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Matthew Skinner
Lives in Perth, Western Austraila
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Matthew Skinner

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The raw unedited video of my presentation "The Therapeutic and Educational Uses of Role-Playing Games (RPG) as Intervention Modalities for Individuals and Groups from the Therapeutic Recreation Perspective" at Seattle Children's Hospital for the Washington State Therapeutic Recreation Association (WSTRA) 16th annual conference. The live version of this presentation was certified for Continuing Education Units (CEU's) by the American Therapeutic ...
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Matthew Skinner

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So I went through a stint of supporting kickstarter's. I have finally received one of them that MinInch Click Pen Tool. I must say it is a beautiful piece of work.

https://www.kickstarter.com/projects/2054052511/tool-pen-makes-everything-beautiful

I found I also hunted down other things from Kickstarter to buy, especially ones that have completed. So far only one thing has really disappointed me and that was they sports phone hand glove, they didn't design it very well and it wasn't worth the money.

Most of the things I have wanted to buy have been inclined towards portable/wearable items, MinInch for me goes with my Arm-adillo band.

http://www.arm-adillo.com/

So you can see where I am going
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"Magic: The Complete Course - How to perform over 100 amazing tricks" http://boingboing.net/2014/11/17/magic-the-complete-course-h.html


For the last six months or so my 11-year-old daughter and I have become magic trick fanatics. I’ve purchased quite a few magic books, including several decades-old classic cards trick books that magicians have told me are ess...
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Matthew Skinner

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So to my Google+ people does anyone here use Retroshare? (Apart from me that is)
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"This animation using CGI to create marionette puppets is just stunning" http://sploid.gizmodo.com/this-animation-using-cgi-to-create-marionette-puppets-i-1655771286
This ad was made by Elastic for League of Legends (a game of which half the world plays and half the world doesn't know exists) but really, it's just phenomenal animation work. I love seeing the marionettes move around and interact with the environment, it really feels like they're on strings.
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Our Growing Addiction to “Cognitive Ecstasy” Drives Technology’s Progress…And That’s Okay
http://singularityhub.com/2014/09/21/our-growing-addiction-to-cognitive-ecstasy-drives-technologys-progress-and-thats-okay/
Why are humans so damn curious? Because discovery is pleasurable. Jason Silva,
in his latest video, says humans don’t care about spectacle—what we care about
is ecstatic understanding: “In other words, cognitive ecstasy defined as an
exhilarating neurostorm of intense intellectual pleasure.” Maybe you’ve
experienced this “cognitive ecstasy” at one […]
<http://cdn.singularityhub.com/wp-content/uploads/2014/09/pleasure-of-discovery-21.jpg>

Why are humans so damn curious? Because discovery is pleasurable.

Jason Silva, in his latest video, says humans don’t care about spectacle—what
we care about is ecstatic understanding: “In other words, cognitive ecstasy
defined as an exhilarating neurostorm of intense intellectual pleasure.”



Maybe you’ve experienced this “cognitive ecstasy” at one time or another. I
get a jolt of it after small discoveries in a book, conversation, or after
writing an article.

Silva notes it happens with great regularity as children, and then tails off.
And to a certain extent, I think he’s right. But it isn’t true for everyone. I
tend toward the curious and may be more interested in learning and adventure
now than ever before.


<http://cdn.singularityhub.com/wp-content/uploads/2014/09/pleasure-of-discovery-1.jpg>
And I’ll go further. I think “cognitive ecstasy” is one reason humans persevere
in science, art, and invention, though the process can be long and frustrating.

In his book, Where Good Ideas Come From
<http://www.amazon.com/Where-Good-Ideas-Come-From/dp/1594485380>, Steven
Johnson argues that great ideas aren’t usually about instantaneous inspiration,
though we often remember them that way. In fact, they rarely happen fast, but
are instead a culmination of what he calls the “slow hunch.” An idea that takes
month, years, or even decades to fully form as our brains toss together diverse
ingredients of experience and learning.

For many thinkers and inventors, I’d bet hits of pleasure from small doses of
daily discovery and the prospect of a large dose later, among other things,
drives them through years of intellectual labor, uncertainty, and failure in
between epiphanies.

If you buy Johnson’s view, the modern world and its increasingly extensive
open human networks may be tailor-made to accelerate such endeavors.

