I recall reading an exposé a few months ago (maybe a year ago?) about how "free-to-play" games try to convince people to pay money for items, as well as do things like buy points, which can be exchanged for tokens, which can be exchanged for amulets, which can be exhanged for other things; as players get farther away from actual money, they stop being able to reason about how much a particular thing actually costs. Does anyone have a link to this article?
I had always heard that the specifics of the error of the Nicolaitians was unknown, but that, based on the word's roots, it might be related to the church becoming more hierarchical and valuing leaders/clergy way more than the laity.
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