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Michael Hazen
Attended Cornish College of the Arts
Lives in Snohomish
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Michael Hazen

Zocchi Dice & the Die Chain  - 
 
For those of you saying "that's normal"

this is not correct
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Jim Cox's profile photoJon Wilson's profile photoLeo Zelig's profile photoDamian Hupfeld's profile photo
21 comments
 
i just realised that first die with the hook - thats a 4.
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Michael Hazen

Find or organize IRL games  - 
 
Work has kept me busy and away from the community lately. But I did manage to score some PAX Prime tickets for seattle at the end of August. Any DCC players wanna play a bit at PAX?  tried scaring up a game last year but it didnt happen. 

OB DCC Play Report: attached may be a picture of the PCs in my adventure fleeing Laser Harpies...
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Michael Hazen

DCC-specific Discussion  - 
 
With online play are most folks doing hangouts or roll20? Every once in a while I flirt with the idea of finding a Friday night game. But so far I've not tried it

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Claytonian JP's profile photoMaxwell Spann's profile photoLeo Zelig's profile photoMichael Hazen's profile photo
8 comments
 
+Leo Zelig Thats a kind offer. But I'm on PDT and I wouldnt be ready before midnight EDT. (2 hours commute plus dealing with home chores bfore I could guarantee focused attention on the game)
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Michael Hazen

DCC-specific Discussion  - 
 
A question came up concerning luck checks. Rolling the body is pretty clear. Roll under current luck. But when using it as a skill check? For example, in an adventure involving mine cars, sharp corners and a chasm...the entry used a saving throw for one event and then a luck check. The save had a dc. The luck check didnt. So I just used the body recovery mechanic.

What is confusing me is things like that where luck is used as a perception rating. Is this a dc check? A body recovery type check? Or am I to set the DC if it's been omitted in the published adventure? I was having a bit of trouble grabbing a consistency on the fly
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Michael Hazen's profile photoTerry Olson's profile photoJonathan Perkel's profile photoEric Hoffman's profile photo
19 comments
 
+Michael Hazen If you are referring to TVoZ; the writers intent throughout that work is that saves and most ability checks (except Luck Checks) use the d*(usually d20)+ability modifier to = a Difficulty Class.  Luck is always roll under.  I am guided by page 19 in the core rules, 5th  bullet point under Luck.  That paragraph is written with considerable wiggle room though. And it is entirely possible we weren't consistent throughout the book too.  
In my opinion the answer is that if you are the Judge whichever way you are doing it at your table is correct...
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Michael Hazen

DCC-specific Discussion  - 
 
I just had a thought....beyond zadabar....should I throw in a megadungeon? Rapan athuk? Barrowmaze?
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Brett Slocum's profile photoMichael Hazen's profile photo
8 comments
 
oh man there is a lot of gripe against the price of the complete barrowmaze on RPGNow. um...isnt it like two megadungeons shoved together and like 160 pages? relax dudes. 
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Michael Hazen

Session Reports  - 
 
I ran a poorly prepped Well of Souls today for my two intrepid buddies. The lack of prep was countered effectively by a lack of sleep. 

Things went pretty well. these are effective players. They went the north way round and hit the stone puzzle room right off. I had to give them a couple clues but they figured it out. THe tablets were a huge red herring for them. had them making all sorts of wild conclusions. But not as big a white whale as the crown rumor. one dude got obsessed with finding it. To the point of losing a character down the second well. 

The part that made me laugh was the first spin of the wheel coming up  a prime number. 
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Michael Hazen's profile photoEric Hoffman's profile photo
2 comments
 
Nice!  Thanks for the play report.  I ran WoS recently at the FLGS RPG day and a goose saved a couple of characters lives in the first encounter!
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Michael Hazen

Zocchi Dice & the Die Chain  - 
 
Double bummer. My dice came the day after the game session. And that seven sider is all jacked up

Oh well time to buy more dice
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Bob Brinkman's profile photoRevturkey Music's profile photoJen Brinkman's profile photoDoug Kovacs's profile photo
11 comments
 
what Jen said.  
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Michael Hazen

Session Reports  - 
 
Its been a long couple of weeks. Work and life keeps me away from the G+ fun. But I did manage to GM while wounded (slight chest cold) Yesterday. 

The Pathfinder AP of long LONG running ended with a TPK 2 weeks ago, within sight of completion. The DCC adventure to find Zadabad ended with a wipe last week. If the same happened this week in The one Who Watches from Below, Id have all the loose ends tied up. 

Alas, no wipe. 

