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Mark Stevens
Attended University of Hertfordshire
Lives in Richmond, VA
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Mark Stevens

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Ah, memories! I fondly remember playing the first edition around the time it first came out. It was a good game to play with friends and family who probably weren't quite ready for hardcore RPGs or more advanced board games. I recently played the iPad version of the game, which served as a decent nostalgia trip. Anyone else who's on the fence about shelling out for the full board game might like to try the digital version first to get a feel for the game's mechanics.
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Hi Mark! Thanks for watching my review. Yes, lots of memories. That was the reason we got back into it. Still as good as ever. Yeah, D&D always seemed too complex and a game you needed a lifetime to master before you understood it let alone enjoy it. Talisman was a good game to jump into and play yet still giving you the fantasy fix. Playing with all the expansions has taken it to another level now - it's more of a day event that a couple of hours! Good point about playing it digitally first - get a good feel for it. Nice one. 
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This week, in Entitled Gamers Get Angry About Something, much whining and air-punching about Double Fine's decision to bring development of Spacebase DF-9 to a halt and release it into the wild.

I don't really get what everyone's complaining about, and I'm especially surprised that Total Biscuit is one of those dialing for a whambulance. Spacebase has always been an Early Access title. Steam users seem to forget that Early Access titles come with NO guarantee that they'll ever make it to a full release and that anyone who spends money on them at that stage is funding a work-in-progress that could be abandoned at any moment and not buying a finished product.

Sure, DF made promises about the future of Spacebase that they were unable to keep, but THEY WERE UNDER NO OBLIGATION TO KEEP THEM. I paid for early access to the game myself but made sure I was fully informed of the ramifications of supporting a game at such a stage in its development. Is it disappointing that the game is now unlikely to reach its full potential? Yes. Am I going to cry like a baby and get angry on the interwebs about it? No.

Seriously, between GamerGate, the rise of Social Justice Warriors, everyone hating on Notch for apparently being a sellout, gamers thinking that Bungie owe them more than Destiny delivered, and now all the pathetic backlash against Double Fine for abandoning an Early Access game, the "gaming community" is looking pretty fucking pathetic right now.
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1) Except they weren't being open about the development process on DF-9. So, they still have a long way to go. 

2) Gamers weren't involved in the development process of Destiny. They were being shown overly glitzed PR campaigns by the company. The only consequences reaped here were sown by Bungie in the first place. This was their fault and their fault alone for what they did. 

As said before, companies need to realize they can't promise the moon even if they aren't going to land among the stars, which is what both did. 
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Good to see Cracked giving the gaming community a swift kick in the balls lately. But there's no way I'm wading into those 2100+ comments (at the time of writing) because I know there's nothing but misery to be found there. 
I've noticed a few problem areas where us chronically underrepresented straight, white males could stand to improve -- or, at the very least, just recognize.
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I got the impression he's been done with Minecraft for a while, and that other Mojang employees have been running it. I'm much more interested in what he does now that he cuts ties and starts over! He doesn't seem like the sort of person who will just sit on the money.
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Loved the historical setting for Assassin’s Creed III but weren’t too keen on the game it was wrapped around? We think we’ve found a series of novels that may well make up for that.
Loved the historical setting for Assassin's Creed III but weren't too keen on the game it was wrapped around? We think we've found a series of novels that may well make up for that.
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Blink is many things to many people. An excellent episode of Doctor Who, a terrible Madeleine Stowe movie, etc. But for contemporary gamers it's a key mechanic in Arkane Studios' Dishonored. Justin Keverne risks Weeper infection by to bring us this report from the depths (and heights) of Dunwall.
Blink is many things to many people. An excellent episode of Doctor Who, a terrible Madeleine Stowe movie, etc. But for contemporary gamers it's a key mechanic in Arkane Studios' Dishonored. Justin Keverne risks Weeper infection by to bring us this report from the depths (and heights) of Dunwall.
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Done! :D
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My desire to explore new worlds in video games started long before "open world" games were a thing.
As a 1980s gamer, Mark Stevens pined for open world games long before the genre had a name. In this first article of a two-part series, Mark fondly recalls his early attempts to step beyond the boundaries enforced by games and the rise of early open world games in the mid-1980s.
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There are some games that were way before their (and my) time. The first Elder Scrolls, Sundog--a fabulous Sci-fi game, Flames of Freedom--which is truly an ancient game, hell... even the Ultima's felt like this.

