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Matt Boersma
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Matt Boersma

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I'm working on Kid-Track Signs/Tents to go on Kid-Friendly menus (either on the menus or to help corral them together).

Anyway, what font(s) are we using so I can keep this consistent? Also, if anyone knows the color codes being used I'll try to match those as well.
(+Jason Morningstar +Mikael Andersson ?)

Thanks!
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There is a specific purpose for the tents, on top of the all ages category, in order to encourage the younger gamers to group together in a few menus. 
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+Steve Segedy, you had mentioned to get in touch with someone re: GenCon GoD kids track stuff worked out and i've misplaced that. who am i supposed to contact?
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I'm bringing some kid friendly games.  Do I sign up for this separately?
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Matt Boersma

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So in my session on Saturday, I ran a kid-friendly Dungeon World adventure for a friend's kid and two other tweens (or whatever they're calling them these days). There were also a couple adults along for the ride. I had a teen at a later session with her step-dad. I'm wondering: do we want to do a kid-track or designate specific hours as kid-friendly and run either kid friendly versions or kid-friendly systems (Little Wizards, Do, etc.)?

Part of what sparked this was that Paizo was running a kid-friendly beginner track just down the hall from us, letting kids as young as 5 play. I overheard some of their GMs mentioning some sort of training/approval to run kid games, but I don't know if that was Paizo or GenCon initiated. 

(And I'm not saying we have to run all kid friendly stuff. I'm just thinking next year, I might offer 4 games, two being our normal fare and two being something like Little Wizards or Do and marking them kid-friendly.)
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I think some sort of "kids welcome" sign might be useful. Given the kind of games we run (Hollowpoint, Monsterhearts), I as a parent would assume the other games would not be kid friendly unless marked 
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Are we mostly planning on 2 hour blocks or are there going to be 4 hour games as well? I ask mostly for planning the scope of games.
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Offering a variety (of length, genre, popularity, etc) is always a good idea. That said, I'd suggest prioritizing games you're excited about or love and that you feel confident running.
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Running DW and need a quick way to access monster stats? Moster (and Encoutner) decks from Inkwell Ideas:
http://www.kickstarter.com/projects/inkwellideas/creature-and-encounter-rpg-card-decks

I think this KickStarter was posted a while back when they were still deciding which systems to use. DW is a definite now. They also have a few other systems and some system-neutral options. 

I've been very pleased with Inkwell's items. I used their Dungeon Morph dice (and cards once I bought them) to run Dungeon World at GenCon this past summer. They worked very well for mapping out the dungeon. I had made my own cards for monster stats then, but I can see these as very useful.
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I think that I was in one of your games. I liked those DungeonMorph dice so much that I bought a set the next day! (Need to get the other two sets at some point.)

The Monster Cards look cool, but that's quite a chunk of change to buy 'em all.
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I have some Kid Track Tent-Signs to go on/around/near kid-friendly game menus. I think I have something in line with the other signage.  Couple questions:

Are there suggestions for improvements?

Does anyone know if this usage of Finn from Adventure Time is covered by Fair Use? (I am a Bad Internet Person and didn't take note of where I pulled it from. If this is a problem, I'll find another image.)
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I think it's fine for our purposes. I don't think Cartoon Network has people canvassing the Gen Con hotels for violations ;)
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+James Mendez Hodes and +Jeremy Friesen, I wanted to check in about the plan for family/kids gaming at GenCon. What's the plan?
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That sounds like a plan. We'll draft up what we've got and have it up for review.
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Do current GenCon GoD plans include any kid/family-friendly gaming "system", or is the current plan simply to ask GMs to mark which of their games might fall into that category? Just curious where things are standing presently.
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True that +Steve Dempsey.    I'm presuming we're aiming for the teens and tweens with our "Family Friendly" so it is primarily subject material that needs to be curated.  I know +Matt Boersma  had quite a nice group with FF Dungeon World last year.   
There is a dual purpose in marking FF games: one, to provide underage gamers a "safe entry" into con gaming (specifically into indie gaming) and two, to decrease the probability of sitting down as an adult expecting a full-on game of Witch/Monsterhearts/Call of Cthulhu and being uncomfortable playing with the teenager sitting across from you. 

General idea that M and I had was that one of us would run something with straightforward rules and subject matter suitable to an audience between 12 and 18 or so (I know that is a broad range) while the other one would run a different game at the next table for parents or guardians of the "teens table," keeping in mind that the teens are in earshot.

Perfect time is probably the 10-12 and 12-2/4 slots, since those times are normally most convenient for parents.  I wouldn't run FF games after 6 for sure.

Perfect location puts the teens in a corner and the parents table buffering them.  This gives parents a chance to keep an eye on their child (we could - and probably should - require that all teen players have at least one responsible adult player) while giving teens and parents the chance to play separately and reducing intergenerational interference. 

I think we need to enforce a "responsible adult presence" rule for safety and legal concerns; I don't think we need to check ID's or sign waivers or get crazy about this.   Similarly, we should probably target 12-18 ish, since widening that bracket leads to increasing differences in thought processes, but we're not going to ask for birth certificates. 

Looking at games to offer for teen table: Dungeon World, Do ( or FAE Do), Monster of the Week (with a Scooby-Do slant), FAE of some other flavor.

For parent table: Fiasco, Our Last Best Hope, Microscope (if someone will teach it to us first), 6d6.  Optionally a card/board game like Chrononauts if parents are adamantly not RP'ers and cannot be persuaded (poor them!).

We have others in digital form, I think, but this is me brainstorming.  I do have a learning curve but +Matt Boersma does not, so teen ideas are welcome.  

Also, we don't have to be the only GM's doing this, we just come as a convenient pair.  The more the merrier. 
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GenCon GoD crew: I had a blast helping again this year. I think the boarding pass system worked out great. I heard several comments that we were one of the best organized events of GenCon. Can't wait to help out again next year. 
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One of those ticketed couples ended up in my Sat 8pm Monsterhearts.  They had never played RPGs before and they completely rocked it.  But I also called +Steve Segedy over (as he was working the room) so they could tell him some of their thoughts.  They were really happy about being heard.
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Matt Boersma

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+Nykki B says that getting a pasta maker might have been a bad idea. Just because three of the last four meals have involved home made pasta... 
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The kids in this comic series are incredibly similar to my own, both in what they say and how they're depicted. I don't think Cap'n (our 2 year old) knows how to sit down on a couch, but must instead be draped over something (or someone).
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LOL I am with you on that. My youngest cannot just sit. She must lean on us, sit on us, sit upside down....something.
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I study dead languages and the stories written in them.
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