But one character did get thoroughly cursed and is now a pair of diesmbodied eyes crawling on surfaces. He hasnt figured out the second awesome benefit of the eyes...yet. all the eye and worm themed stuff has the rest thoroughly creeped out. But they press on, Hungry for treasure
3
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Michael Hazen

Session Reports  - 
 
Another session for Zadabad. Ended with an attempted TPR and then became a TPK. Thats a Pathfinder TPK last week and a DCC one this week. 

But I have to say...I didnt do it. they did it to themselves. 

Mistake one: They nabbed a bunch of silver from a tomb. They had the tribes stones. But instead of using those to negotiate their way out of being dinner for the villagers, the wizard invoked patron and stunned a bunch of the native villagers. But not even half the village. So it was a quick run away....the Elf did a massive spellburn and forest walked five PCs out of the mess, but some were left behind. 

This left two leveled PCs and a handful of 0-levels. 

The elf took to his bed and spent a month recuperating. The whole time trying to arrange passage off the island to quit this adventuring biz. Total Party Retirement (at first level)

But he was talked into going back into the forest. THis time with two batches of 0 levels plus the elf and a cleric. 

They promptly found another tomb and made mistake #2. They ventured into a tower and were ambushed by a huge spider...they stayed to fight even though they could have retreated outside and been in a tactically better situation. Nope. they fought it until they almost had it done..and then retreated. 

then they made mistake #3 - instead of recouperating, they went ahead and opened the tomb, awkening a big pack of zombie guardians. Even though they made it to high ground, the zombies eventually overwhelmed them (like they do)

That last fight is where I brought in the "Peasants Mighty Deed" (cribbed from this community, sorry I forget who) if a non-warrior/dwarf declared a mighty deed and they roll a six on a six sider, they get the deed (but not the extra damage) a couple managed to knock some zombies from the high ground that way. 

So, now the players are talking about going some other place because the island kicked heir asses...(but really they did it themselves)

I sure enjoyed running Zadabad. its a hell of a good time
9
Terry Olson's profile photoJon Wilson's profile photoMichael Hazen's profile photo
5 comments
 
+Jon Wilson that's a quest....
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Michael Hazen

Session Reports  - 
 
The treasure vaults of zadabad...spoiler warning






I'll try not to give away much. But stuff happens



We had our second session. Third if you count the well of souls funnel. At the end of the last session, the party had gotten it's ass kicked by vampire bats. They retreated for rest and healing, much to the shrunken head/amulet Baltheus' relief

Baltheus' whining and harping earned him a spot as scout being dangled down a deep hole to see if there was any danger. Not to be outdone, he promptly praised the wealth of gold to be found at the bottom. The party quickly followed and was quite annoyed to only find mining carts and a track.

After a bit of disfavor, the cleric wasn't keen on riding in the carts...but they did. And luck favored the hell out of them as they made all required checks to complete the journey intact. In fact they excelled and made a happy jaunt of it. But the noise gave the bad guy spellcaster ample warning

In this case only the wizard entered the chamber. I thought I would have an awesome spell duel in hand (the Stat block didn't give a caster level for the dude. I decided on third since he could do second level spells and had three hit die. I assume that was the intent. Any misunderstanding is my fault and not the author's ) he got the drop and pulled off an excellent roll for a Web spell and sealed off the entrance, splitting the party. This was gonna be good...

Then he had initiative and blew chunks on the sleep spell. Since no one had anything to counter with, the wizard as well as the cleric and the elf could bring spells to bear (I ruled that the cleric and elf could cast through the Web with only a small risk of entanglement ) the party wizard rolled an awesome paralyze spell and dropped the bad guy in his tracks...just as the demon servant showed up.

From there things were pretty standard with hacking away a the webs and such. The party wizard felt cocky and went for an enlarge ln the warrior...resulting in the first corruption in our game. The wizard is now seven and a half feet tall...mostly due to his shins.

(The warrior asked "my shins?" I said "no, you aren't paying for the wizard's sloppy casting")

From there they battled their way through other fun encounters until they had to decide how to get out of the mine. They believed that the village shaman was spying on them through Baltheus eyes. And that there was a pack of village warriors waiting to take the back to the village where the warrior would be feted while the rest would be the main feast course.

So they decided to stage their deaths by acting out a horrible death scene with the corpse of the giant lizard, using Baltheus head as the camera. Using ropes to manipulate the corpse and the halfling doing a Blair Witch routine for the shrunken head/camera. They have no idea if it worked because Baltheus doesn't know if the shaman is watching or not. But the Warriors were gonna when they exited, so....

