Profile cover photo
Profile photo
Michael Duxbury
116 followers
116 followers
About
Posts

Post has attachment
Hello everyone! I've been working on a series of supplements for 7th Sea which addresses one of the difficulties I've had whilst running the game – the stress on GMs to come up with Consequences and Opportunities on the fly, when events take a turn they hadn't prepared for. The idea is that GMs can use the Consequences and Opportunities here either as-is, or to inspire their own ideas, and contains game-able advice about how many Wounds they should cost, how many Raises to overcome, etc. I've also been using it as an excuse to come up with some more Brute Squad abilities and Advantages for Villains, as I've noticed that many of the example Advantages in 7th Sea only really make sense for Heroes.

The first of the series, “Risky Things to do in a Duel”, just went live on DriveThruRPG. I plan for more to follow, if the community finds it useful. What kinds of fictional situations would it be useful for you to have some Consequences and Opportunities (and enemies) prepared to reference in-play?

Post has attachment
Earlier this year I had a Star Trek Adventure called "The Ghost Writer" published in Modiphia, the free e-zine produced by Modiphius Entertainment. Continuing Missions, a fan site for the same game, just posted their interview with me about it! Links to included in my blog post below.
Add a comment...

Post has attachment
Got to facilitate a game of Follow at Dragonmeet a couple of weeks ago - my first game running with more than three people. Turns out it holds up very well regardless of the player count! Here's a mini-review.
Mini-Review: Follow
Mini-Review: Follow
michaelduxbury.com
Add a comment...

Post has attachment
I ran a one-shot of 7th Sea second edition a few months back, and since then +Stephen Morffew has been running a campaign I play in. It's fun! It's also kind of a mess! Here is my mini-review.
Mini-Review: 7th Sea
Mini-Review: 7th Sea
michaelduxbury.com
Add a comment...

Post has attachment
To celebrate the release of KeyForge - out today! - I've been working on an RPG adaptation of the Crucible setting, translated to the Genesys system. So far I've worked out rules for character creation and skills. There's more I want to do obviously: talents, weapons, other equipment and adversaries are all things I plan to write for my blog over the next few months.

Below are the links to what I have so far, and I would be very grateful for any feedback. Thanks!

Character Creation: https://michaelduxbury.com/2018/10/31/keyforge-genesys-part-1-character-creation/
Skill List: https://michaelduxbury.com/2018/11/14/keyforge-genesys-part-2-the-skill-list/

Post has attachment
As part of my burgeoning KEEN for the upcoming release of KeyForge, I've given in to the inevitable, and started working on an RPG adaptation using the Genesys system. Here's the first part for character creation - hopefully more to follow!
Add a comment...

Post has attachment
Since posting the digital conflict rules we're using in my home game "Ferrymen" last month, I've also made some updates to the space conflict rules that some of you might be familiar with (I first posted them three years ago, so I've had a lot of opportunities to playtest). Enjoy!

Post has attachment
Some of you might be familiar with my Ferrymen series, an ongoing 7-year hard sci-fi campaign which transitioned from Diaspora to Fate Core. Recently, changes in the player party have prompted me to expand our game's rules for hacking (or "digital conflicts") beyond being a sub-set of space conflict and into a small sub-system in its own right... but one still compatible with what came before.

It's not the HARDEST sci-fi, but I tried to give it a sprinkling of realism, or at least the perception thereof. That seemed to be on brand for Fate's cinematic sensibilities.

Anyone else tried designing hacking rules for Fate, outside the "softer" sci-fis of cyberpunk and fantasy space opera?

Post has attachment
Here's what I got up to at GenCon! And at Nine Worlds! And everything else I want to do this year!
Add a comment...

Post has attachment
After popping to see "Skyscraper" this weekend, I was inspired to post my own little RPG of Big Action in Tall Buildings, "DieScraper". It uses Jenga AND dice. Enjoy!
DieScraper
DieScraper
michaelduxbury.com
Add a comment...
Wait while more posts are being loaded