Can't wait for non-PBR shaders and 4k resolution, then I will add Painter to my workflow finally.
Already played a bit, and it has a lots of potential.
- Lara Croft GO
- X-Plane 10 Flight Simulator
- Sky Force 2014
- Lara Croft:Relic Run
Gurney Journey: Book Review: How to Draw, by Scott Robertson
This daily weblog by Dinotopia creator James Gurney is for illustrators, plein-air painters, sketchers, comic artists, animators, art studen
Gamasutra: Tanya X Short's Blog - Level Design in Procedural Generation
Tanya X. Short is the creative director of Kitfox Games. A version of this article was originally published on the Kitfox Games blog. Any an
Gamasutra: Michael Cook's Blog - The Saturday Paper - Dungeon Feng Shui
The following blog was, unless otherwise noted, independently written by a member of Gamasutra's game development community. The thoughts an
Skyrim's Modular Level Design - GDC 2013 Transcript
Skyrim’s Modular Approach to Level Design Originally presented @ Level Design in a Day, GDC 2013 Co-Authored and Co-Presented w/Nate Purkeyp
Supported locations for merchants - Google Play for Developers Help
Currently, developers in the below countries may register as Google Checkout merchants and sell paid applications: Argentina* Australia Aust
Gamasutra - News - Double Fine launches $400K Kickstarter for Schafer-le...
Psychonauts developer Double Fine announced a $400,000 Kickstarter campaign that aims to crowdfund development of an