The session ended with them returning to a tomb they had found before,now better equipped with tools to Crack it. They know that the sarcophagus room is much too small and that there must be a secret door. ...and I told them they have all the clues necessary to figure it out. But they will have to mull that over until next time
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deputyofthedead's profile photo
 
Awesome. Sorry you didn't get your spell duel.
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Michael Hazen

Session Reports  - 
 
Warning...Treasure Vaults of Zadabad Spoilery!










Having survived The Well of Souls, my band of adventurers found their way to the island in search of the Treasure Vaults of Zadabad.

The trip over was uneventful, with the exception of the ships crew being mightily displeased about the wizard communing with Urhatta in a corner of the hold. THe blue flashes of electricity and muttering awakened superstitions in the crew and some fast talking had to be done to avoid being cast adrift. 

On the island they purchased a map to treasure from a local in exchange for two geese..the bargain being that they could buy the geese back with the treasure they find. The geese were promptly offered as the days special at what served as a tavern in town. 

Following the map they crossed a small group of mountains while battling a troop of baboons. This is where they discovered they were being tailed by some local peasant youths who wished to join them

On the far side they awakened (not having set watches) to find they were surrounded by a large group of native warriors who were strangely afflicted by running sores. 

Dragged to the village they were beset by the chief in a language they didnt know...just as all seemed lost andnthey were o join the geese's fate...they were interrupted by the shaman and her shrunken head fetish...a fetish that spoke their language (although in a helium inflected voice, the wonder of it was not lessened)

WIth the head of Baltheus assisting, the natives were convinced that the Mighty Warrior, Grunter was to be their savior and would rid the mines of the Great Evil. But that Baltheus mst accompany so that the Shaman could watch through his eyes. 

And this is how the party ended up in the caves wading in bat shit up to their knees (and waists), battling bats while Baltheus gibbered in fear from his new position as amulet around mighty Grunter's neck
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Eric Hoffman's profile photoMichael Hazen's profile photo
2 comments
 
+Eric Hoffman Its a rich environment. Baltheus is an inspied addition and how could I_not_ make him a part of the party?He makes for a great Judge's Voice in the adventure. The cowardly cleverness I bestowed him with balances the warrior nicely


After the session as I was driving home with the player who runs grunter and another elf PC I asked "So how come you didnt dangle Balteus down the hole in the floor to see what is down there?"  He groaned "Oh man I never thought of that!"
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Michael Hazen

DCC-specific Discussion  - 
 
So...in the Well of Souls adventure, one of the players has a wizard who got the Invoke Patron spell from the Djinn. So obviously she has to be the patron...right? (because how cool is that?) Now..any ideas on another patron who would be quick to convert for uses? I dont have the time to whip up a 4k word essay and spells for it. Just use Sezerekhan?
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Jim Wampler's profile photoPete Schwab's profile photoMichael Hazen's profile photoBrett Slocum's profile photo
6 comments
 
If I were to run DCC, I'd run Well of Souls and Treasure Vaults.
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Work
Occupation
I break software and make tools that make it easier for me to break software..and developers little hearts
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Currently
Snohomish
Previously
Seattle - Anchorage - Juneau - Port Heiden - Sacramento - Yuba City - Seaside - Eugene - provo
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Story
Tagline
Plays well without others
Introduction
Biker, writer, tech dork, and the best dad in the room.

Fascinated by security and economy in tech.

Sundays I put on my GM cape and jockstrap for a Pathfinder game I run for a whole pile of folks. 
Bragging rights
one son and staying that way
Education
  • Cornish College of the Arts
    Theater, 1986 - 1988
  • Provo Canyon School
    1982
  • West Anchorage High School
    1981
Basic Information
Gender
Male
Relationship
Single
Other names
Mykol Hazen, Zerhackermann, Chopperman
I'm glad to see it here. I would probably not have gone into a PG in the U-district or over in West Seattle. But I work near this place. I dig it. No nonsense. used games all over. all are in good shape and tested before they sell. I just went in and they replaced the battery in an old gameboy game of my son's for a few dollars while I waited. So now I check here first if I'm looking for a game or accessory.
Public - a year ago
reviewed a year ago
I've been to Game Matrix a number of times. All of my gaming group goes there often. This includes women of a range of ages and game experience. The staff is always helpful and they consistently have tons of new stuff and a massive range of miniatures. So that one star review sounds a bit whacky to me. Axe to grind?
Public - a year ago
reviewed a year ago
2 reviews
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