: reach 1000 BGG ratings.

Red is a new mini game from Carl Chudyk and Chris Cieslik. Play a card and/or change the goal. Only requirement? You need to be winning after your move, otherwise it's game over for you. Fun little filler. Suggest.

Pick-a-Pig was familiar: I've played Formissimo, which is the original version. This one's cuter. My kind of game, I quite liked it and managed to win, despite failing two rounds. Suggest.

Tutanchamon, a Knizia game from 1993 got the honour of being the 1000th rating. Not bad, but I'm annoyed for losing to a king-maker move. Bunte Runde is the better version of the same idea. Indifferent.

Irish Gauge is from the latest Winsome set. Seemed a bit daft at first, but there's a game in there, and it's somewhat interesting. A B level Winsome. Suggest.

Ark of the Covenant was a surprise. Wife of one of the guys was browsing a thrift store and sent photos of games to him. I saw the Ark for 5 euros and took it, and she delivered it right away. My friend got Himalaya for couple of euros. What's even better, inside the Ark box, I found a cheap Indian Ludo/Snakes pocket game, Knatsch and a mass-market Narnia game. Sweet.

Ark is quite good, too, a solid Carcassonne variant with good ideas and special rules. Suggest.

Morels is a two-player card game about mushroom collecting. Pretty nice, a mellow set-building game.* Suggest*. 
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Why not – it's a clever game. But Bunte Runde, from the same designer, 12 years later, is a better game – so yeah, I see development there.
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Mikko's Gameblog

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I started one of these highly popular Top 100 projects. This first part covers ranks 75–104.
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Realm of Wonder is a new big box from Mindwarrior Games, coming out in Essen. It's a sort of modern-day Talisman: move around on board, having adventures, killing monsters and trying to achieve the winning condition and make your way to the center of the board.

Interesting, but the game fell a bit flat for me. Too ameritrashy: combat, take that -cards, beat the leader... All the sort of things I don't like.

The game does look good, so check it out if you're interested in that kind of thing. Realm of Wonder is fairly simple and should work as a family game – I would've enjoyed it when I was 12. Now, Indifferent.

Om Nom Nom is a second-guessing game. There are dice, which represent prey. There are two levels of predators and the goal is to eat and to remain uneaten. Try to read the minds of your opponents! I've never enjoyed that. Indifferent. 
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Troll Trail (aka Koboldbande) is a simple co-op. Draw tiles, trying to build a path across the forest to a treasure chest. Dragon wants to get there first, and players must find three keys on their way. Very simple, and seems quite easy, but I can see this working just fine for 4-year-olds. Indifferent.

Battle Sheep is an abstract game with cute plastic sheep discs. Build a board of hex tiles, then start conquering. Each player starts with a stack of 16 sheep. When you move, the stack moves in a straight line as far as it can, dropping at least one disc in the starting hex. The winner is the player with the most sheep on board when nobody can move anymore. Pretty nice, and the simple rules, nice bits and engaging gameplay make this an award hog, I believe. Indifferent
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I got my preorder copy of Subdivision yesterday, and I already played three games against my son. The game says 13+ in the box, but I believe that's just to avoid testing – my 8-year-old son played this just fine. He won the first game, then I learnt how to play and won the next two games pretty easily.

I have some concerns over replayability, but so far it's good. People who like interaction are going to hate this, as this is a very dry interaction-wise, but those who like simultaneous solitaire puzzles in the style of Take It Easy will find Subdivision delightful. Suggest
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I don't think my son has much chance of winning me, now that I figured the game out, and that's part of what worries me – I managed a score of 130+ twice out of three games, and if it's that easy, then am I going to be bored of the game soon?

Then again, if my son likes to play the game, that's going to be a huge plus, and I won't be too worried. We followed up with a game of Europa Tour – our 18th game this year. That's a simple, fun game, which I wouldn't bother with with gamer friends, but I love with my son.
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Ropecon, part four:

Haste Bock? has the cutest components, but the rulebook is quite an off-putting wall of text. Well, we managed to figure out how to play, and after a while got a hang of what to do. This kind of pushing and shoving is not my cup of tea, but it was tolerable with just two players. Indifferent

Mont-Saint-Michel looks great – it's a Drei Magier game – but the rulebook is rather atrocious. I guess we figured out, it's a fairly simple game in the end. Players move six pawns around, trying to collect points for the pawns. The trick is that nobody knows who is who. You get couple of peeks for the identity of the pawns during the game, and as it happened, I didn't figure out my identity at all during the game. I only knew which two colors I wasn't. Now that doesn't help playing well... This was an odd game. Avoid

