Last night was pretty eventful. An otherwise pointless station services disruption fleet ended with a Loki kill and we got ourselves an old-fashioned POS shoot that gave ample opportunities to toy around with field-of-vision settings. Oh, and the enemy lost their capital system and it's infrastructure despite their best efforts.
This was the first major battle that I've participated in where the enemy coalition threw everything they could spare at us. Their appearance was heralded by a bombing run. But instead of targeting our Dominixes that would take full damage from bombs (and probably lose some drones), they hit us, the logistics ships.
Killing the healers first is a sound tactic in any MMO, and Eve is not an exception. If we go down, the Dominixes would follow and let the break through and hit our other forces that are doing the actual capturing. But they chose the wrong tool for the job.
Logistics ships are cruisers, so when the bombs blow up near them, they have a higher chance of avoiding the shrapnel and various energies that spew forth from the bomb. So unlike battleships, they do not take full damage. Also, T2 ships like my Oneiros have higher resists by default than T1 ships and
our standard fittings include a bunch of resistance modules to amplify them even further. So while all that electromagnetic damage did take down our shields, it barely smudged our armor. We were able to take that kind of damage all day.
The real threat was the enemy fleet, though. Unlike the indiscriminate bombs, they can focus fire and take down any single target. But since our logistics ships were still operational, we in turn could direct the fleet's entire repair capability to that single target. And that in turn means that if the fleets are otherwise evenly matched, the more coordinated fleet is going to win. Especially a fleet that has more firepower than defensive capability, the key to victory is to switch targets quickly and destroy them before their logistics reacts. We almost lost an Armageddon because the enemy switched from a pair of heavily damaged Dominixes to the Armageddon. By the time we got enough remote repairers on him, he was at 2% structure.
But something had to give, and it turns out it was the server. Even with Time Dilation, the server couldn't keep up with over 500 people fighting and our clients started desynchronizing from the server. You could still see and try to give commands, but either the commands did not go through or your client couldn't display their effects. Chat did still work, though. So I tried to warp to a safe POS several times, and eventually others reported that I had left the battle. I logged out, logged back in and rejoined the battle.
But unlike in WoW where a disconnected player is simply shown as offline in the raid group, in Eve the server will drop any disconnected people off the fleet and any associated communication channels. It will also forget any fleet-specific settings in the UI, like the watch list. But it's still better than staying desynced.
When I got back, the fighting was still ongoing. We had been reinforced by an allied fleet of Drake battlecruisers who promptly got themselves bombed. In addition to coordination issues, we had separate doctrines: They focused on shields while we focused on armor. So either party could not fully support the other. Which was unfortunate, because they got bombed by the enemy soon afterwards.
After that, the battle quieted down somewhat. The enemy only had a handful of scouts in the field, and our fleet was still blockading the station. While we were at it, our other forces had hacked a lot of command nodes; Their Territorial Control Unit was 90% compromised and their Infrastructure Hub was at 75%.
The enemey made an another attempt to break out, but they undocked literally at the moment when their Territorial Control Unit went down. With it gone, they lost the Capital System bonus to their defensive index, so the remaining hacks for the Infrastructure Hub and the station itself would go much, much faster for us. Their battlecruisers with battleship-sized weapons did pack quite a punch, and managed to knock out two of our Dominixes during their escape.
But their breakout was too little, too late. The TCU was gone, the IHub would soon follow, and so would the station. I took advantage of the lull and surveyed the battlefield for anything interesting. And sure enough, someone had left behind some hull repair drones. With those, I could patch up our mascot Armageddon and anyone else who had structure damage.
The enemy did return, but they were caught at the edges of our warp disruption bubbles. This time they tried to focus fire our logistics cruisers down at the same time as they bombed us and any Dominixes that were too close to us. But their numbers were dwindling, and you can only send entire fleets to the fray a certain number of times before you run out. Especially when you cannot repair at your home station anymore. Alas, my newly-acquired hull repair drones were among the casualties and I only managed to save one of them. But the mascot Armageddon was still in one piece.
Eventually the Infrastructure Hub went down as well, and it took with it all of the upgrades it had, worth billions. A few stragglers hadn't gotten the memo about their home system not being theirs anymore, so we shot them while we waited for a relief force. Most of the enemy had left the system, so we met the relief force halfway. There was one more attempt in bombing our fleet, but they simply did not have enough bombers and bomber pilots left to do enough damage. We went back to the enemy's (former) home system and I logged off at a safe POS.
I joined a convoy fleet next morning to got my ship out of the battleground in one piece. During the night, our relief force had forced the station into freeport mode, so I doubt that the enemy had any fight left in them. #eveonline