Today, people are densely packed together in cities and digitally linked
online. We’re constantly seeking and finding discovery of all kinds. This
extends the reach of our thoughts and ensures the collision of ideas at oblique
and surprising angles.

New combinations of ideas can result in new inventions.

Take the creation myth
<http://singularityhub.com/2013/05/31/oculus-rift-is-breathing-new-life-into-the-dream-of-virtual-reality/>
of VR firm, Oculus. Founder Palmer Luckey loves video games, he’s inspired by
The Matrix. He goes to online forums about virtual reality, geeks out on the
problems and pace of the tech, buys an array of existing VR hardware.

Ultimately disappointed, he decides to build the experience he wants.

I can almost imagine him disassembling his smartphone. Laying the parts out
on the table and just looking at them. Well, there’s a decently high-resolution
screen, a processor, a battery, and a few cheap, powerful motion sensors.
That’s interesting.


<http://cdn.singularityhub.com/wp-content/uploads/2014/09/Oculus_Rift_virtual_reality.jpg>
He embeds the screen in a begoggled box and splits the image to create parallax
and depth. Then he hooks up the motion sensors, writes some code digitally
linking the hardware, duct tapes it all together, straps it to his head, likes
what he sees—and sends it along to a gaming legend to unleash on the world.

Affordable immersive virtual reality is fundamentally new. But it depends on
all kinds of prior inventions developed for mobile computing. And it depended
on Luckey being willing and able to learn from prior efforts and discover which
problems to solve.

Using a term coined by the scientist Stuart Kauffman, Johnson calls this
exploring the “adjacent possible,” an almost fractal-like process in which each
new technological combination enables the next set of possible combinations.

“Think of it as a house that magically expands with each door you open. You
begin in a room with four doors, each leading to a new room that you haven’t
visited yet. Those four rooms are the adjacent possible. But once you open one
of those doors and stroll into that room, three new doors appear, each leading
to a brand-new room that you couldn’t have reached from your original starting
point.”

All the special problems Oculus solves in its quest for virtual reality may
well enable altogether new and useful combinations of technology for some other
invention.

So, what drives us to keep opening doors?

In part, it’s those pesky “neurostorms of intense intellectual pleasure.” Or
as Silva puts it—because we’re “wonder junkies.” Humans love the sense that
we’ve stumbled on something new or unknowingly wandered into uncharted
territory.

We’re like our own neurons, extending psuedopods into cyberspace. A few
billion humans are already a part of this global brain, and afew billion more
will join soon
<http://singularityhub.com/2014/06/27/basic-smartphones-are-getting-cheap-enough-to-replace-feature-phones-worldwide/>
. The result? Unfathomable new permutations of information in innumerable
brains.


<http://cdn.singularityhub.com/wp-content/uploads/2014/09/pleasure-of-discovery-6.jpg>
Think of the dizzying number of slow hunches forming globally this very
instant. The cross-disciplinary light bulbs flashing on. Slow hunches on
nanotechnology, computing and AI, warp drive, the perfect post-apocalyptic
young adult novel. New ideas about recipes, songs, images, sculptures, fashion
statements, galaxies, cells, and sub-atomic particles.

It seems less a matter of time and more a matter of probability. As more
people tune in and exchange experiences and ideas, are rewarded and driven on
by chain reactions of cognitive ecstasy—the pace of invention and discovery
will speed up.

The prospect is both thrilling and terrifying because humans, individually
and collectively, inextricably link light and dark, creative and destructive
impulses.

It’s said there’s an ancient curse that goes, “May you live in interesting
times.” That’s half right. As anxiety-provoking and uncertain as interesting
times are—for our creative brains, they’re also fuel for novelty and invention.

Image Credit: Shots of Awe/YouTube
<The Ecstasy of Curiosity>;
Sergey Galyonkin/Wikimedia Commons
<http://en.wikipedia.org/wiki/Oculus_Rift#mediaviewer/File:Orlovsky_and_Oculus_Rift.jpg>


