Here's my reasoning: The rules of competitive play are governed by a particular body for football just as much as they are for LoL or Dota2. However I would say that game developers are much more receptive to feedback on such changes and a good developer will take that criticism, check their numbers, and see if they really need to backpedal or tweak things.
Traditional sports will, of course, take rule changes and observe their results in a similar way. The difference is though is eSports involves a game that a developer is trying to sell to players. They make money on both competitive and casual players so they have more motive to make sure the game is well balanced. The NFL doesn't really make money off of you playing football in your back yard though. Their income is from tickets, merchandise, and sponsorship. A rule change is less likely to make you second-guess that Seahawks hoodie purchase. A rule change in Dota2 might make you put down the game forever.
Bonus points if you can make one that actually spins up!
However I don't think that there are less woman in the gaming or tech industry simply by biological nature. Maybe that's true to a some extent but I also think there are a lot of social factors that skew girls to "girly" things and boys to "boyish" things as their being raised from childhood. There are so many factors which encourage and re-enforce set gender roles and expectations that it'd be impossible to pick one thing and try to fix it. I do believe though that the gender ration in the tech industry and many other industries would be at a closer balance if these factors were eroded.
Great video and thank you for posting it!
Let's use your example, "Threes", to demonstrate. "Threes" is a game where you have cards on a grid, you slide them around, and you try to match together powers of three. There is no written story included with the game. It's mostly pure gameplay. However the experience and the themes that are set in "Threes" are what make the game what it is. The music, the minimalist style, the emotions expressed by the little cards and the sounds that come with them do create a story that is as equally minimalist as its visuals. If you took that away and just had cards with numbers that slide around it wouldn't be "Threes". The little things like two cards greeting each other make for a small story of, for example, two people trying to get to each other in a crowded room, that just wouldn't exist otherwise. That's a story the player interprets but that doesn't make it any less important. That's part of the experience of the game. Likewise, Bioshock or Ocarina of Time would just not be the same or as fun without their stories and themes - even if you care little about them.
Mechanics are focused on so tightly because it's one of the only elements in video (or tabletop) games that make them stand out from other mediums. However if you pay attention to games that are often well regarded you'll notice there's always more to them then pure mechanics. They are always an experience that's usually supported by strong mechanics.
I could also get into how the story itself can become a mechanic (Shadows of Mordor) but I think if my comment gets any longer it's just going to be too much to try and feature. But Shadows of Mordor...yeah there ya go.
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