The games that suck me in are sandbox games with very little rules to oversee them.

So, yes... I'm there with ya.
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Mark Stevens

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Currently enjoying a nostalgic trip back to Grand Theft Auto: San Andreas. Just completed the "Wrong Side of the Tracks" mission (first time!) and was reminded that so many people seemed to give up on the game at this point. Which is a bit of a shame because while this mission comes about 3-4 hours into the game, it's still relatively early on. Anyone who did give up at this point probably missed about 80% of the game's content.
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jetpack is rockin' rad, agreed. though often i found myself flying over to the harrier with my jetpack
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PC version delayed as Rockstar attempt to work out if "widescreen" means "more on the sides" or "less on the top and bottom". Former Irrational employees drafted in to help. 
Rockstar Games is proud to announce that Grand Theft Auto V will arrive on the PlayStation 4 and Xbox One on November 18, 2014 with the PC version to follow January 27, 2015. Grand Theft Auto V for PlayStation 4, Xbox One and PC will feature a...
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After thousands of meetings and countless delays the debate will be decided with a hot dog eating competition.
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I think I've had enough of the Twitter gaming community's bullshit for now, so I'm going to give it a wide berth for a while. Going to start posting and sharing in here instead. 
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"gaming communities" on the whole are pretty garbage 
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When he’s not busy writing about level design, Justin Keverne likes to cruise the mean streets of Paradise City in his hellaflush Challenger, looking for ricers to drag down the 1320. Or whatever it is the kids do these days. J-Kev takes a break from his hectic street racing schedule to examine the Licence system in Burnout Paradise.
When he's not busy writing about level design, Justin Keverne likes to cruise the mean streets of Paradise City in his hellaflush Challenger, looking for ricers to drag down the 1320. Or whatever it is the kids do these days. J-Kev takes a break from his hectic street racing schedule to examine the Licence system in Burnout Paradise.
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Here, have a nostalgic wallow as Wes Hampton recalls his experiences with a bunch of 8-bit & 16-bit Disney games.
For a kid-friendly media empire as large Disney, it's inevitable that so many of their assets are converted into video games. Not all of them have been what you'd call exceptional products, which is why Wes Hampton decided to separate the classic wheat from the retro chaff.
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It's kind of sad that those are all back in the 90s wince
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Remember Super Metroid? Chances are if you didn't play it first time round you've since caught up with it on the Wii or 3DS. Over on RunJumpFire, Justin Keverne heads deep into the caverns of Zeebes to uncover the inner workings of Super Metroid's organic resupply mechanic.
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Have him in circles
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Bookseller/Freelance Writer/Designer/Geek
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Richmond, VA
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Bishop's Stortford, Herts - Billericay, Essex
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Geeky Brit
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I've been known to write about video games, music, books, film, technology, design and social media. Occasional contributor to Wired and The Guardian. I've also written Doctor Who and Bernice Summerfield fiction for Big Finish. Gosh!
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  • University of Hertfordshire
    Media Production & Business Management
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Mark Stevens's +1's are the things they like, agree with, or want to recommend.
Multicraft - The Minecraft Hosting Solution
www.multicraft.org

Multicraft: The Minecraft server admin control panel and hosting solution

An Ouya Review by a Gamer Who Has Everything
runjumpfire.com

Finding a place for Ouya in my crowded gaming life. As an early backer/true believer of the disruptive $99 Ouya game console, I received my

Why the Ending You Chose for Mass Effect 3 is WRONG
runjumpfire.com

Note: The information and opinions that follow are based on the original release version and does not take into account the additional conve

Dishonored "No Chaos" guide - Bethesda reveals secrets of the system
www.pcgamer.com

The rusted, iron-wrought gate clangs shut behind you. Heaving a sigh of relief, you eagerly anticipate the after-action report charting your