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Matthew Skinner

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Ancient Campfires Led To the Rise of Storytelling
http://rss.slashdot.org/~r/Slashdot/slashdot/~3/2okY1WNypzk/story01.htm
sciencehabit writes A study of evening campfire conversations by the Ju/'hoan people of Namibia and Botswana suggests that by extending the day, fire allowed people to unleash their imaginations and tell stories, rather than merely focus on mundane topics. As scientists report, whereas daytime talk was focused almost entirely on economic issues, land rights, and complaints about other people, 81% of the firelight conversation was devoted to telling stories, including tales about people from other Ju/'hoan communities. The team suggests that campfires allowed human ancestors to expand their minds in a similar way and also solidified social networks. Read more of this story at Slashdot.
sciencehabit writes A study of evening campfire conversations by the Ju/'hoan people of Namibia and Botswana suggests that by extending the day, fire allowed people to unleash their imaginations and tell stories, rather than merely focus on mundane topics. As scientists report, whereas daytime tal...
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Not really all that new. That's what I've been telling my Grades 4-6 students as a way of introduction to storytelling. The use of fire allowed our ancestors to stay awake longer so it is only natural that when the family or tribe gathers around the fire that stories be told to while away the time. What is interesting is that they actually quantified it to 81%.
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Matthew Skinner

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The new addition to the family, one Sparky the puppy. Was a rescue pup from a crazy lady who was feeding him weatbix and cows milk at 3 weeks old.

But he's ours now, not that I get near him with all the kid attention he gets. I do chat to him in the mornings while every ones asleep. He's got a good bark on him.
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Met the little guy, was being all puppy.
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Matthew Skinner

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I thought this wingsuit guy flying so close to the ground was going to crash multiple times. I held my breath and closed my eyes and stressed myself out anticipating the worse and still can't believe he pulled it off. He flies so close to the ground, zips right passed all the rocks and perfectly evades all the trees.
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"So-called ‘smart’ drug impairs creative people" http://www.futurity.org/modafinil-drug-creativity-803372/
The "smart" drug Modafinil, which supposedly boosts performance on tests, may actually have the opposite effect on intelligent, creative people.
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"Device lets big airplanes fly with smaller tails" http://www.futurity.org/smaller-airplane-tails-797892/

Now that is what I call an advantage in flight 
A new air-blowing device could reduce the size of airplane tails by 20 percent and lead to "greener" ways to fly, say engineers.
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http://www.ht.com.au/part/AR576-NetComm-NP505-bridge-desktop/detail.hts

Things I find while trying to extend network infrastructures so I can hack the Armadale Farm for free or at least not use my phone account.
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Map of the places this user has livedMap of the places this user has livedMap of the places this user has lived
Currently
Perth, Western Austraila
Previously
Toowoomba, Queensland - Wagga Wagga, New South Wales - Melbourne, Victoria - Canberra, Australian Capital Territory - Amberly Airforce Base, Queensland - New Castle, New South Wales
Links
Story
Tagline
Never know your luck in a thunderstorm
Introduction
You found the right Matthew.
Bragging rights
Suvived 11 years 164 days in the RAAF. Got 3 kids. Am a Pen and Pencil Roleplayer.
Work
Occupation
Computer Support Tech
Basic Information
Gender
Male
Other names
nightweave, skinns, skinny, hey you.
Apps with Google+ Sign-in
  • Codemon (Barcode Monsters)
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Matthew Skinner's +1's are the things they like, agree with, or want to recommend.
Boing Boing
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A directory of wonderful things: boingboing.net

Testers wanted
dysfunctionalapps.blogspot.com

Currently in the middle of coding a reasonably big update which will enable portrait mode on all tablets (previously only available on large

RemoteToGo License
market.android.com

***RemoteToGo License is only a license apk to remove AD of RemteToGo*** ***Please restart RemoteToGo after you buy this license***RemoteToG

RemoteToGo RDP/VNC For Android
market.android.com

RemoteToGo is a RDP/VNC client for Android. It helps you to remote control your PC on your Phone. It's based on open source library FreeRDP(

Project Glass
plus.google.com

Thoughts, designs, and stories.

Google Mobile
www.google.com

Take Google with you. The Google products you know and love, designed to work best on Android phones and tablets. Start Now. Search the Web.

40 Free and Useful Android Apps : Freebies for Android Junkies
www.tomsguide.com

Freebies for Android Junkies - Welcome to our latest installment of our favorite free apps for Android devices! The majority of apps availab

Worldbuilding For Writers Gamers and Other Creatives: Selecting A Star
www.mattselznick.com

Matthew Wayne Selznick's Worldbuilding For Writers, Gamers and Other Creatives begins with selecting the best star for your planet.

What Americans Keep Ignoring About Finland's School Success
www.theatlantic.com

The Scandinavian country is an education superpower because it values equality more than excellence.