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Miegakure

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Miegakure is a video game set in four spatial dimensions: specifically, the dimension that goes out to the sides, like your keyboard; the one that goes up, like a tree;
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We're nearing a year from the last g+ update, but twitter and facebook  have recent activity.
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Jonathan Blow and I gave a talk at Indiecade this October. I talk about the design philosophy of Miegakure and reveal a bit more about it in the process (for a change).
Here's the summary: Any system of interactivity can of course be explored: If X happens, what are the consequences? What are all the ways in which pattern Y expresses itself, and to what do those ...
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Miegakure

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Yay! 120-cells for the win! :D
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2 Responses to “Screenshot: A strange stone. (work in progress)”. Jason Hise says: January 15, 2014 at 7:27 am. Hmm, could that be a little slice of a 120-cell? Reply. Kyle da Freshest says: January 15, 2014 at 8:37 am. Clearly an dodecahedron.
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Showing Miegakure at PAX East as part of the Indie MEGABOOTH http://marctenbosch.com/news/?p=205
Sixteen Indie game studios have combined forces at PAX East forming the Indie MEGABOOTH. Twenty games will be packed in one massive central location, and Miegakure is one of them. I'm really excit...
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Have them in circles
248 people
Jake Graves's profile photo
Aaron Ennis's profile photo
Ben Simpson's profile photo
Markus Roth's profile photo
Torrey Nommesen's profile photo
Ben Caffarel's profile photo
Mustafa Abbasi's profile photo
Carlos Santos's profile photo
Jørn Tarald Högström's profile photo
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Miegakure is a platform game where you explore the fourth dimension to solve puzzles
Introduction
Miegakure is a platform game where you explore the fourth dimension to solve puzzles.

Our world is three-dimensional: width, depth, and height. But what if there was a fourth physical dimension that we cannot see, in addition to the other three?

This game is about exploring the consequences of being able to move in four spatial dimensions. It plays like a regular three-dimensional platformer, but at the press of a button one of the dimensions is exchanged with the fourth dimension, allowing for four-dimensional movement.

There is no publicly released demo at this point. There will be one when the game is released though, so please be patient :)


- Nominated in the Technical Excellence Category at the Independent Games Festival 2011
- Nominated in the Excellence in Design Category at the Independent Games Festival 2010
- Finalist in the Indie Game Challenge 2010
- Shown at the PAX East Boston Showcase 2010
- Recipient of the "Amazing game" award at Indiecade 2010
- etc...