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Matt Boersma
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I study dead languages and the stories written in them.
I study dead languages and the stories written in them.

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So this is more brain storming/talking a bit about Dungeon Kids (or whatever we end up naming it, as we may have shifted away from traditional dungeon crawl to more dream-land theme).

We're aiming at the very young, pre-readers and early readers. (4-6 or so). We've had great luck at this age with No Thank You, Evil!, but would like another system to work with. (Several kids at GenCon were all "But we have NTYE! at home!") We have a few others (Hero Kids, Adventure Maximus, FAE) which all work fairly well, but at the same time tend to require a lot of reading. One of NTYE!'s big strong points is its use icons for almost everything.

Our other goal is to provide something that isn't purely combat based. While I like Hero Kids and Adventure Maximus, much of the text on the cards tends to be aimed at playing Murder Hobos, Kid Version. NTYE! allows from some combat, but does offer other options. What it lacks, though, is a narrative frame work to help the kids (and GM) frame what they're doing. I think this is where Powered by the Apocalypse can help a lot, as the Moves in that system can help the player/GM frame things so it's not just "I try to hit it harder!"

For the curious, I'm currently working with what is effectively 2dF dice for the roll, instead of 2d6. (Mostly to get away from numbers where I can.) I think we'll probably eventually want dice with 2 smiley faces, 2 blanks, and 2 frowns when we get to custom things. The curve is similar to PbtA's 10+, 7-9, 6- range if we go for results of +2, +1-0 and -1. Stats are probably going to be either 0 or +1. I'm still hammering a bit on other elements.

So for the full list of things I'm currently raiding for ideas is: PbtA and Dungeon World (Moves, dice spread, Principles, etc.), Fate (Stress), Adventure Maximus (Playbook creation through cards), and NTYE! (physical tokens for play).

I'm also wanting to make sure I'm not re-inventing the wheel. Are there kid friendly PbtA games out there? I know I could make Dungeon World or Monster of the Week, or perhaps Masks, kid-friendly by keeping tight reigns on content, but they're all very text heavy and likely going to be older-kid-friendly. I'm also curious about other younger-kid RPGs. (There may just not be many out there...)
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Hmm.. +Nykki B​ may have started me on making a PbtA/Dungeon World hack for kids...
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So +Nykki B and I were asked to bring our "Motley Kids" from Who's Yer Con to GenCon this year. Having just copied the event schedule onto our own webpage from the GenCon Event system, it's starting to hit me what sort of insanity we've planned for ourselves....
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Hey, there's this cool, free gaming convention coming up soon! Whosyercon! Come check it out!
Who's Yer Con 2017
Who's Yer Con 2017
whosyergamers.org
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I have some Kid Track Tent-Signs to go on/around/near kid-friendly game menus. I think I have something in line with the other signage.  Couple questions:

Are there suggestions for improvements?

Does anyone know if this usage of Finn from Adventure Time is covered by Fair Use? (I am a Bad Internet Person and didn't take note of where I pulled it from. If this is a problem, I'll find another image.)

I'm working on Kid-Track Signs/Tents to go on Kid-Friendly menus (either on the menus or to help corral them together).

Anyway, what font(s) are we using so I can keep this consistent? Also, if anyone knows the color codes being used I'll try to match those as well.
(+Jason Morningstar +Mikael Andersson ?)

Thanks!

+James Mendez Hodes and +Jeremy Friesen, I wanted to check in about the plan for family/kids gaming at GenCon. What's the plan?

+Steve Segedy, you had mentioned to get in touch with someone re: GenCon GoD kids track stuff worked out and i've misplaced that. who am i supposed to contact?

Do current GenCon GoD plans include any kid/family-friendly gaming "system", or is the current plan simply to ask GMs to mark which of their games might fall into that category? Just curious where things are standing presently.
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