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Mike McConnell
927 followers -
Father, Husband, Designer, Developer and Geek
Father, Husband, Designer, Developer and Geek

927 followers
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In short, what do you think about them. Are they still too complex? Too simple? Do any stand out as especially interesting, or forgettable boring? Any ideas for new Rogue or Warrior techniques?

My thoughts on the current iteration:
* I feel the Magic User is still a bit fiddly, but I'm not sure there is a way to simplify them any more.

* I hate charging the Magic User 2 Refresh, but they need a hefty cost considering the number of Powers they get. Thoughts on alternative costs?

* The Psion's primary benefit is that they are so self sufficient and they use Resolve instead of a separate Affinity Skill. That seems a bit boring, but I also think it works rather well.

* The Monk feels boring to me. Is it just me?

* I 'm digging the Ninja and War Mage. I hope I'm not alone.

* The Paladin feels a little bland. Suggestions?

Strands of Fantasy Talents
In short, what do you think about them. Are they still too complex? Too simple? Do any stand out as especially interesting, or forgettable boring? Any ideas for new Rogue or Warrior techniques?

My thoughts on the current iteration:

* I feel the Magic User is still a bit fiddly, but I'm not sure there is a way to simplify them any more.
* I hate charging the Magic User 2 Refresh, but they need a hefty cost considering the number of Powers they get. Thoughts on alternative costs?
* The Psion's primary benefit is that they are so self sufficient and they use * Resolve instead of a separate Affinity Skill. That seems a bit boring, but I also think it works rather well.
* The Monk feels boring to me. Is it just me?
* I'm digging the Ninja and War Mage. I hope I'm not alone.
* The Paladin feels a little bland. Suggestions?

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Just a quick reminder that we are still accepting playtesters for Strands of Fate 2e.
We're planning to get the new playtest doc will go out to playtesters on Monday, the 1st.
So sign up!

Busy, busy, busy...

I've been really quiet on social media for a while now; but I found a few quiet minutes to spare while my computer is grinding away in the background. So I thought I'd take advantage of the calm to say hi to all my Google+ buddies.

So, "Hi", I guess. :) How are ya?

It's been a crazy year so far. Strands of Fate 2e has been in development for a bit, and continues to make progress. But it's slow progress, frustratingly slow. And that's mostly because of my day job. At the last few companies I worked for, I'd often have enough down time to devote some to Void Star during the day. My most recent gig, while a great job, doesn't often afford me that luxury. And when it does, I'm usually behind a bunch of government firewalls.

As some of you may, or may not know, I am (or was?) a Mechanical Design Engineer working for a rather large government contractor. Without getting into too many details, my most recent gig has me working on the development of a new helicopter flight sim/trainer. I can't say much more other than to say that, while the sim/trainer itself is incredibly cool (sort of like a super-Disney land ride), the most interesting design stuff is done, and has been done for a while now. And that leads to boredom.

And boredom leads to hate. And hate leads to the Dark Side. Which is how I found myself accepting a promotion and a transfer out of Engineering and into more of a management role in Operations (aka "The Dark Side"). Troublesome premonitions and accusations of betrayal aside, it's actually been a really good move for me. The boring engineering bits have been replaced by more dynamic, if stressful, managerial/procedural tasks. I'm not sure if it's a good permanent role for me, but it's a nice change of pace. You might be surprised how much complex game design can help prepare you for developing corporate/government procedures. :)

So that's my Mon-Thursday gig. It's cool, but the real fun happens on Friday. About the same time this promotion/transfer was getting ironed out, I issued a proposal to create a virtual reality demo of our simulator. Yep, a sim of a sim. IT sounds silly, but it makes sense. The helicopter sim we build is installed into a mobile shelter that measures about 24' x 24' x 18'. It's huge. And it can sometimes be hard to visualize for people who haven't seen it. So I proposed that I convert our 3D CAD models into a VR environment. So you could walk around it, and sit in it, in VR. And management accepted.

I've been messing with VR for a while now on my own time. I've always loved video games and I love new tech; which is probably pretty obvious if you've read Nova Praxis. So yeah, obviously, I'm going to spend a stupid amount of money turning my home office/game room into a VR lab. And when I saw the chance to convince my company to pay me to spend time learning how to develop VR environments, I jumped on it.

