I usually post these in the morning, but I want to keep posting one-pagers each Monday and I wasn't able to get this one up before work. I had two ideas that became this one. I was wondering about doing something weird with giants, and I was also wondering about a scenario where players are trapped in a small space with desperate npc's. I was inspired by Hateful 8, The Mist, The Thing, Cabin in the Woods. Horror where someone is pulling the player's strings. I think you could amp up the horror and use the Cthulhu Dark rules, have guests wind up dead, etc. or could play down the horror and mystery by highlighting the mysterious silent guest who disappears (the giant.) Anyways, I think it could be fun.
The Snow Giant
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- This is a cool thing. The escalating tag mechanic caught me eye - can you explain how you use that?Nov 13, 2017
- I use the idea of "tags" in most games I run, not necessarily linking it to a specific mechanic especially since I make most of these with the casual idea that they are system neutral. In general, I intended for the "escalating tags" to be a useful guide for what direction to take the three groups of NPC's. If you aren't sure what move to make, throw one of those tags into play.Nov 13, 2017
- I like that a lot. Great way to portray fiction, IMONov 13, 2017
- It saves a lot of text too.
Pretty grim adventure, Max. I like it! I'm wondering would it work with D&D games, where characters have magic and violence to use against the innkeeper.Nov 14, 2017
- I was wondering the same. I think so, because killing the innkeeper wouldn't simply end the storm. Afterwards, the guests wouldn't have any force to unite against. Some might try to gorge on the stockpiled food, others would want to control the food. The players might simply observe them as they dissolve into chaos, or might try to impose order on them. If the players ended up killing everyone in the inn, I imagine the giant would end the storm and his laughter would echo.Nov 14, 2017
- Yeah, would be interesting to see how it plays out...
BTW I've finally perused some of your one pagers last night and man, it's great stuff!Nov 14, 2017
- Yeah. Of all the one-pagers I've made, this one gave me the most trepidation. I have not run this type of session. I wonder how fun it would actually be. Thanks for checking them out. It has been a fun exercise to make them. In the new year, I am hoping to transition my home group away from our campaign and to allow for weekly episodes so that I can play-test the one-pagers before I post them, and also so that I can invite more people to join my games at a whim.Nov 14, 2017
- I'm sure it'd be great fun. It's the kind of scenario that requires some true 'GMing skill'. Especially if you run it from a single page.
If you ever playtest stuff online, you know where to find me!Nov 14, 2017
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