Shared publicly  - 
This pleases me as after the release and initial stewardship of TyphonRT / my software middleware platform for J2SE & Android I plan to get back to working on a low cost audio DSP box for advanced audio spatialization increasing immersion in games, music, movies, and other media. It'll be running Android (and of course TyphonRT!) and if it runs on x86 (Intel's architecture) I can quite likely modify SuperCollider ( to provide the base audio engine. Not having to convert all that DSP code and such to ARM architecture will be very helpful. So yes.. 2012 surprise me! :)
John Pyper's profile photoWill DeHaan's profile photoMichael Leahy's profile photoPeter Djordjevich's profile photo
I have a small problem with the current route of smartphones. If they are going to be running the antiquated x86 architecture, Intel needs to get power consumption per cycle way down, or our smartphones are going to get bigger for batteries to make them last through the day. Just because Intel's x86 architecture is tried and true, why push it into the mobile sector where it has failed in the past? That's right, Intel sold off their ARM division to Marvell, and now Intel sees the success in ARM, they want a piece of the pie. Sorry Intel. You are good in the desktop and laptop sectors, but you should've kept the ARM division. I will not change for you unless you can prove my points above wrong with your new extensions to the antiquated x86 architecture for mobile devices.
Indeed, for smartphones and small integrated devices ARM will continue to reign supreme quite likely.

For my DSP box it'll be a bigger chassis with a standard power supply. ;) I'm stoked because I can modify the audio engine I've been using for years to work in an embedded environment on Android / x86. In addition to end consumer applications by providing a modified build of SCSynth (audio engine server of SuperCollider) the box will be quite useful for music production / performance too. My work with TyphonRT started back in 2003 as a desktop client framework to create interactive GUIs to control SuperCollider, so this would bring my work full circle including providing a rocking integrated hardware box for neat audio applications.

Here is an early white paper from '04 on TyphonRT (then just called SCREAM):

TyphonRT blossomed from very creative music / graphics apps to a general software platform with wide applications from game development to many other vertical app categories.
Yep, x86 seems unlikely to do well in mobile devices, but Android x86 can be a major boon for getting apps to market on wired (non-battery operated) devices. (Case in point - the project I am just starting on, intended for a wired Android device, which would be much simpler if I just needed to do a simple port and update of the existing Win/Linux x86 assembly!)
There already are a couple of projects for Android on x86. Neither are very productive quite yet. The best of the 2 is by far. I did try it on my Acer Aspire 5610Z, Intel Core Duo, 2GB RAM. It worked well for what little it did. Maybe it will find a niche area for it to work for.
Yeah.. I peeped around on things in the past, but strong support from Google directly to optimize the whole stack making sure everything is working smoothly with the latest versions of Android is going to bring the general confidence required for various OEMs to potentially really dive in and complete new wired hardware products. For me it will allow potential drastically reduced R&D costs; oh there will be some still though.. It does look like there is decent progress from those contributing to Android-x86 though.
Very cool opportunity for kiosks, embedded-mains as already mentioned. I first read the headline as "All Future Versions of Android Will be Optimized for Co-Marketing" which makes me a jaded techie ;)
gamestop will start selling tablets pre-loaded with games. It only makes sense for android to optimize for x86 in order to completely kill off winblows.
+Peter Djordjevich Perhaps, but all indications are that Gamestop is going to try and get on the game streaming bandwagon. That likely means they'll be selling devices and why not Android related ones if they can get the patent license payoff fees for potentially being an OEM lower than the cost of say a license for Windows 8. I don't think they'll be preloading games in lieu of the streaming service.
Yes, and they should. Their store fronts should be there to simply sell tablets and give customers a false sense of security similar to apple stores. Imagine if Valve releases Half Life 3 on android and launches an android steam client. Now if could only get android to run on my PC, oh wait, I can.,2817,2392849,00.asp
Add a comment...