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Martin Nerurkar
Works at Sharkbomb Studios
Attended University of Stuttgart
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Martin Nerurkar

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Es ist wonach es aussieht. Nicht mehr. Kannst es ja mal spielen: http://mnerurkar.itch.io :)
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So we've decided to update the graphics for our kung-fu tablet game Touch of Death. Check out this preview and read some more about the hows and whys on our blog: www.sharkbomb.de
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Martin Nerurkar

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Martin Nerurkar

Play My Game  - 
 
There's only one thing scarier than a hipster zombie... and that's a hipster zombie in a pumpkin helmet! Alright, so that's not quite true, but it's a good start for a Halloween update.

We've just updated our game +Hipster Zombies for iOS, Android and OUYA. It now features pumpkin-wearing hipster zombies.

We've wrote a little blog post on the ideas and motivations behind the updated on our +Sharkbomb Studios GbR blog. You can read the article here: http://www.sharkbomb.de/_blog/2013/10/21/halloween-hipsters/
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Have him in circles
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Martin Nerurkar

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yeah. Und falls ich fit bin, dann gibt's von mir auch nen talk...
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Liebe Leute in #Karlsruhe , da geht noch was!
Meldet euch jetzt an für #BetrunkenGutesTun bei den +netzstrategen am kommenden Donnerstag - teil und erzählt es weiter:
http://betrunkengutestun.de/karlsruhe/

Ich bin schon fleissig am trainieren - und verfeinere mein Glühwein-Rezept jeden Abend!

Am Donnerstag gibt's dann keine fertige Pansche, sondern besten #badischen #Spätburgunder auf feine bayrische Art zubereitet. 
Davon könnt ihr in München bestimmt nur träumen, +Marcus Tandler ;-)
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Martin Nerurkar

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Yeah. So I blogged some. It's a postmortem about the fashionably undead. Then again, can we even call it a postmortem if they are stuck in undeath, performing a gruesome mockery of life itself. Postunmortem? Unpostmortem? Postzombification? 

Ah whatever. Go read it if you want to know where we failed and where we succeeded.
 
With Hipster Zombies being out in the wild for over 8 months it was time to look back. We've wrote a little postmortem that has us pointing out a couple of things that went wrong and a couple that went right. Take a look, maybe you can learn from our mistakes :)

- Martin
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Well yeah. Though I'd say the game is solid and the joke is more than just half-assed, but yeah. All by itself that's not a good reason to make a game.
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Martin Nerurkar

Screenshots & Videos  - 
 
Our tablet game Touch of Death will soon get an update with brand new graphics. Check out the new look!

Or read more about it on our blog: http://www.sharkbomb.de/_blog/2013/10/25/touch-of-death-2-0-preview/
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Our second game *Touch of Death* is now available for iPad and Android Tablets.

iPad: https://itunes.apple.com/app/touch-of-death/id645876549
Android: https://play.google.com/store/apps/details?id=com.sharkbombstudios.touchofdeath

Check out the trailer below.

Developed by +Sharkbomb Studios GbR
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Have him in circles
208 people
Roger Maddy's profile photo
Niklaus Hartmann's profile photo
ALLfacebook IMAGESs's profile photo
Werner Ebner's profile photo
Thomas Trocha's profile photo
Teut Weidemann's profile photo
Alex Pieper's profile photo
Carsten Scheunemann's profile photo
Robin Hartmann's profile photo
Work
Occupation
Creative Director
Employment
  • Sharkbomb Studios
    Creative Director, 2012 - present
  • Gameforge
    Lead of Game Design, 2009 - 2011
  • Keen Games
    Level Designer, 2008 - 2009
Basic Information
Gender
Male
Story
Tagline
I <3 games and I <3 design
Education
  • University of Stuttgart
    Architecture, 2001 - 2007
  • California Polytechnic State University
    Architecture, 2005 - 2006
    Exchange student