Now that I'm past rank 5 in #evevalkyrie
, a lot of the game has opened up. I did get the heavy fighters before, but I really didn't try them out before I got enough money for a second launch tube slot. I also tried the support fighters.
The default Heavy, the Spectre, is basically a tank. It can take a lot of damage, annoys people with it's flak cannon and is about as maneuverable as a brick. Which is why none of it's abilities require facing the enemy. The main flak cannon works as expected: You shoot in the general direction of the enemy and the shot will explode when it's close enough. It isn't particularly lethal, but it gets you a lot of assists, especially when enemies get tunnel vision and focus on your teammates. For defense, the Spectre has a shield bubble, which is particularly useful when your own carrier is being shot; Just place yourself in front of the weak points, activate the shield and fire away. The last special ability is the microwarpdrive. While the Spectre also has the standard afterburner, it's effect is barely noticeable. The microwarpdrive complements this by getting you in and out of combat at a breakneck pace, but your already low agility suffers even more, you have to charge it up, you can't use it near objects and dropping out of microwarp at your destination is trickier than expected.
The default support fighter is the Banshee. It's fast, agile and fragile. You have a headtracked healing beam and a charge-up, auto-aimed laser. You do need to keep the enemy within view and you won't solo enemy squadrons, so it's more like an emergency weapon. Finally, it has a sabotage bot minefield as it's special ability. I think I used the first five minutes of a fight healing enemies and lasering friendlies instead of the other way around.
With rank 5, the Carrier Assault game mode opened up too. Most of the time in the match is spent fighting over three control points. You fly in there, drop a capture drone and then shoot down enemies trying to drop their own drones and shoot yours. If you have the majority of the control points for a while, the enemy carrier's shield goes down. Now you can shoot weak points scattered around the ship until it's hitpoints are depleted. I must admit that I didn't see anyone flying into the carrier, but then again I had enough trouble trying to find the weak points in the first place. The Spectre works quite well in offense too, because you can keep the extra damage from the enemy turrets manageable with your shield, and you can shoot the weak points even though you're not flying directly at them. But it's still easy to lose your bearings flying around the carrier, and you don't have that much time to do damage.