Sorry! Sliders is a silly bit of sliding and bumping. I've got Compact Curling which is based in the same kind of sliding mechanism, but is a better game. I also have a Crokinole board. So, not much use for Sorry! Sliders, but since it's such a quick game, I wouldn't mind playing it occasionally – it's decent fun. Indifferent

Zauber Stauber is a program-your-flight-path game, and the flying is not easy – the paths are pretty hard to see well, at least for me. Not to mention other witches suddenly appearing in front of you, blocking your way. Fun idea, but not enough game in it, I think. Indifferent

I'm now just ten ratings away from having 1000 BGG ratings.
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Sorry, but I do that for living, and I'm professional enough to not do it for free. Pay me 100 € / hour, and I'll give you plenty of feedback...
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Ropecon, part three:

Husch Husch kleine Hexe is an old Heinz Meister game. It took me a longer time to decide which game to borrow from the Finnish. Board Game Society game library available in Ropecon, than to actually play this game. Not very efficient...

This is a simple game. Five witches are covered with hats. Roll a color die and lift a hat. If the color matches the color of the revealed witch, proceed one step. If you reach the end of the board with your move, you win. The sixth side of the die has an arrow, which means you swap two witches, without looking.

Sounds a lot like Geistertreppe, doesn't it, but Geistertreppe is a lot more intersting. Husch Husch kleine Hexe works well for little children, but only for little children. Geistertreppe remains interesting for older kids and to some extent for adults as well. HHkH gets an Indifferent – I'd only play this with small children that can't play better games.

Villit kuviot (Wild Patterns) is another Finnish Roll D6 release. In this game, players move tiles around on a 5x5 board, trying to form shapes on their cards to score the cards. You can also score on someone else's turn, if you see your pattern on the board.

The game started well and everybody was excited – there were plenty of chances to score and so on. Then the engine started to sputter... Once the easy cards were done, we were left with harder cards – and those were tricky, considering there were five players messing with the board.

The game might work better with two or three players. Five was too much, and the box claims the game works with six... Actually, six players migh work as a team game. Anyway, the end game is someqhat problematic, to the extent that the rulebook had suggestions how to improve it. That's not a good sign – why not make the game better in the first place, instead of offering fixes as a variant?

So, kind of fun, but with problems. Indifferent, but I'd only play with small number of players, and I'd probably want to add some house rules.

Samarkand is as old as I am – this Sid Sackson game was originally published in 1980. The Rio Grande release I got is from 1998, and looks like a good old Euro game, complete with Doris Mätthaus artwork.

This is a game of trading. On the board, there are three kinds of squares. Nomad camps let you trade cards, oases sell you cards and in cities you can sell your cards for money – the larger the set you sell, the more money you get. Money is the ultimate goal.

Movement is quite restricted, just one step of the time in the direction of arrows, so returning back to where you came from takes lots of time. You can pay to roll the die, which can get you far in no time at all, but without much control.

All in all quite a fun game. I bought this in an auction on a whim, since people whose opinions I appreciate have said good things about the game, and I wasn't disappointed: it's a good game indeed. Rating is easy Suggest.

Rest of the evening was an interesting, low-conflict game of King of Tokyo and a quick filler game of Vegas. A very good day of games, I'd say!
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Continuing Ropecon posting...

Squeeky is a small box game from Winning Moves and the authors of rather bland Terra Nova. This one wasn't too bad: players race their mice towards cheese, trying to reach it with as valuable mice as possible.

The catch? First part of the track is your personal color-coded track, where you are safe. The rest is neutral, shared track, and there if your mice is landed on or bypassed by other mice, it is snatched.

Mice have point values of 1–7 and score that many points for you if they reach the cheese. Snatched mice are points for the snatcher and negative points for the owner. The point values are hidden during the game.

This is not a bad filler at all, it was quite fun and it's simple enoug that it should work well for families with smaller children. Indifferent, but I wouldn't say no if somebody suggested this.

Rally Fally is a race, played on a sloped surface. Player discs have magnets that attach to the board to prevent them from falling down the slope, but some parts of the board are not magnetic. Players have to race around the board, visiting palaces in corners.

The idea is nice, but the game doesn't work with two players. There's little excitement. The magnet mechanism is interesting, but the board is quite small, so I suppose you learn pretty quickly where the non-magnetic areas are.

This might be worth playing with four, but at least with two, I don't think te game will last repeat play. Indifferent, but I could try again with four.


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Mikko Saari writes about board games.
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Board game blog by Mikko Saari, a fanatical Finnish board gamer.