So my new Friday gig is "Virtual Prototyping", and I'm loving it. :)

Now if I could just find about 8 more hours each day to devote to writing... :/

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Strands of Fate 2e Playtesting Round 2!

Development of Strands of Fate 2e continues at a pretty good pace, and as of today, we're opening up another round of playtesting. To join the playtest, simply go to the form sign up page (link below) and fill it out. That'll get you added to the mailing list, which in turn gets you access to the latest playtest version of Strands of Fate 2e.
You've got a little over a week to sign up (deadline is Saturday, April 29th), and we'll be sending out the newest version of the playtest doc on May 1st.

Also, there are now two official places to discuss Strands 2e and give playtest feedback. The first is our Google+ Community (https://plus.google.com/communities/107203913068132775701?hl=en).

The other is Reddit (https://www.reddit.com/r/Strands2), were we've set up a subreddit for this purpose.

Feel free to use either or both to give us feedback, as questions, or just let us know what you think!

Welcome!
I've created this new Community for Strands of Fate 2e playtesters to gather discuss, ask questions, make comments and otherwise provide feedback.

I'll kick it off by answering a few common questions. You guys feel free to ask more, start your own threads, post your own ideas, etc.

We'll be lightly moderating to make sure it stays on track, remains safe for work, and promotes an open and welcoming atmosphere. Beyond that, this is your Community. Make of it what you will.

What is Strands of Fate 2e?
Strands of Fate 2e is the second edition of Strands of Fate, a tabletop roleplaying game that evolved out of a desire to create a genre-agnostic version of the original Fate rules found in Evil Hat's Spirit of the Century and Cubicle 7's Starblazer.

Is it a Fate Core game?
No. Strands of Fate 2e and Fate Core come from the same heritage, but tangent in different directions. There are ideas in Strands 2e that are lightly inspired by Fate Core, but I would not call it a Fate Core game.

So what is it then?
The original Strands of Fate was a massive collection of rules and rules variants designed to help you run just about any sort of game you could imagine using the Fate system. Strands of Fate 2e is much the same, but benefits from several years of experience and development, and is being organized and structured in a much more concise and GM-friendly way. This is most evident in the introduction of two new design concepts, Threads and Strands.

What are Threads?
In the original SoF, we provided dozes of variant rules all throughout the book. They served as "levers and dials" that could be sued to tweak the rules to better fit your personal campaign. They worked well, but could become cumbersome due to their lack of organization. So in SoF2e, we call these variant rules "Threads", and they have their own chapter in the back of the book.

What are Strands?
So the first part of the book focuses on presenting the core rules that every Strands of Fate game will use, regardless of genre. Strands are best described as campaign templates. The process of creating a Strand involved the GM working with the players to pre-define certain campaign elements, and which Threads they will be using. Once complete, the Strand provides the GM and players a clear picture of the sort of campaign they are about to play in, what sort of characters are appropriate for the players to make, and what Threads are being used. This gets everyone on the same page from the start, and avoids confusion about which optional rules are in play.

And to help out, we are including several pre-generated Strands to cover some common campaign types. "Strands of Fantasy" provides everything you need to get started playing a classic fantasy game using SoF2e. "Strands of Cthulhu" is about what happens when nosy investigators encounter sanity burning eldritch horrors. "Strands of Justice" is about super heroes, and the choices they make. "Strands of Neon and Chrome" tells stories about cybernetically enhanced street thugs, hackers, and con artists; and how they resist the oppressive corporate regime. And lastly, "Strands of the Dead" is about what happens when the dead rise, civilization falls, and what you're willing to do to survive.

You'll be able to use these Strands as written, mix and match them, or use the provided guidelines to create your own custom Strands from scratch.

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In case you missed it the first time:

If you are interested in getting an early look at Strands of Fate 2e, and getting an opportunity to provide feedback and potentially shape the game's development, now's your chance.

Sign up for the Beta! At this stage, everyone who signs up gets in.

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In case you missed it the first time:

If you are interested in getting an early look at Strands of Fate 2e, and getting an opportunity to provide feedback and potentially shape the game's development, now's your chance.

Sign up for the Beta. At this stage, everyone who signs up gets it.

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If you are interested in getting an early look at Strands of Fate 2e, and getting an opportunity to provide feedback and potentially shape the game's development, now's your chance.

Sign up for the Beta!


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Interested in Strands of Fate 2e? Interested in playtesting it?
Well then I've got some news for you. (In the link below.)
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