Hello, ACKS fans. Looking to solicit some feedback / ideas for something I'm working on. We're writing up an alternate Domains system (using the ACKS math, but streamlining stuff quite a bit) for our campaign. One of the additions we have are (working title) "augments" for Settlements / Strongholds. Augments are special buildings that you can build that give your domain a unique bonus for your domain. Augments are limited (settlements have a limited number of "slots"). Here are some examples for Settlements:
An apothecary allows characters to commission potions without the additional fees typically added for commissioning magical items (i.e. Base Cost + Components only). Furthermore, potions, ointments, unguents, powders, oils and other alchemical items can be identified for 100gp and monster parts may be purchased as if the settlement were one Market Class greater than it actually is (up to Class I).
Famous Tavern (Name it.)
A famous tavern lures more potential henchman seeking employment. Henchmen of levels 1st-6th (instead of the normal 1st-4th) are available for hire. Furthermore, the ruler of a settlement that has a famous tavern may visit once each season and get a list of anyone looking for a particular treasure or item of note within the domain, who they are and what it is they are looking for.
If a settlement has an adventurer's guildhouse, when posting ads for hiring henchmen employers may inquire about prospective new hires and learn of their level, ability scores, proficiencies, spells known and other aspects as needed before hiring them. Furthermore, any Assault a Lair season actions are made at a +1 on the roll.
Famous Brothel (Name it.)
If a settlement has a famous brothel, each season the ruler may visit the brothel and ask 1d3 questions from the following list about one of their subjects (including vassals or councilors, but not other player-characters):
*What most troubles them?
*What do they aspire to be?
*What dark secret do they harbor?
*Where do their true loyalties lie?
A settlement with a grand library increases the availability of sages by one Market Class (Class I becomes 2d4) and any character with the Loremastery or any Knowledge proficiency can make a check at a +3 bonus if they spend a day in the library performing research on a particular topic. Furthermore, once per season, the ruler of a settlement with a great library may visit the library and be provided with a treasure map (1-4), formula (5) or scroll (6) discovered in the archives.
A seer's grotto provides a +5% bonus to the truth of any divination spells cast in the settlement. Furthermore, once a season the diviner will perform a more powerful version of Augury for the ruler of the settlement that can predict results for up to 3 months (a season) instead of 3 turns.
So, thoughts? Ideas for new augments you'd want if you were an ACKS ruler?