Simple newbie question here. I'm going to run a scenario in two days, and I'm getting my notes together (and turning regular prose into a statted out adventure).
In my game, I'm going to have a container that breaks, and the contents of the container will immediately fill and darken the room.
So, I'm guessing the way to handle the room's darkness would be to create an aspect of "Too Dark to See" or some such.
My question is... once I've done this, do I then compel that aspect on the players individually, and grant them each a fate point?
Or, do I do something else, like, set a high difficulty for moving about the room?
How would you do this?